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Retired Necros
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Hammerhead
#1
Zombie
MA
4
ST
3
AG
2
AV
8
R
14
B
93
P
0
F
5
G
27
Cp
0
In
1
Cs
2
Td
2
Mvp
1
GPP
17
XPP
0
SPP
17
Injuries
 
Skills
Regenerate
Block
Guard
Spike
#2
Zombie
MA
4
ST
3
AG
2
AV
8
R
4
B
38
P
0
F
5
G
26
Cp
0
In
0
Cs
1
Td
1
Mvp
1
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Regenerate
Block
 
Kumbaya
#3
Zombie
MA
4
ST
3
AG
2
AV
8
R
37
B
92
P
0
F
3
G
26
Cp
0
In
0
Cs
6
Td
3
Mvp
2
GPP
31
XPP
0
SPP
31
Injuries
 
Skills
Regenerate
Block
Guard
Tackle
One of the originals. Kumbaya has achieved the zombie threshold for success and wealth in the afterlife. (31 SPP).
Coldfingers
#4
Wight
MA
5
ST
3
AG
3
AV
8
R
42
B
13
P
3
F
1
G
8
Cp
2
In
0
Cs
1
Td
3
Mvp
2
GPP
23
XPP
0
SPP
23
Injuries
-ma
Skills
Block
Regenerate
Guard
Strip Ball
 
Punchy
#5
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
48
P
0
F
6
G
27
Cp
0
In
0
Cs
2
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Regenerate
Block
Rabbitears
#6
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
96
P
0
F
2
G
26
Cp
0
In
0
Cs
2
Td
0
Mvp
2
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Regenerate
Block
 
Snotandrool
#7
Zombie
MA
4
ST
3
AG
2
AV
8
R
14
B
73
P
0
F
19
G
27
Cp
0
In
0
Cs
6
Td
0
Mvp
1
GPP
17
XPP
0
SPP
17
Injuries
 
Skills
Regenerate
Block
Dirty Player
Snowkisser
#9
Wight
MA
6
ST
3
AG
3
AV
8
R
70
B
15
P
0
F
1
G
6
Cp
0
In
0
Cs
0
Td
3
Mvp
0
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Block
Regenerate
Tackle
 
Speedfreak
#10
Ghoul
MA
7
ST
3
AG
3
AV
7
R
6
B
1
P
3
F
0
G
1
Cp
1
In
0
Cs
0
Td
0
Mvp
0
GPP
1
XPP
0
SPP
1
Injuries
 
Skills
Dodge
Humuhumunukunukuapuaa
#11
Zombie
MA
4
ST
3
AG
2
AV
8
R
23
B
81
P
0
F
44
G
27
Cp
0
In
0
Cs
5
Td
1
Mvp
7
GPP
48
XPP
0
SPP
48
Injuries
 
Skills
Regenerate
Block
Dirty Player
Tackle
Humu smells like a dead Hawaiian fish, but still he comes to play and gives it his all game after game. He has on occasion been a little quick to kick someone when they were down...but then gets frustrated on the sidelines as he knows he lets the team down as blodgers escape from the slimy deathgrips of his mates...when he knew (as much as any zombie can know) that he can take care of such pests.
 
Silverback
#12
Werewolf
MA
8
ST
3
AG
3
AV
8
R
25
B
9
P
0
F
0
G
3
Cp
0
In
0
Cs
1
Td
1
Mvp
0
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Catch
Claw
Frenzy
Chulkhurst
#14
Flesh Golem
MA
4
ST
4
AG
2
AV
9
R
24
B
152
P
0
F
0
G
22
Cp
0
In
0
Cs
8
Td
2
Mvp
3
GPP
37
XPP
0
SPP
37
Injuries
 
Skills
Regenerate
Stand Firm
Thick Skull
Block
Guard
Mighty Blow
 
Coniglio
#15
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regenerate
Coniglio used to be a skaven lineman for Coach Gezzo the Rat. However, after seeing five of his mates hit the casualty boxes and leaving the fields on stretchers of straw...Con thought it was time to get the heck out of dodge...and so he did, dodge that is...and he fell hard, a little too hard and when he got back up he found the necromancer had been paying attention to him (seeing how his doc had his hands full on the other sideline...formerly his sideline).
Harmonic
#16
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
1
G
7
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Regenerate
Formerly of the Smitten Trax...this Norse Catcher was brought on board because of his tremendous ST and ability to blodge away from us. Frankenstein knocked him down on an ill advised venture into our backfield...which is tenuous at the best of times...and Humu thought it was an appropriate time to kick him in the head. Our apothecary was the only one remaining as the Norse used their doc on a previous turn to save one of Harmonic's mates. Needless to say, Harmonic likes his increased armor now...and the cold chill of death's grip (after all he was a Norse).