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Malazan Bridgeburners
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Sergeant Whiskeyjack
#1
Ogre
MA
5
ST
5
AG
2
AV
9
R
0
B
88
P
0
F
2
G
13
Cp
0
In
0
Cs
3
Td
0
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Bone-head
Loner
Mighty Blow
Thick Skull
Throw Team-Mate
Guard
Once the commander of the second and the third army, then demoted when Empress Laseen inverted the command structure.

In the 96th year of the Malazan Empire, during the final year of the Emperor Kellanved, Whiskeyjack speaks to the young Ganoes Paran. Paran tells Whiskeyjack that he wants to be a soldier, to Whiskeyjack's disapproval. In the book Memories of Ice, Whiskeyjack was promoted to High Fist Dujek's second-in-command. He befriends the Tiste Andii Anomander Rake, and becomes lovers with another Tiste Andii named Korlat, a Soletaken Elient. And at the end of the book, he is slain by the High King Kallor (while defending Silverfox), Caladan Brood's second in command. In response to this, Korlat and her brother Orfantal vow to avenge the death of Whiskeyjack.

In Toll the Hounds, Whiskeyjack is revealed as the leader of Hood's army (going by his Seven Cities moniker, Iskar Jarak) to save the warren of darkness travelling within the sword Dragnipur from Chaos.

Whiskeyjack has a sister named Dunsparrow, who was last seen involved with Leoman of the Flails and the Queen of Dreams.

Quick Ben
#2
Thrower
MA
6
ST
3
AG
3
AV
8
R
56
B
3
P
26
F
0
G
6
Cp
9
In
0
Cs
0
Td
0
Mvp
1
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Pass
Sure Hands
Strong Arm
Ben Adaephon Delat
See also: Magic of the Malazan Book of the Fallen
The thin, black-skinned mage is a former priest of Shadow from the Seven Cities. He encountered the Bridgeburners in the Holy Desert Raraku when in the employ of one of the Seven Holy Protectors during a rebellion originating in Aren. He and eleven other mages made up the Protector’s cadre. The eleven throughout the flight in the desert gave their souls and power to Quick Ben rather than dying. At the end of Quick Ben's flight, Whiskeyjack uncovers Quick Ben and Kalam's scheme, but instead of fighting, Quick Ben and Kalam join the Bridgeburners. This left him with access to 12 warrens, of which he could use 7 simultaneously . One of the mages was also noted as a Soletaken and other characters in the books have suggested at times that there was a "whiff" of soletaken about him.
 
Kalam Mekhar
#3
Blitzer
MA
7
ST
3
AG
3
AV
8
R
4
B
77
P
0
F
0
G
13
Cp
0
In
0
Cs
1
Td
0
Mvp
4
GPP
22
XPP
0
SPP
22
Injuries
 
Skills
Block
Stand Firm
Sure Hands
[edit] Kalam Mekhar
Kalam was once an assassin for the Holy Falah'dan's, a religious leader in the Seven Cities. He was recruited by the Malazan Empire's assassin sect and secret police, the Claw, who gave him command of one of their units. The recruitment is a testament to Kalam's skill as an assassin, as the Claw normally eliminates, rather than recruits its competition, and prefers to train children to be members from birth. He is black-skinned and has a northern Seven Cities accent.

Kalam's first appearance in the series is in the beginning of Gardens of the Moon outside the city of Pale, where he assists the remainder of the Bridgeburners in shifting the soul of the mage Hairlock.
Fiddler
#4
Blitzer
MA
7
ST
3
AG
3
AV
8
R
26
B
66
P
0
F
0
G
13
Cp
0
In
0
Cs
4
Td
1
Mvp
0
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Block
Stand Firm
Fiddler, a male sapper (aka, Strings)
 
Sorry
#5
Lineman
MA
6
ST
3
AG
3
AV
8
R
28
B
43
P
7
F
1
G
13
Cp
2
In
0
Cs
2
Td
3
Mvp
0
GPP
15
XPP
0
SPP
15
Injuries
 
Skills
Pro
Apsalar
Apsalar was also known as Sorry during her possession by Cotillion, the patron of assassins.

Her story begins in the Gardens of the Moon with her possession on Itko Kan, with the goal of assassinating the Malazan Empress Laseen. Following her possession the Nineteenth Regiment of the Itko Kanese Eighth Cavalry was massacred by the Hounds of Shadow, thus bringing in the young Lieutenant Ganoes Paran.

