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* * * Did you know? The player with the strongest arm is Cherrystone Hotpack with 5758 yards passed.
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<b>Special thanks goes out to <a href=http://fumbbl.com/~habeli>Habeli</a> for this <a href=http://fumbbl.com/FUMBBL.php?page=group&op=view&group=4239>wonderfull concept</a>. Inspired by <a href="http://fumbbl.com/~Woodstock">Woodstock</a></b><br />
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<table><th colspan="1" align="center"><a href=http://fumbbl.com/FUMBBL.php?page=yearbook&team_id=525505><img align="baseline" src="http://280384.nl/BB/Evo/Baby.gif"><font color="black">Current Evolutions<img align="baseline" src="http://280384.nl/BB/Evo/Baby.gif"></a></tr></th></table><br />
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<div><span><input type="button" value="Show Evolution Table" style='width:200px;font-size:10px;margin:0px;padding:0px;' onclick="if (this.value == 'Show Evolution Table') { this.parentNode.parentNode.getElementsByTagName('span')[1].getElementsByTagName('span')[0].style.display = ''; this.value = 'Hide Evolution Table'; } else { this.parentNode.parentNode.getElementsByTagName('span')[1].getElementsByTagName('span')[0].style.display = 'none'; this.value = 'Show Evolution Table';}"></span><span><span style='display: none;'><table width='550' border="0" bgcolor="black"><tr bgcolor="white" align="center"><td colspan="7"><b>Evolution of Zombosis</b></td></tr><tr bgcolor="Cornsilk"><td></td><td></td><td></td><td align="center" valign="bottom"><img src="http://280384.nl/BB/Evo/Zombosis.gif" alt="Zombosis"></img><br><b><i>Zombosis</i></b></td><td></td><td></td><td></td></tr><tr bgcolor="NavajoWhite"><td></td><td></td><td align="center" valign="bottom" class="odd"><img src="http://280384.nl/BB/Evo/Zombonicus.gif" alt="Zombonicus"></img><br><b><i>Zombonicus</i></b></td><td></td><td align="center" valign="bottom" class="odd"><img src="http://280384.nl/BB/Evo/Skeletaphilus.gif" alt="Skeletaphilus"></img><br><b><i>Skeletaphilus</i></b></td><td></td><td></td></tr><tr bgcolor="Cornsilk"><td></td><td align="center" valign="bottom" class="odd"><img src="http://280384.nl/BB/Evo/Zomboformis.gif" alt="Zomboformis"><br></img><b><i>Zomboformis</i></b></td><td></td><td></td><td></td><td align="center" valign="bottom" class="even"><img src="http://280384.nl/BB/Evo/Skeletoformis.gif" alt="Skeletoformis"></img><br><b><i>Skeletoformis</i></b></td><td></td></tr><tr bgcolor="NavajoWhite"><td align="center" valign="bottom" class="even"><img src="http://280384.nl/BB/Evo/Ghoulsium.gif" alt="Ghoulsium"></img><br><b><i>Ghoulsium</i></b></td><td></td><td align="center" valign="bottom" class="odd"><img src="http://280384.nl/BB/Evo/Skeletoformis.gif" alt="Skeletoformis"></img><br><i>Skeletoformis</i></td><td></td><td align="center" valign="bottom" class="odd"><img src="http://280384.nl/BB/Evo/Zomboformis.gif" alt="Zomboformis"></img><br><i>Zomboformis</i> </td><td></td><td align="center" valign="bottom" class="odd"><img src="http://280384.nl/BB/Evo/Wightalis.gif" alt="Wightalis"><br></img><b><i>Wightalis</i></b></td></tr><tr bgcolor="Cornsilk"><td align="center" valign="bottom" class="odd"><img src="http://280384.nl/BB/Evo/Ghouliccus.gif" alt="Ghouliccus"></img><br><b><i>Ghouliccus</i></b></td><td></td><td></td><td></td><td></td><td></td><td align="center" valign="bottom" class="even"><img src="http://280384.nl/BB/Evo/Wighticens.gif" alt="Wighticens"><br></img><b><i>Wighticens</i></b></td></tr><tr bgcolor="NavajoWhite"><td></td><td align="center" valign="bottom" class="even"><img src="http://280384.nl/BB/Evo/Wighticens.gif" alt="Wighticens"></img><br><i>Wighticens</i></td><td></td><td></td><td></td><td></td><td align="center" valign="bottom" class="odd"><img src="http://280384.nl/BB/Evo/Mummium.gif" alt="Mummium"></img><br><b><i>Mummium</i></b></td></tr></table></span></span></div><div><span><input type="button" value="Show Evolution Help" style='width:200px;font-size:10px;margin:0px;padding:0px;' onclick="if (this.value == 'Show Evolution Help') { this.parentNode.parentNode.getElementsByTagName('span')[1].getElementsByTagName('span')[0].style.display = ''; this.value = 'Hide Evolution Help'; } else { this.parentNode.parentNode.getElementsByTagName('span')[1].getElementsByTagName('span')[0].style.display = 'none'; this.value = 'Show Evolution Help';}"></span><span><span style='display: none;'><table width="550" border="0" bgcolor="black"><tr align="center" bgcolor="white"><td colspan="3"><b>Evolution Help</b></td><tr bgcolor="NavajoWhite"><td align="right" valign="top"><b>Hired Player</b></td><td align="left" valign="top">Each hired lifeform starts as Zombosis.