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* * * Did you know? The most touchdowns in a single match is 23.
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School of Hardknocks
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Thug
#1
Blitzer
MA
7
ST
3
AG
3
AV
8
R
7
B
14
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Block
Hot Hands
#2
Catcher
MA
10
ST
2
AG
3
AV
7
R
182
B
17
P
-8
F
1
G
32
Cp
4
In
0
Cs
0
Td
19
Mvp
3
GPP
76
XPP
0
SPP
76
Injuries
 
Skills
Catch
Dodge
+MA
+MA
Block
Nerves of Steel
Side Step
Hot Hands is probable the fastest human playing blood bowl at the moment. He is able to find a crease in opposing defenses and streak towards the end zone for the score. Coming in to replace the ill fated Super Duper he has more than made up for that loss of offensive production as he has become the team's leading scorer. He is really looking forward to playing in the league this season.
 
Screwball
#3
Lineman
MA
6
ST
3
AG
3
AV
7
R
12
B
59
P
0
F
3
G
18
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
-av, m
Skills
Block
Lighting Bolt
#4
Blitzer
MA
7
ST
3
AG
3
AV
8
R
34
B
256
P
3
F
0
G
39
Cp
1
In
0
Cs
16
Td
2
Mvp
3
GPP
54
XPP
0
SPP
54
Injuries
 
Skills
Block
Dauntless
Guard
Mighty Blow
Tackle
Lighting Bolt is a quite insane blitzer. He is able to psyche himself up enough to take on the strongest of opponents and hit them hard. He hasn't quite become the team player that was hoped for but he makes up for his individual style of play by making big plays in crunch time.
 
Jackhammer
#5
Blitzer
MA
7
ST
3
AG
3
AV
8
R
23
B
258
P
-1
F
0
G
39
Cp
3
In
0
Cs
12
Td
3
Mvp
3
GPP
51
XPP
0
SPP
51
Injuries
 
Skills
Block
Guard
Mighty Blow
Shadowing
Tackle
Jackhammer is the second leading CSs maker on the team behind Hardtime. Jackhammer and Hardtime are the bookends for the defense. Both play hard and to win. Jackhammer has his sights set on becoming defensive MVP of the team this year but knows he will have his work cut out for him with Hardtime on the team. But competition makes you better and Jackhammer relishes the opportunity to compete.
Lockdown
#6
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
 
Irongut
#7
Lineman
MA
6
ST
3
AG
3
AV
8
R
17
B
155
P
-2
F
0
G
40
Cp
1
In
0
Cs
7
Td
2
Mvp
2
GPP
31
XPP
0
SPP
31
Injuries
 
Skills
Block
Guard
Tackle
Solid and reliable would describe Irongut. Able to help his teammates on either side of the ball he just keeps on trudging along in the trenches. He takes his job of protecting Dan's blindside very seriously as he knows that the team will only go as far as Dan's arm will take them.
Dishonest Bob
#9
Catcher
MA
8
ST
2
AG
3
AV
7
R
52
B
4
P
0
F
0
G
12
Cp
0
In
0
Cs
0
Td
3
Mvp
0
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Catch
Dodge
Dauntless
 
Crooked Larry
#10
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
6
P
0
F
1
G
9
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Hardtime
#12
Blitzer
MA
7
ST
3
AG
3
AV
8
R
60
B
253
P
0
F
0
G
38
Cp
0
In
0
Cs
18
Td
5
Mvp
5
GPP
76
XPP
0
SPP
76
Injuries
 
Skills
Block
Guard
Mighty Blow
Shadowing
Strip Ball
Tackle
Hardtime is a blitzer with a mean streak. He can do it all: Tackle the ball carriers, hits like a sledge hammer, and help his teammates when they need it. He is the heart of the defense and is taking more time to help the younger players develop faster. He currently leads the team in casualties and is looking for more.
 
Paul Crew
#14
Thrower
MA
6
ST
3
AG
3
AV
8
R
87
B
23
P
46
F
0
G
16
Cp
13
In
0
Cs
0
Td
1
Mvp
3
GPP
31
XPP
0
SPP
31
Injuries
 
Skills
Pass
Sure Hands
Accurate
Block
Safe Throw
Sidewinder
#15
Catcher
MA
8
ST
2
AG
3
AV
7
R
11
B
7
P
-3
F
0
G
14
Cp
3
In
0
Cs
0
Td
3
Mvp
1
GPP
17
XPP
0
SPP
17
Injuries
 
Skills
Catch
Dodge
Block
Diving Tackle