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Why Am I So "Unlucky"?
#6
Gutter Runner
MA
9
ST
2
AG
5
AV
7
R
57
B
14
P
4
F
0
G
5
Cp
2
In
0
Cs
0
Td
4
Mvp
1
GPP
19
XPP
0
SPP
19
Injuries
 
Skills
Dodge
+AG
Block
First advice: <b>DONT PANIC! 42!</b> ... and dont get frustrated 8).

Keep in mind, that the human mind is naturally programmed to notice and remember the most significant things. Therefor we often don't notice the 7 or 8 dice that DIDN'T roll a 1 at first. We just remember the dreaded "1" we rolled facing a turnover, which hurts.

Success in blood bowl is a mixture of luck and skill.
Even with little skill you can still win with a LOT with luck and the more skillfull you becom,e the less of an impact good/ bad luck will have on your game.

FUMBBL uses a <a href=http://en.wikipedia.org/wiki/Random_Number_Generator>random number generator</a> called the <a href=http://fumbbl.com/modules.php?op=modload&name=News&file=article&sid=1301>mersene twister</a> to produce all the dice rolls in the client. There have been many occasions in the forums where people have complained that the RNG is not random or "clumps" numbers together, but it has been shown many times to be an extremely good generator (much better than is really needed for something as unimportant as a game of bloodbowl).

It can be common to assume that if you are loosing it is all the fault of bad dice. Sometimes it genuinely can be (called "dicings" which you cant avoid young fella) but usually it is that we are playing in a way, that will ALLOW bad dice (which MUST happen to be truely random) to ruin all our game plans.
Its called the mathematic of probabilities: A damn dodgy elf fails every 36 dodges (double ones)... what ever you do besides buying "magical" dices. Get used to it and avoid it as best as you can do ;-)

The best coaches learn to minimise the effect of dice on their turns and there are a number of good articles about this throughout the forums which are well worth reading.



<size=16><b>Play your turn <a href=http://fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&t=1850>ideally</a> in the following order</b> and it would for sure improve your gameplay and the fun you get out of this game:

-<b>1st)</b> Plan your turn so you know what you hope, each player will do and where you want them to be at the end of the turn. And lateron, where you want them to be, even if you fail.

-<b>2nd)</b> Do all moves that do not require any dice first
-<b>2nd)a)</b> If the ball is somewhere, where a failed pickup would allow your opponent to go after it, then cover it with other players if possible before attempting a pick up. If not possible: Try to assure it IS possible the next game, you setup and learn of your fault :-).

-<b>3rd)</b> Do your "safest" dice moves next (3 dice blocks where your player has block and a re-roll available etc). THIS IS NOT INCLUDING BIGGUYS! Bigguys are mentioned lateron. (in generell:3db with block then 2db with block)

-<b>4th)</b> Get the ball and put it where you want it to be. The best is, you "caged" already a spot for your ballcarrier to come to in the step 2. Try it, its dope ;-).

-<b>5th)</b> Do any other blocks/ dodges that you wanted to do BUT only if the consequences of them failing are not too bad. Sometimes it is better to just not use a player than to have them fall and allow your opponent easy access past your defense. NOW try to think of BIGGUYS. Even if they all have a mighty strength of 5 or more, they havent block normally or arent able to use Rerolls.</size>
Match performances
Date
Opponent
Comp
TD
Int
Cas
Mvp
Spp
2009-10-11
-
2
-
-
-
6
2009-11-10
-
1
-
-
1
8
2010-01-16
1
1
-
-
-
4
2010-03-12
1
-
-
-
-
1