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Basic Options
Ruleset Status
Enabled. Allows groups to use this ruleset.
Games
Allow cross-league matches, assuming ruleset is the same.
Skills
Post-Game
Enable Spiralling Expenses.
k TV start point.
k TV step for increased expenses.
Note that spiralling expenses interact with petty cash transferred. Take care with the BB2016 inducement option to transfer all gold to petty cash.
Enable Expensive Mistakes.
Base roll.
k gold start point.
k gold step for tiers.
tier steps.
Base - D6 + Min(MaxSteps, Floor((Treasury-Start) / StepSize))
1-5: Crisis Averted, 6-7: Minor incident, 8: Major Incident, 9+: Catastrophe
Seasons
Core settings
Enable Seasons.
games per season.
Re-Drafting Budget
k gold base budget.
k gold per game.
k gold per win.
k gold per tie.
k gold per loss.
k Cap. 0 to disable.
Re-Hiring
k baseline agent fee.
k cumulative gold per season agent fee.
zero cumulative fee seasons.
This zero fee season number is the number of seasons before the cumulative fee kicks in. 2 will make the first two seasons only add the baseline, and only start adding the cumulative fee starting after the third season.
 
 
Team Creation
Starting Treasury
Players on team to
Progression
Team Progression
Skill Progression
Custom SPPs per skill
SPPs required for skills, comma separated.
Skills
Definition for skills. Comma separated list of game/skill type pairs.
Skills per Player
 
 
 
 
Rule Settings
Cards
Maximum number of cards for each coach is .
Fouling
Fouling is .
Overtime
Enable overtime.
Argue the Call
Enable Argue the Call rule.
Inducements
extra gold is given to each coach for purchasing cards.
extra gold is given to each coach for purchasing inducements.
Petty cash affects TV.
Treasury is automatically transferred to petty cash.
Allow the same star player to play on both teams.
Allow wizards to be induced.
MVPs
Nominate players for MVP selection. Use 0 for random selection.
Setup
A maximum of players may be set up in each widezone.
A maximum of players may be set up on the field.
A minimum of players must be set up on the line of scrimmage.
Extras
A spiked ball is used for play. Any failed pickup or catch roll results in the player being stabbed.
Skill Settings
Claw
Claw does not stack with other skills that modify armour rolls.
Piling On
Allow coach to reroll rolls.
Piling On does not stack with other skills that modify armour or injury rolls.
Piling On player is knocked out when rolling a double on armour or injury rolls.
Piling On requires a Team Reroll.
Right Stuff
Right Stuff prevents Tackle skill when blocked.
Sneaky Git
Sneaky Git functions as Guard on foul assists.
Banned Sneaky Git players are sent to the KO box instead.
Stand Firm
Failing to dodge ends the player's turn instead of falling over. Does not cause a turnover.
 
 
Roster Settings
Available Rosters
 NoYes
Tiers
Enable roster tiers
 
 
 
Create Roster
Add Existing Roster
Add Manager