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* * * Did you know? The most aggressive player is Taku the Second with 6628 blocks.
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Inducements
CIBBL(+)
Expensive Mistakes gold start point starts at 150k rather than 100k. Mega Star skill level at 126 added. Right Stuff cancels Tackle skill on blocks. Piling On is unavailable as skill. Uninterfered fouls add +1 to the AV roll. Players with the Sneaky Git skill lend assists to fouls in tackle zones. Sent off Sneaky Git players are sent into the KO box, instead of being banned. (Temporarily disabled due to bug) No cards can be bought from petty cash or inducement money. Wizard is still available in CIBBL.
- Secret Weapon rolls are used. Prices of some players might be adjusted accordingly sometimes with 10K difference. As a general rule, Deathroller-type Secret Weapons have a roll of 4+, Chainsaws/Bombs/Ball&Chain have a roll of 8+, and Blunderbuss type weapons have a roll of 10+. Specific details can be found on the rosters.

SLICC
- expensive mistakes at >150k.
- modified secret weapon rolls.
- custom SPP limits (6,16,31,51,76,126,176).
- no piling on.
- +1 to armour rolls when fouling.
- Right Stuff prevents Tackle skill when blocked.
- Sneaky Git functions as Guard on foul assists, and banned Sneaky Git players are sent to the KO box instead.

DLE2
Inducements in DLE2 are limited to the following:

If the difference in TV between teams is 100k or greater, the lower TV team many purchase 1 Wandering Apothacary.

For every additional 100k difference, the smaller team may choose an inducement from the list below. You can only take something twice once everything has been taken once.

Re-Roll
Bribe
Merc Human Lineman
A Normal Skill on ONE of the mercs
2 Babes (Always 2, Never just 1)

It is the responsibility of the coach whose team has the highest Fan Factor to ready his team first before a match. If the teams have an equal FF, the coach whose team has the best win percentage (since that coach took over) must ready his team first. Any dispute will be resolved by the league commishioner.

College
If a coach has a higher CR (Coach Credibility, see the Ranking System) level than you, then you get 100% of the inducement money to spend.

If a coach has a lower or equal CR level to you, then you get 50% of the inducement money to spend.


Available Inducements include:

0-2 Bloodweiser Kegs: 50k

0-3 Bribes: 100k

0-4 Extra Team Training: 100k

0-1 Halfling Master Chef: 300k

0-2 Wandering Apothecary: 100k

0-5 Dirty Trick Cards: 50k

0-5 Magic Item Cards: 50k

0-1 Wizard: 150k (Zap! Only)

0-1 Star Players
Tier 1 150k
Tier 2 200k
Tier 3 250k

Available Star Players will differ depending on which season it is.

OBBA

WIL