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Match Result · Ranked division
Match recorded on 2018-07-16 15:32:08
TV 1380k+50k Wood Elf
4
Winnings 60k
15000 Spectators
+1 Dedicated Fans
Casualties 0/1/1
Inducements: 1 bloodweiser keg, 1 bribe
Skaven TV 1430k
3
20k Winnings
Spectators 19000 (1 FAME)
Fanfactor No change
1/0/0 Casualties
Inducements: 1 bribe
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#3
-
-
1
-
1
7
17
-
-
7
-
#8
1
1
-
-
-
4
14
3
20
-
-
#10
-
2
-
-
-
2
17
3
5
1
-
#11
1
-
1
-
-
5
17
-
7
10
-
#13
1
1
-
-
-
4
17
2
11
5
-
#14
-
2
-
-
-
2
17
1
1
3
-
#17
-
-
-
-
-
-
14
-
-
1
-
#18
1
-
-
-
-
3
11
-
-
-
-
#19
-
-
-
-
-
-
17
-
-
-
-
#20
-
-
-
-
-
-
8
-
-
1
-
#21
-
-
-
-
-
-
17
1
5
2
-
TOTALS
4
6
2
-
1
27
166
10
49
30
-
Well, that worked out then. After firing half the team - and having the star thrower killed in the previous match - I have decided to make Sensation a team WITHOUT a passing obsession. Now it's all about Thursdaynight. And today he didn't disappoint, picking up a casualty as well as the all-important MVP.

The rest of the team faffed about for most of the game, making a block here and there when they needed to, throwing the odd quick pass for SPPs (and because I just can't help myself) and the loners were magnificent at getting in the way.

So anyway, dolphinandrew received the first kick, and after a pitch invasion which laid out three from each side, the rats struggled through the sweltering heat to get the first score. The wood elves then came right back, scoring a slow TD that involved something resembling a cage around the tree before pushing on downfield. At one point, I even made a hand-off instead of throwing a quick pass!

Then, taking advantage of a bit of bad dice from the skaven, I nipped in for a second score, leaving dolphinandrew a single turn to score. Of course, he has a MA10 gutter runner with sprint and sure feet so I wasn't holding out much hope of a defence, but after blocking him free and running him all the way down, dodging past the weak defence and then going for it into the endzone, dolphinandrew was greeted, not with the cheers of a score, but with the squelch of a death!

Fortunately, the apo was up to the task of bringing him back, but it left the score at 2-1 to the woodies going into the half.

And with the wood elves receiving after the reset, the score soon became 3-1. Then 3-2 as the skaven got their groove back. But I was still fairly confident of the win as I hadn't lost many players and I still had the tree and the catcher.

The kick was deep, and before running back to collect it, I thought I'd just get in the block with the tree, to free up the catcher...double skulls, down he goes! And then suddenly the ball is surrounded by gutter runners. Well, one gutter runner, with the others fairly close by, but it felt like the whole pack was back there. Anyway, I did what I could, and even knocked over the one by the ball, but my attempt to get the ball and pass it away ended almost as soon as it started, with a failed dodge, and suddenly it was 3-3.

But I wasn't giving up, even if the tree was. After the kick he chose to take root for the third time in the game, and the best I could do was use him as a tree to hide behind while I sent a couple of linemen downfield. I managed to keep hold of the ball, but on my next turn I was faced with a dilemma. It was turn 7. There were only two linemen within reach of the endzone, one who had just stood up and was in two TZs - who was unlikely to still be there on turn 8 - and a loner who was sandwiched between two rats. Either I could try to dodge him free, run him into the endzone and then throw the pass to him, or I could keep the catcher with the ball and run him down within reach of the endzone and hope he could survive the onslaught of gutter runners.

Actually, there was no real decision to make. No way was I going to withstand a turn of gutters, so it was all or nothing with the loner. Dodge, dodge and he was free to park up in the endzone. The catcher came down, risking three go for its in order to make it a 2+ pass and good old Martin Dirtyorc caught it.

Two turns for the skaven to score for the draw. With a one-turner. Easy as pie, as long as the dice agreed - which, sadly for dolphinandrew, they didn't. I made sure the MA10 gutter was covered and then fell flat on my face dodging for a last-turn cheeky pass. But it didn't matter, the gutter runner was out of range and the win went to the wood elves.

So this is my first game with the new-look Sensation and although I did come away with the win, it was a tough game and a lucky win. If the skaven had made that score at the end of the first half, I would have been fighting for the draw rather than fighting to hold onto the win. It's also risky having to rely on loners, and the sooner I'm rid of them the better.

Well, as a first step, I bought myself a thrower. Now I know what you're thinking, but I promise he's only there to free-up the rest of the team from having to hang back to collect the ball. He's not about to start lobbing long bombs all over the field or double-passing for extra stats. Promise.

So that gets rid of one journeyman. Next time round, I might pick up the first of my wardancers if I can afford it, just to give the offence a bit of a chance, although a single wardancer on a team of rookies does make for an obvious target and maybe I should work on more linemen first, or a second catcher. We'll see.

Until then, thanks dolphinandrew - yet another fun game. I sense our next meeting will be revenge time.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
1
-
-
2
17
-
-
12
-
#2
-
-
-
-
-
-
15
-
-
9
-
#3
1
-
-
-
-
3
13
-
27
-
-
#4
1
-
-
-
-
3
15
-
11
3
-
#5
1
-
-
-
1
8
17
-
-
1
-
#6
-
-
-
-
-
-
17
-1
7
2
-
#7
-
-
-
-
-
-
17
-
-
4
-
#8
-
-
-
-
-
-
3
-
-
-
-
#10
-
-
-
-
-
-
17
-
-
3
-
#11
-
-
-
-
-
-
15
-
-
4
-
#12
-
-
-
-
-
-
17
1
8
3
-
#13
-
-
-
-
-
-
10
1
10
2
-
TOTALS
3
-
1
-
1
16
173
1
63
43
-

#8 Ford – Smashed Knee (NI)
#13 Vroomfondel – Dead (RIP)
 
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