13 coaches online • Server time: 08:04
* * * Did you know? The most deaths in a single match is 8.
Log in
Recent Forum Topics goto Post All Star Bowl!goto Post FUMBBL HAIKU'Sgoto Post Record the length of...
Match Result · Ranked division
Match recorded on 2019-05-20 16:52:47
TV 1870k Wood Elf
1
Winnings 30k
17000 (1 FAME) Spectators
-1 Dedicated Fans
Casualties 1/1/0
Inducements:
Dark Elf TV 1480k+380k
2
50k Winnings
Spectators 13000
Fanfactor +1
3/0/0 Casualties
Inducements: Star player Kiroth Krakeneye, Star player Horkon Heartripper
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
16
-
-
8
-
#2
-
-
1
-
-
2
16
-
1
10
-
#3
-
1
-
-
-
1
16
3
9
1
-
#4
-
1
1
-
-
3
14
13
9
3
-
#6
-
-
-
-
1
5
7
-
-
-
-
#7
-
-
-
-
-
-
13
-
-
-
-
#9
-
-
-
-
-
-
16
-
-
1
-
#10
-
-
-
-
-
-
8
-
-
2
-
#11
1
-
-
-
-
3
3
-
3
1
-
#17
-
-
-
-
-
-
16
-
-
2
-
#18
-
-
-
-
-
-
16
-
-
2
-
TOTALS
1
2
2
-
1
14
141
16
22
30
-
This was a tough game, with a lot of scrabbling for the ball, not much really elfy play, and a disappointing lack of passing. The dark elves proved too tough and were able to control the play to make the game one that better suited their style of play. Both stars were well worth their money - Horkon getting a lot of failed armour rolls if not so much in the way of injuries, and although Kiroth didn't achieve much in terms of his blocking, the threat of his tentacles was always there and he always seemed to tie up two or three of my most useful players, making me burn through the rerolls if nothing else.

I received the first kick, but a perfect defence and a tree that took root meant I was a little limited in my offensive options. Still, I was able to keep the thrower safe and made a long bomb downfield for the first score.

I was then granted my own perfect defence and did what I could to disrupt the dark elf advance. Sadly, it just wasn't enough and Orest was able to get the ball down to my end zone, where he decided to stall out till the half. The best I could do was a final-turn blitz to push the ball-carrier into the end zone, at least avoiding any possible turn 8 injuries.

The second half was more of the same. I began it two players down, and although there was a chance for an upset early on, it came to nothing. A failed pick-up by the deep (and lone) witch elf meant I had a chance at a blitz. It would have involved way too many dice to get a second player up for an assist, so I ended up relying on the 1-dice from the tackling wardancer - which I chose not to reroll when I only managed a push.

With hindsight, that probably cost me the game, because Orest was able to regroup, keep the ball safe, and do just enough to keep the ball out of my reach. A final desperate blitz from the wardancer freed-up the ball, but some cunning dodging from the former ball-carrier meant the wardancer had to leap to free himself in order to collect the ball, run it away and hope to survive for a draw. Needless to say, he failed the leap. Again, with hindsight, maybe I should have gone for the double dodge. Ah well.

Orest played well and apart from the failed pick-up, never really looked like he was in any danger of losing control. It was a well-deserved win for the dark elves.

No injuries on this side, just some lost fans. I kept the cash and will use it after the next match, either for two linemen if I can, or to replace whoever dies :)
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#2
-
-
1
-
-
2
10
-
7
5
-
#3
-
-
-
-
-
-
15
-
-
5
1
#4
-
-
-
-
-
-
15
-
-
4
-
#7
-
-
1
-
-
2
15
1
19
5
-
#9
-
-
-
-
-
-
15
-
-
3
-
#10
1
-
-
-
-
3
15
-
1
3
-
#11
1
1
-
-
1
9
14
2
16
3
-
#12
-
-
1
-
-
2
15
-
-
4
-
#13
-
-
-
-
-
-
15
-
-
3
-
#90
-
-
-
-
-
-
11
-
-
2
-
#91
-
-
-
-
-
-
15
-
-
9
-
TOTALS
2
1
3
-
1
18
155
3
43
46
1

#2 Vonzurn – Smashed Hip (-MA)
#90 Kiroth Krakeneye – Damaged Back (NI)
 
Click on the charts to toggle relative statistics.
Stat generation code provided by Candlejack