“After getting Get the Ref, my opponent began to foul in first both turns.. So i had to foul too, cause it was clear that he would foul the whole Half...
Then he began to whine...
I didnt want to impress you. I need 3 block dices to block amazons without Tackle...
“Gives the impression of playing for the kill rather than playing for the win; didn't really seem that interested in stopping my plays, so despite the fact that he outnumbered me massively on the field, he spent more time looking for those three dice blitzes on my weak, Block-less throwers rather than trying for a two dice blitz on my ball-carrying blitzer; also, spending his last reroll on his mummy's block at the end of the game when it was clear he would need to pass the ball at least once. The result? He almost lost the game; fortunately for him, a lucky, reroll-less 6 on a pick up roll managed to draw it for him.
All in all, I'm not impressed. With the lucky first half he had (almost all the cas were caused then), he should have had an easy time of locking this game up, but instead he focused on causing damage, and in the end he had to fight for a draw. Team killing is fine if you actually try to win, but this guy was more interested in the casualty rate than in scoring.
Edit: I didn't mind the fouling, so I don't know why you mention that. What I'm criticising is your use of rerolls and blitzes on weak, unimportant players instead of trying to score or stop my ball carriers. You had the luck to win easily; instead you were saved from a loss by a 6 at the right time.”
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Then he began to whine...
I didnt want to impress you. I need 3 block dices to block amazons without Tackle...
”