</td></tr><tr bgcolor="Cornsilk"><td align="right" valign="top"><b>Raised</b><br /><b>Lifeform</b></td><td align="left" valign="top">A raised lifeform below 50 spp joins the team as Zombosis.<br />A raised lifeform between 51 and 125 spp joins the team as Zombonicus.<br />A raised lifeform greater than 126 spp joins the team as Zomboformis.<br /><br />If the raised lifeform was similiar to one of the evolution stages then it counts as the lowest of its kind.</td></tr><tr bgcolor="Cornsilk"><td align="right" valign="top" bgcolor="NavajoWhite"><b>Death</b></td><td align="left" valign="top" bgcolor="NavajoWhite"> Dying allows players to evolve into new kind of lifeform, to start again from current stage or give up.</td></tr><tr bgcolor="NavajoWhite"><td align="right" valign="top" bgcolor="Cornsilk"><b>SPP Bonus</b></td><td align="left" valign="top" bgcolor="Cornsilk">If a player reaches 51, 126 or 176 spp it can start evolving into new lifeform faster, 51 = +1 stage bonus,126 = +2 176 = +3.</td></tr><tr bgcolor="Cornsilk"><td align="right" valign="top" bgcolor="NavajoWhite"><b>Ecological Space</b></td><td align="left" valign="top" bgcolor="NavajoWhite">Each evolving lifeform will wait until a spot in the ecological space is freed.</td></tr><tr bgcolor="NavajoWhite"> <td align="right" valign="top" bgcolor="Cornsilk"><b>Nirvana</b></td><td align="left" valign="top" bgcolor="Cornsilk">A Mummium evolves into Nirvana and successfully reaches the final goal.</td></tr><tr bgcolor="Cornsilk"><td align="right" valign="top" bgcolor="NavajoWhite"><b>Recruiting Lifeforms</b></td><td align="left" valign="top" bgcolor="NavajoWhite">A lifeform that recruits a new lifeform will benefit from the spp of the new lifeform for his next evolution. i.e. The spp counts towards his own spp. <b><i>Brains!!</i></b></td></tr><tr bgcolor="NavajoWhite"><td align="right" valign="top" bgcolor="Cornsilk"><b>Failing Evolution</b></td><td align="left" valign="top" bgcolor="Cornsilk">A lifeform fails further evolution if he leaves, gets retired or is raised by an opponent.</td></tr></table></span></span></div><div><span><input type="button" value="Show Waiting List" style='width:200px;font-size:10px;margin:0px;padding:0px;' onclick="if (this.value == 'Show Waiting List') { this.parentNode.parentNode.getElementsByTagName('span')[1].getElementsByTagName('span')[0].style.display = ''; this.value = 'Hide Waiting List'; } else { this.parentNode.parentNode.getElementsByTagName('span')[1].getElementsByTagName('span')[0].style.display = 'none'; this.value = 'Show Waiting List';}"></span><span><span style='display: none;'><table width="550" border="0" bgcolor="black"><tr align="center" bgcolor="white"><td colspan="2"><b>Waiting List</b></td><tr bgcolor="NavajoWhite"><td><a href=>None</a></td><td width="75" align="center"><img src=http://280384.nl/BB/Evo/Zombosis.gif></td></tr><tr bgcolor="Cornsilk"><td><a href=http://>None</a></td><td width="75" align="center"><img src=http://280384.nl/BB/Evo/Zombosis.gif></td></tr></table></span></div></span></div><div><span><input type="button" value="Show Statistics" style='width:200px;font-size:10px;margin:0px;padding:0px;' onclick="if (this.value == 'Show Statistics') { this.parentNode.parentNode.getElementsByTagName('span')[1].getElementsByTagName('span')[0].style.display = ''; this.value = 'Hide Statistics'; } else { this.parentNode.parentNode.getElementsByTagName('span')[1].getElementsByTagName('span')[0].style.display = 'none'; this.value = 'Show Statistics';}"></span><span><span style='display: none;'><table border="0" width="550" bgcolor="black"><tr><td colspan="2" align="center" bgColor="#FFFFFF"><b><font color="000000">Statistics</font></b></td></tr><tr bgcolor="Cornsilk"><td><b>Raised lifeforms:<b></td><td align="center">2</td></tr><tr bgcolor="NavajoWhite"><td><b>Hired lifeforms:<b></td><td align="center">14</td></tr><tr bgcolor="Cornsilk"><td><b>Evolved lifeforms:<b></td><td align="center">0</td></tr></table></span></div></span></div></td></tr> </table>

