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<b>The concept of Chaos Gods has been a more or less integral part of both Warhammer universes ever since they were first conceived. The Chaos Gods in Warhammer are essentially deities worshipped by various groups and that is what makes these groups followers of Chaos.

These Chaos Gods were described as being enormously powerful, and were constantly seeking to extend their power into the real world, the realm of mortals. They would do this by attracting followers amongst mortals by promising power, wealth, immortality, or whatever else the potential servant desires. Those mortals who wish to do such business with the dark gods must in return give their own souls to Chaos. Meaning that when or if they die their souls are taken to the area of the Warp controlled by the dark god they worshipped. These places are very similar to the modern western idea of Hell. Here the soul suffers for all eternity at the hands of the dark gods to feed Chaos upon the soul's energy. Servants of Chaos that have failed their god in a particularly irritating way from their masters point of view may look forward to extra hard suffering. This idea of selling one's soul seems to be inspired by the medieval myths of mortals selling their soul to the devil for power or pleasure.

The gods are portrayed as capricious, selfish and vain, demanding absolute loyalty from their servants and rewarding deeds when they wish, in whatever ways they deem appropriate. Still, the Chaos Gods are nought but reflections of the strongest human (And those of other races, too) emotions. So, as the currently strongest emotions are negative, the Chaos Gods are also negative. But it is hinted at in the background that Chaos can be good, if the strongest emotions in the warp are positive. But this is only hinted at. And as the state of the Warhammer world is dark and gloomy even without the Chaos Gods, this is unlikely to happen. But as the current Chaos Gods creates more and more despair and dark emotions, it grows stronger. So the more negative emotions there are in the Warhammer world, the stronger Chaos will become. So one could say that the only way to fight Chaos is to be positive. But as Chaos has been destructive throughout the ages, this theory is uncertain.

Current background material for both settings still state that there are many Chaos Gods, but the idea that there are four which are significantly more powerful than the rest is still there. The four great gods are often used as antagonists in their respective settings, frequently sparking great wars against other factions with the aim of gaining total domination over the entire setting. The names and aspects of these four great gods are:

Khorne - God of Hate, Rage, Blood, War and Killing
Tzeentch - God of Change, Lies, Hope, Ambition, Manipulation, Scheming and Sorcery
Nurgle - God of Decay, Despair, Destruction, and Disease
Slaanesh - God of Decadence, Excess, Pain, Pleasure and Self Indulgence

While these gods distrust each other and in-fighting is common, each is also diametrically opposed by one of the other gods. Khorne is an outward acting deity, seeking the death of others; he is opposed by Slaanesh, who acts inwardly, seeking a life of unrelenting pleasure. Nurgle represents forces of decay, destruction, stagnation and random disease while Tzeentch represents constant building, evolving and planned change.

Especially dedicated worshipers of the gods can be gifted with traits associated with their god; warriors blessed in such a manner are said to bear the "mark" of their god. The effect of this mark varies by game system, army and god, but is generally beneficial to the warrior in question. For example worshipers of Nurgle become infected with a multitude of terrible diseases, which causes their bodies to rot and become resistant to pain and injury; their counterparts in Warhammer Fantasy are similar, but the rotting effect instead makes them appear frightening to their foes. Another example would be Khorne, whose followers in both settings are nearly uncontrollable, insane warriors who crave nothing more than to tear apart their foes in hand to hand combat. These marks can then lead to further boons from the patron god, known as "gifts" - these gifts can eventually turn the warrior bearing them into a powerful Daemon Prince.



NOTE: Because Cult of Chaos is a team full of chaos gods we never play against other chaos teams outside tourneys!</b>
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Chaos Warrior
6 4 3 9
+MA, Block
  11 0 4 0 1 1 19/ 150k
(153)k
 
2
Chaos Warrior
5 4 3 9   1 0 0 0 0 0 0/ 100k
(110)k
 
3
Chaos Warrior
5 4 3 9
Block
  3 0 2 0 1 0 8/ 120k
(125)k
 
4
Chaos Warrior
5 4 3 9
Block
  5 0 2 0 0 0 6/ 120k
(125)k
 
5
Beastman
6 3 3 8
Horns
  0 0 0 0 0 0 0/ 60k
(60)k
 
6
Beastman
6 3 3 8
Horns
Block, Guard, Tackle
  16 1 3 0 2 4 34/ 120k
(140)k
 
7
Beastman
6 3 3 8
Horns
Block, Guard
  16 2 1 0 3 1 16/ 100k
(123)k
 
8
Beastman
6 3 3 8
Horns
  15 0 0 0 0 0 0/ 60k
(60)k
 
9
Beastman
6 3 3 8
Horns
Dirty Player, Block
  17 1 2 0 2 1 16/ 100k
(133)k
 
10
Beastman
6 3 3 8
Horns
Block
  17 1 2 0 2 0 11/ 80k
(85)k
 
11
Beastman
6 3 3 8
Horns
Block, Tackle
  17 1 3 0 1 1 17/ 100k
(115)k
 
12
Beastman
6 3 3 8
Horns
  16 0 0 0 2 0 4/ 60k
(60)k
 
16
Troll
4 5 1 9
Always Hungry, Big Guy, Mighty Blow, Really Stupid, Regenerate, Throw Team Mate
  9 0 0 0 2 0 4/ 100k
(94)k
 
13 players  
Coach: bloodbowljunky Re-Rolls (140k): 4  
Race: Chaos Fan Factor: 14  
Current Team Value: 0k Assistant Coaches: 0  
Treasury: 30k Cheerleaders: 0  
Team Value: 1740k Apothecary: Yes  

Games Played:17 (11/5/1) |TD Diff:21 (28 - 7) |Cas Diff:14 (20/13/5 - 9/12/3)
Last Opponent: Bizounorks