“Tough game for flash. An early quad skull and snakes on a dodge after my stripper knocked the ball free put him in a decent position. After that he only seemed to roll pushes and skulls. And when he did POW me, my armor held up insanely well. He has no Cas, 1 KO and only a few stuns. After he recovered from my Strip Ball attack, he was in position to score, but some dodges and GFI gave me a 2d block to knock the ball free, but I couldn't recover that turn. He couldn't get the loose ball on his turn and left it marked. Due to poor block rolling, I pushed his guy onto the ball, it bounced to my Witch and she was off to the races for a Turn 8 score. His poor block luck only worsened in the 2nd half. He positioned well, but with few POWs and fewer armor breaks, my Agility was the difference maker and I was able to get the near insurmountable 2-0 lead mid 2nd half. After some poor ball handling and more pushes, he really didn't even have a chance to score late. Overall, the dice were pretty poor all around, but I had the slightly better luck. A fun game with a gracious opponent despite his poor rolling.”
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