First half I kicked and immediately lost a catcher to a thrown rock - nasty crowd! In the opening drive Mewtant worked his way towards my end zone making 10 one die blocks in 7 turns before scoring - resulted in 5/10 Pow/Powpushes, 3/10 pushes, 1/10 both down and 1/10 skull. I caught the bug and made 6 one die blocks of my own and got 1/6 pow/push, 2/6 pushes and 3/6 skulls.
In the last turn of the half, Mewtant made 3 more one die blocks with 1 pow, 1 powpush and 1 push which prevented my blitzer from being in scoring range (very unlikely to score anyway)
Great kick to start off the second half though I'm given a chance as Mewtant unluckily gets two double skulls in his first turn of the second half. That lets me advance down the left side before switching play quickly to the right and scampering over with my rookie blitzer for the tying score. This leaves the opposition 5 turns to score but some stout defence and further unlucky double skulls for Mewtant sees out the draw.
During the entire game, Mewtant made 20 one die block rolls with 4/20 Pows, 7/20 PushPows, 6/20 Pushes, 2/20 both downs and 1/20 skull. I made 9 one die block rolls with no pows, 1/10 powpush, 4/10 pushes, no both downs and 4/10 skulls.
Please don't interpret this as a complaint about luck - it isn't and I'd note that you had some pretty terrible luck with other rolls during the game for example the failed dodge - cas - Str on the hobbo. I am intrigued however with the strategy of using one die blocks so extensively as they allowed several additional two die blocks that would not otherwise have been possible. Something to consider as I've never tried this before
It's also feeding my psychosis that this human team of mine is a bit cursed - or maybe they've annoyed the fumbbl crowd somehow - lots of thrown rocks leading to cas! ”
First half I kicked and immediately lost a catcher to a thrown rock - nasty crowd! In the opening drive Mewtant worked his way towards my end zone making 10 one die blocks in 7 turns before scoring - resulted in 5/10 Pow/Powpushes, 3/10 pushes, 1/10 both down and 1/10 skull. I caught the bug and made 6 one die blocks of my own and got 1/6 pow/push, 2/6 pushes and 3/6 skulls.
In the last turn of the half, Mewtant made 3 more one die blocks with 1 pow, 1 powpush and 1 push which prevented my blitzer from being in scoring range (very unlikely to score anyway)
Great kick to start off the second half though I'm given a chance as Mewtant unluckily gets two double skulls in his first turn of the second half. That lets me advance down the left side before switching play quickly to the right and scampering over with my rookie blitzer for the tying score. This leaves the opposition 5 turns to score but some stout defence and further unlucky double skulls for Mewtant sees out the draw.
During the entire game, Mewtant made 20 one die block rolls with 4/20 Pows, 7/20 PushPows, 6/20 Pushes, 2/20 both downs and 1/20 skull. I made 9 one die block rolls with no pows, 1/10 powpush, 4/10 pushes, no both downs and 4/10 skulls.
Please don't interpret this as a complaint about luck - it isn't and I'd note that you had some pretty terrible luck with other rolls during the game for example the failed dodge - cas - Str on the hobbo. I am intrigued however with the strategy of using one die blocks so extensively as they allowed several additional two die blocks that would not otherwise have been possible. Something to consider as I've never tried this before
It's also feeding my psychosis that this human team of mine is a bit cursed - or maybe they've annoyed the fumbbl crowd somehow - lots of thrown rocks leading to cas!
”