New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Zombie
4 3 2 8
Regenerate
  16 0 0 0 0 0 0/6 30k
(40)k
 
2
Zombie
4 3 2 8
Regenerate
Dirty Player
  16 0 0 0 2 2 14/16 50k
(95)k
 
3
Zombie
4 3 2 8
Regenerate
Guard
  16 0 0 0 3 0 6/16 60k
(75)k
 
4
Zombie
4 3 2 8
Regenerate
Dirty Player
  15 0 0 0 1 1 7/16 50k
(95)k
 
5
Zombie
4 3 2 8
Regenerate
Dirty Player
  15 0 0 0 1 2 12/16 50k
(95)k
 
6
Zombie
4 3 2 8
Regenerate
  8 0 0 0 1 0 2/6 30k
(40)k
 
7
Zombie
4 3 2 8
Regenerate
  8 0 0 0 0 1 5/6 30k
(40)k
 
9
Zombie
4 3 2 8
Regenerate
Dirty Player
  16 0 0 0 2 1 9/16 50k
(95)k
 
10
Zombie
4 3 2 8
Regenerate
  16 0 0 0 0 0 0/6 30k
(40)k
 
11
Skeleton
5 3 2 7
Regenerate
  4 0 0 0 0 0 0/6 30k
(30)k
 
12
Zombie
4 3 3 8
Regenerate
+AG, Sure Hands, Block
  16 1 2 0 4 4 35/51 110k
(135)k
 
13
Skeleton
5 3 3 7
Regenerate
+AG
  15 0 1 0 2 1 12/16 70k
(75)k
 
14
Skeleton
5 3 2 7
Regenerate
Sure Hands
  16 1 3 0 1 0 12/16 50k
(55)k
 
15
Zombie
4 3 2 8
Regenerate
Block, Tackle
  13 0 1 0 4 1 16/31 70k
(95)k
 
14 players  
Coach: Pharaun Re-Rolls (140k): 6  
Race: Undead Fan Factor: 9  
Current Team Value: 0k Assistant Coaches: 2  
Treasury: 140k Cheerleaders: 2  
Team Value: 1260k Apothecary: No  

Games Played:16 (4/2/10) |TD Diff:-13 (9 - 22) |Cas Diff:23 (26/22/6 - 18/8/5)
Last Opponent: Gialappa's
Opponent#RecordTDCasTV
 W/D/LAvgAvgAvg diff
High Elf31/0/20.3-2.00.3   1.7   0.3-0.3   0.3   0.0-57k
Chaos Chosen21/1/01.0-0.53.0   0.5   0.5-0.0   0.0   0.0-45k
Chaos Dwarf10/0/10.0-1.01.0   0.0   0.0-3.0   4.0   1.090k
Dark Elf11/0/01.0-0.03.0   0.0   0.0-1.0   0.0   1.0-20k
Dwarf10/0/10.0-2.01.0   0.0   0.0-3.0   2.0   0.0-10k
Halfling31/1/11.0-0.71.3   3.0   0.3-1.7   0.3   0.0-323k
Human10/0/10.0-1.02.0   1.0   1.0-2.0   0.0   0.0-30k
Lizardmen10/0/10.0-2.01.0   1.0   0.0-2.0   0.0   3.0180k
Orc10/0/11.0-2.03.0   2.0   0.0-0.0   0.0   0.0-30k
Skaven20/0/20.5-2.52.0   1.5   1.0-0.5   0.0   0.0-30k
Total164/2/100.6-1.41.6   1.4   0.4-1.1   0.5   0.3-69k