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Upgraded Mutations
Back to Team
Biggest fan of Comb Deluxe (gets frenzy vs ogres)
#1
Lineman
MA
7
ST
3
AG
3
AV
7
R
32
B
67
P
0
F
0
G
23
Cp
1
In
0
Cs
4
Td
3
Mvp
0
GPP
18
XPP
0
SPP
18
Injuries
 
Skills
Block
Tackle
Neighbour-assault (gets frenzy and dp in mirrorgames)
#2
Blitzer
MA
7
ST
3
AG
3
AV
8
R
0
B
6
P
0
F
0
G
2
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Block
Mighty Blow
Killed a claw-mb underworld blitzed in his first game! Apo killed as well. Promising...!
 
Incomprehesibly annoying (gets shadowing after first IGMEOY)
#3
Gutter Runner
MA
9
ST
2
AG
4
AV
7
R
30
B
9
P
0
F
0
G
10
Cp
0
In
0
Cs
0
Td
5
Mvp
1
GPP
20
XPP
0
SPP
20
Injuries
 
Skills
Dodge
Weeping Dagger
Strip Ball
Wrestle
Normal: Tackle. Leap. Dauntless.
Double: Horns.

My sacker!
Immortal angel (gets killed vs High Elves)
#4
Lineman
MA
7
ST
3
AG
3
AV
7
R
18
B
77
P
0
F
1
G
21
Cp
0
In
0
Cs
1
Td
2
Mvp
1
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Block
 
Developed at Institute (free from humanity)
#5
Rat Ogre
MA
6
ST
5
AG
1
AV
8
R
5
B
180
P
0
F
0
G
30
Cp
0
In
0
Cs
14
Td
0
Mvp
2
GPP
38
XPP
0
SPP
38
Injuries
-ag
Skills
Frenzy
Loner
Mighty Blow
Prehensile Tail
Wild Animal
Break Tackle
Guard
Juggernaut
Chockingly uninteresting appearance (on a 6+ gets stunty for the next roll)
#6
Gutter Runner
MA
9
ST
2
AG
4
AV
7
R
59
B
4
P
2
F
0
G
6
Cp
2
In
0
Cs
0
Td
4
Mvp
2
GPP
24
XPP
0
SPP
24
Injuries
 
Skills
Dodge
Weeping Dagger
Block
Extra Arms
Game 5 - 11 spp!

Double: Very long legs.
Normal: Pass block. Leap. (Catch?)

My intercepter!

Extra arms: +1 pickup, catch and intercept.
 
Third son of spikes (so unfamous he can become invicible)
#7
Lineman
MA
7
ST
3
AG
3
AV
7
R
2
B
35
P
0
F
14
G
18
Cp
0
In
0
Cs
1
Td
2
Mvp
0
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Dirty Player
Underdog (gets an extra leg if all gutter runners are out)
#8
Blitzer
MA
7
ST
3
AG
3
AV
7
R
4
B
87
P
0
F
0
G
16
Cp
0
In
0
Cs
5
Td
2
Mvp
1
GPP
21
XPP
0
SPP
21
Injuries
-av
Skills
Block
Claw
Tackle
Was injured in first round of XFL VII. One dice block. Apo tried to kill him. Corruption!
 
Boosted from start (gets +2 move in 1st half, -2move in 2nd)
#9
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
21
P
0
F
0
G
11
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Only Prestige (compares himself to Golden Wings, gets Foolish)
#10
Gutter Runner
MA
8
ST
2
AG
4
AV
7
R
282
B
56
P
11
F
1
G
41
Cp
11
In
1
Cs
1
Td
20
Mvp
1
GPP
80
XPP
0
SPP
80
Injuries
-ma
Skills
Dodge
Weeping Dagger
Block
Diving Tackle
Fend
Side Step
Tackle
 
Extreme caution (overtime half speed, +ag)
#11
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
3
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Doubled One Eye (autokilled vs chaos when rolling snakes)
#12
Gutter Runner
MA
9
ST
2
AG
4
AV
7
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Weeping Dagger
 
Rebelliouz Rath (frenzy vs parents)
#13
Lineman
MA
7
ST
3
AG
3
AV
7
R
18
B
56
P
0
F
0
G
15
Cp
0
In
0
Cs
4
Td
3
Mvp
3
GPP
32
XPP
0
SPP
32
Injuries
 
Skills
Block
Fend
Kick
Mother is <a href="http://fumbbl.com/FUMBBL.php?page=player&player_id=5853483">Rats arent what they used to be</a>

That explains all.



Headsplitter (gets dauntless vs ratogres in turn 5 each half)
#14
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
3
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills