17 coaches online • Server time: 02:58
* * * Did you know? Up until now, 1488059 players have died on the pitch.
Log in
Recent Forum Topics goto Post 4,000TV!goto Post IBA Draft Leaguegoto Post SWL Season CI
Poor Man's Marvel
Back to Team
Martian Manhunter
#1
Thrower
MA
6
ST
3
AG
5
AV
7
R
28
B
7
P
3
F
0
G
6
Cp
9
In
0
Cs
0
Td
0
Mvp
0
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Pass
+AG
Coming from a high gravity planet, Martian Manhunter has better AGILITY than most on Earth.
Metamorpho
#2
Lineman
MA
6
ST
3
AG
4
AV
7
R
1
B
8
P
7
F
2
G
6
Cp
2
In
0
Cs
0
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
 
Plastic Man
#3
Lineman
MA
6
ST
3
AG
4
AV
7
R
3
B
16
P
3
F
0
G
6
Cp
2
In
0
Cs
0
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Guard
Plastic Man can warp his body and hit where it is most needed. This allows him to GUARD.
Mr Terrific
#4
Lineman
MA
6
ST
3
AG
4
AV
7
R
-1
B
7
P
3
F
0
G
3
Cp
1
In
0
Cs
0
Td
0
Mvp
0
GPP
1
XPP
0
SPP
1
Injuries
 
Skills
 
Firestorm
#5
Lineman
MA
6
ST
3
AG
4
AV
7
R
17
B
17
P
0
F
0
G
6
Cp
0
In
0
Cs
1
Td
3
Mvp
0
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Block
The Nuclear energy contained within Firestorm makes him very durable, so he learns how to BLOCK.
Black Adam
#6
Lineman
MA
6
ST
4
AG
4
AV
7
R
8
B
27
P
3
F
0
G
6
Cp
1
In
0
Cs
2
Td
1
Mvp
0
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
+ST
Black Adam is fueled by the power of the Pharaohs, and gains STRENGTH.
 
Green Lantern
#7
Lineman
MA
6
ST
3
AG
4
AV
7
R
5
B
25
P
1
F
0
G
6
Cp
2
In
0
Cs
1
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Block
The powers from his ring enable the Green Lantern to withstand a hail of blows, and he learns the BLOCK skill.
Nightwing
#8
Lineman
MA
6
ST
3
AG
4
AV
7
R
0
B
13
P
0
F
0
G
6
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
 
Booster Gold
#9
Lineman
MA
6
ST
3
AG
4
AV
7
R
0
B
6
P
0
F
1
G
5
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
n
Skills
Diving Tackle
The injury Booster Gold sustained during his second game means that he spends less time on the field, so he gains DIVING TACKLE, so that he might get fouled more.
SuperMan
#10
Blitzer
MA
7
ST
3
AG
4
AV
8
R
7
B
42
P
0
F
0
G
6
Cp
0
In
0
Cs
0
Td
3
Mvp
1
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Block
Side Step
Tackle
Superman can use his powers to take down anyone, so he learns the TACKLE skill.
 
Batman
#11
Catcher
MA
8
ST
3
AG
4
AV
7
R
85
B
22
P
6
F
0
G
6
Cp
5
In
0
Cs
2
Td
2
Mvp
1
GPP
20
XPP
0
SPP
20
Injuries
 
Skills
Catch
Nerves of Steel
Block
Dump Off
Batman has always been a good fighter, so he learns the BLOCK skill.
An expert at throwing Baterangs and the like, Batman transfers this into the DUMP OFF skill.
PowerGirl
#12
Blitzer
MA
7
ST
3
AG
4
AV
8
R
9
B
2
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Side Step