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Pits of Pain
Block
Catch
Thick Skull
Break Tackle (20k)
Starrn and his heartfrost (wife) are one of the more senior couples of the Coldrender Clan and spearheaded the bloodbowl project in hopes of a (possibly better) future for the clan.
They both specialize in sliding and skating on thin layers of ice they conjure under their boots. It makes them quite a bit faster than the other dwarfs and sometimes hard to pin down.
Otherwise, Starrn is known as "the Pillar", ever since he held up a broken support beam in the mines for hours. His strength is undeniably the reason the others listen when he talks.
Personal skills:
- Frostgauntlet
- Iceglove
- Frozen Skull
- Slip Grip
Block
Catch
Thick Skull
Break Tackle (20k)
Guard (20k)
Helgra and her heartfrost (husband) are one of the more senior couples of the Coldrender Clan and spearheaded the bloodbowl project in hopes of a (possibly better) future for the clan.
They both specialize in sliding and skating on thin layers of ice they conjure under their boots. It makes them quite a bit faster than the other dwarfs and sometimes hard to pin down.
Personal skills:
- Frostgauntlet
- Iceglove
- Frozen Skull
- Slip Grip
- Everfrost Aura
Block
Dirty Player
Kick
Thick Skull
Tackle (20k)
Kicking, stomping, tripping people up. Berrok came prepared to the pitch. Back in the day, he was responsible for parts of the mining equipment of the clan.
He took a special interest in footwear, meaning heavy workboots that could withstand both extreme cold and impacts of sharp and heavy items. Recently, he became able to add everice to his lower legs and feet, making his kicks that bit extra special.
Personal skills:
- Frostgauntlet
- Cold Mind
- Icicle Boots
- Frozen Skull
- Flash Ice
Block
Dirty Player
Kick
Thick Skull
Tackle (20k)
The niece of Berrok, eager to follow in his footsteps, so to speak. She has an above-average thirst for violence and is eager to help her uncle on and off the pitch to stomp some sense into various victims.
Personal skills:
- Frostgauntlet
- Cold Mind
- Icicle Boots
- Frozen Skull
Pass
Sure Hands
Thick Skull
Block (20k)
Cannoneer (20k)
After decades in contact with the clans most valued ressource, Pruck developed what is called "the touch" in inner circles. Which is meant literaly, since he can manipulate very cold temperatures with his hands alone.
On the pitch he uses his cold gifts to snapfreeze the ball to his hands or sling it great distances, amplified by small frost detonations in his palms.
Personal skills:
- Snowballer
- Frostgrip
- Frozen Skull
- Icicle Launcher
- Frostgauntlet
Pass
Sure Hands
Thick Skull
Block (20k)
Personal skills:
- Snowballer
- Frostgrip
- Frozen Skull
- Frostgauntlet
Block
Thick Skull
Claws (20k)
Iron Hard Skin (20k)
The first true icetouched to follow the call, Hurm manipulates a vast amount of ice around his body to both protect himself and to attack an opponents weakspot with deadly efficiency.
Personal skills:
- Frostgauntlet
- Frozen Skull
- Iceclaws
- Frost Armor
Block
Thick Skull
Claws (20k)
Personal skills:
- Frostgauntlet
- Frozen Skull
- Iceclaws
Block
Thick Skull
Brawler (10k)
Guard (20k)
Personal skills:
- Frostgauntlet
- Frozen Skull
- Everfrost Aura
- Cold Mind
Block
Thick Skull
Guard (10k)
Juggernaut (10k)
Personal skills:
- Frostgauntlet
- Frozen Skull
- Icebreaker
- Everfrost Aura
Block
Thick Skull
Guard (20k)
Personal skills:
- Frostgauntlet
- Frozen Skull
- Everfrost Aura
Block
Thick Skull
Guard (10k)
Personal skills:
- Frostgauntlet
- Frozen Skull
- Everfrost Aura