On Genabackis, Anomander Rake confronts Shadowthrone, which ends with Shadowthrone ordering Cotillion to release her. Wandering lost on the plains, she has forgotten her real name. She meets Crokus Younghand, a young Daru thief, who gifts her with the name Apsalar from the patron Goddess of thieves. The two fall in love. In Deadhouse Gates, Apsalar rediscovers the God's mortal memories as Dancer, right-hand man to the departed Emperor Kellanved, and all the deadly assassin's tricks that come from him. In order to protect Crokus, Apsalar decides to leave him and work for the Shadow gods. In The Bonehunters, Apsalar is depressed and upset for leaving Crokus. She is working on a list of assassinations for the Shadow gods which brings her back into the fold of the 14th Army. In the ensuing events, Crokus (now called Cutter) is thought dead by Apsalar and Cotillion, which causes her to break down en route to Malaz City. In Malaz, she unleashes her shadow dancing talents, enabling her to obliterate a full gauntlet of Claw assassins (the Empire's Assassin cult) without getting a scratch, this is at the same time of Adjunct Tavore Paran, Kalam, and T'amber's retreat from Mock's Hold.

Hedge
#6
Lineman
MA
6
ST
3
AG
3
AV
8
R
21
B
27
P
0
F
1
G
13
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Kick
Hedge, a male sapper
 
Trotts
#7
Lineman
MA
6
ST
3
AG
3
AV
8
R
10
B
63
P
-2
F
0
G
13
Cp
1
In
0
Cs
1
Td
0
Mvp
3
GPP
18
XPP
0
SPP
18
Injuries
 
Skills
Block
Tackle
Trotts, a male Barghast soldier
Picker
#8
Catcher
MA
8
ST
2
AG
3
AV
7
R
8
B
1
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Catch
Dodge
Corporal Picker, female soldier who delivered Treach's torcs to Gruntle
 
Sergeant Antsy
#9
Lineman
MA
6
ST
3
AG
3
AV
8
R
9
B
23
P
0
F
2
G
12
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Sergeant Antsy, red-faced man with an enormous handlebar mustache
Captain Ganoes Paran
#11
Lineman
MA
6
ST
3
AG
3
AV
8
R
25
B
46
P
7
F
3
G
13
Cp
1
In
0
Cs
0
Td
2
Mvp
0
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Block
Ganoes Paran
Captain Ganoes Stabro Paran started off as a Lieutenant in Itko Kan and was reassigned to Adjunct Lorn after the massacre of the Nineteenth Regiment of the Itko Kanese Eighth Cavalry by the Hounds of Shadow. On Genabackis, he has a relationship with Tattersail, a cadre sorceress and reader of the Deck of Dragons. Despite the title of captain, Paran realizes that the real commander of the Bridgeburners is Whiskeyjack.

Paran was slain by Sorry while she was possessed by Cotillion, and revived by Oponn, the Twin Gods of Chance, with the consequence of his soon to be lover, Tattersail, dying in his place afterwards. He was then pursued by the insane animated puppet Hairlock, who was eventually slain by the Hounds of Shadow. The Hounds would have killed Paran next were it not for the intervention of Anomander Rake, who slew two Hounds. Paran tasted the blood of the dead Hounds and was drawn into the Warren within Dragnipur. Through these actions, Paran became the Master of the Deck of Dragons, Jen'isand Rul (translates from Rhivi as "the Wanderer within the Sword"), and something akin to a Soletaken assuming the form of a Hound - although perhaps larger than the Hounds of Shadow - and assumed a variety of magical abilities of which even he is uncertain of, but include travel through temporarily created cards which only need be drawn (on any surface), the ability to traverse the Houses of the Azath, and the power to summon gods. Paran's has since been active on a variety of continents and Warrens, working to oppose the Crippled God and support the Malazan Empire. His most notable action to date as Master of the Deck was to bless High House Chains, forcing it into the role of a one of many Houses in the pantheon rather than allowing it to exist outside of it,and awakening the Deragoth, the Hounds of Darkness. He became an unofficial High Fist after first impersonating another captain becoming the only officer fit for duty in the remnants of the Malazan 2nd Army decimated by disease. Elected as High Fist by the surviving officers and Fists after instigating the removal of the disease by causing the death of Poliel, Goddess of Disease, and after the Fists read reports that Dujek had written about him.
 
Antsy
#12
Blitzer
MA
8
ST
3
AG
3
AV
8
R
33
B
55
P
0
F
0
G
11
Cp
0
In
0
Cs
4
Td
4
Mvp
2
GPP
30
XPP
0
SPP
30
Injuries
 
Skills
Block
+MA
Strip Ball
Sergeant Antsy, red-faced man with an enormous handlebar mustache
Runter
#13
Lineman
MA
6
ST
3
AG
3
AV
8
R
12
B
37
P
1
F
1
G
10
Cp
1
In
0
Cs
0
Td
0
Mvp
1
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Block
Runter, a soldier
 
Bucklund
#14
Lineman
MA
6
ST
3
AG
3
AV
8
R
11
B
23
P
0
F
0
G
9
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Block
Sergeant Bucklund
Spildle
#15
Blitzer
MA
7
ST
3
AG
3
AV
8
R
18
B
16
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Block
Guard
Spindle, a male mage sapper whose warren disrupts animals when he unveils it
 
Blend
#16
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
6
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Blend, a female soldier who has raw but pure talent to become unnoticeable by others