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Ultimate Supervillains
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Sabretooth
#1
Blitzer
MA
7
ST
3
AG
4
AV
8
R
135
B
169
P
1
F
1
G
34
Cp
5
In
0
Cs
3
Td
9
Mvp
4
GPP
58
XPP
0
SPP
58
Injuries
 
Skills
Block
+AG
Guard
Mighty Blow
Tackle
Sabretooth is best known for his aggressive, feral nature. He'll attack anything he views as an enemy, regardless of his surroundings. Because of this, he makes an excellent, exceptionally willing GUARD.

Sabretooth's speed, size, and weight make it difficult to avoid his TACKLE.

With Sabretooth's feral nature comes a great deal of AGILITY despite his burly frame.
Venom
#2
Blitzer
MA
7
ST
3
AG
3
AV
8
R
9
B
4
P
5
F
0
G
3
Cp
1
In
0
Cs
0
Td
0
Mvp
0
GPP
1
XPP
0
SPP
1
Injuries
 
Skills
Block
 
Shocker
#3
Blitzer
MA
7
ST
3
AG
4
AV
8
R
76
B
156
P
3
F
1
G
28
Cp
5
In
0
Cs
13
Td
4
Mvp
1
GPP
48
XPP
0
SPP
48
Injuries
 
Skills
Block
+AG
Dodge
Mighty Blow
Shocker, as his name might imply, augments his attacks with electricity, in effect giving him a MIGHTY BLOW.

The currents running through his suit also add to his AGILITY.

Lightning-quick, Shocker can DODGE with the best of them.
Lady Deathstrike
#4
Blitzer
MA
7
ST
3
AG
3
AV
8
R
10
B
24
P
2
F
0
G
6
Cp
1
In
0
Cs
0
Td
1
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Block
 
Bullseye
#5
Thrower
MA
6
ST
3
AG
3
AV
8
R
14
B
14
P
11
F
0
G
12
Cp
2
In
0
Cs
0
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Pass
Sure Hands
Goblyn Queen
#6
Thrower
MA
6
ST
3
AG
3
AV
8
R
178
B
72
P
31
F
0
G
37
Cp
25
In
0
Cs
1
Td
3
Mvp
4
GPP
56
XPP
0
SPP
56
Injuries
 
Skills
Pass
Sure Hands
Accurate
Block
Dodge
Safe Throw
A genetic clone of Jean Grey, Madelyne Pryor is very adept with telekinetics, which has been known to help her throw ACCURATE passes.

Pryor's telekinetics come in handy in close quarters combat as well, helping her throw a BLOCK.

Her ability to probe the minds of her enemies enables her to foresee and prevent possible interceptions, lending her a SAFE THROW across the pitch.

By tapping into their thoughts, Madelyne can also predict an enemy's attacks, allowing her to DODGE to safety.
 
Brain
#7
Catcher
MA
8
ST
2
AG
3
AV
7
R
101
B
30
P
0
F
1
G
18
Cp
0
In
0
Cs
3
Td
9
Mvp
1
GPP
38
XPP
0
SPP
38
Injuries
 
Skills
Catch
Dodge
Block
Dauntless
Side Step
Brain has studied up on how to BLOCK as the first part of his latest world domination scheme.

He has been known to SIDE STEP the law as well as his opponents on the field of play.
Pinky
#8
Catcher
MA
8
ST
2
AG
3
AV
7
R
75
B
15
P
0
F
1
G
14
Cp
1
In
1
Cs
1
Td
3
Mvp
1
GPP
19
XPP
0
SPP
19
Injuries
 
Skills
Catch
Dodge
Block
Side Step
Pinky picked up how to BLOCK from his friend, the Brain.
 
Mr. Glass
#9
Catcher
MA
8
ST
2
AG
3
AV
7
R
0
B
2
P
0
F
0
G
2
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
m
Skills
Catch
Dodge
Gangsta Henchman
#11
Lineman
MA
6
ST
3
AG
4
AV
8
R
43
B
198
P
-1
F
1
G
36
Cp
1
In
0
Cs
16
Td
1
Mvp
4
GPP
56
XPP
0
SPP
56
Injuries
 
Skills
+AG
Block
Mighty Blow
Tackle
This nameless low-down thug from Detroit knows a thing or two about how to BLOCK and plead the FIF.

He learned to fight on the streets, often utilizing sucker punches and dirty boxing MIGHTY BLOW techniques.

He knows how to take it to the ground too, and is often seen delivering a TACKLE to unsuspecting hustlers on his turf.

Maneuvering the streets with ease, this nimble gangsta has more AGILITY than most common hoodlums.
 
Ninja Henchman
#12
Lineman
MA
6
ST
3
AG
3
AV
8
R
8
B
16
P
0
F
11
G
17
Cp
1
In
0
Cs
1
Td
1
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Dirty Player
This mysterious, enigmatic, and disposable ninja has had lifelong training as a super-secret stealth assassin. Unfortunately, assassination isn't legal in Bloodbowl, and he's thus considered a DIRTY PLAYER.
An Undercover Cop
#13
Lineman
MA
6
ST
3
AG
3
AV
8
R
2
B
6
P
-1
F
0
G
7
Cp
1
In
0
Cs
0
Td
0
Mvp
0
GPP
1
XPP
0
SPP
1
Injuries
 
Skills
 
Henchman wearing Hat
#14
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
72
P
0
F
84
G
49
Cp
0
In
0
Cs
1
Td
0
Mvp
6
GPP
32
XPP
0
SPP
32
Injuries
 
Skills
Block
Dirty Player
Tackle
This clever, tophat-wearing henchman conceals a baseball bat within his stylish headwear, and when he thinks the ref isn't looking, often utilizes it to full effect. Without a doubt, he is a DIRTY PLAYER.

Even without unsheathing his bat, this expendable henchman knows how to BLOCK.
Random Hooker
#15
Lineman
MA
6
ST
3
AG
3
AV
8
R
5
B
7
P
2
F
0
G
7
Cp
1
In
0
Cs
0
Td
0
Mvp
2
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Dauntless
Used to taking on all shapes and sizes ranging from <a href=http://fumbbl.com/FUMBBL.php?page=player&player_id=3547725>Juggernaut</a> to <a href=http://fumbbl.com/FUMBBL.php?page=player&player_id=4474118>Pinky</a>, this high-priced call girl has become DAUNTLESS during her short career in service to the Supervillains.
 
The Blob
#16
Ogre
MA
5
ST
5
AG
2
AV
9
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Big Guy
Bone Head
Mighty Blow
Thick Skull
Throw Team Mate