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Windcharger
#1
Black Orc Blocker
MA
4
ST
4
AG
2
AV
9
R
0
B
95
P
0
F
1
G
14
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Block
Windcharger is the fastest Autobot of them all- for short distances. He can go from 0 to 60 mph in automobile mode in almost no time whatsoever, and that makes him useful in certain situations requiring very fast, very decisive action. His personality is similar: what Windcharger decides he decides immediately. He glances at something and moves, seldom bothering to ask questions. This may be because his attention span isn't particularly long. He becomes instantly enthusiastic and a few hours later loses interest. His impatience often diminishes his usefulness in lengthy, complex courses of action.

<img src=http://www.seibertron.com/images/toys/files/01/vsd_windcharger014.jpg>
Bluestreak
#2
Black Orc Blocker
MA
4
ST
4
AG
2
AV
9
R
12
B
95
P
0
F
1
G
14
Cp
0
In
0
Cs
7
Td
1
Mvp
1
GPP
22
XPP
0
SPP
22
Injuries
 
Skills
Block
Guard
Conversations don't come easy when Blue Streak is around. His talent for incessant and often inane talk tends to drown out those close by, but at least his gregarious manner serves to lighten the otherwise grim situation of the Autobots. What is not widely known is the underlying reason for his endlesss droning: to hide the fact that he hates war. Despite his formidable weaponry and his blazing speed, he is basically not a warrior type. Autobot Commander Optimus Prime's faith in him helps sustain Blue Streak in the heat of battle. Optimus knows that Blue Streak will be forever haunted by the memory of his witnessing the total destruction of his city back on Cybertron by the Decepticons. He was the lone survivor. "There's some demons running loose inside that boy," says Hound, "and sometimes I thinks they grab hold of him and won't let him go."

<img src=http://www.seibertron.com/images/toys/files/01/vsd_silverstreak043.jpg>
 
Wheeljack
#3
Black Orc Blocker
MA
4
ST
4
AG
2
AV
9
R
18
B
78
P
0
F
2
G
14
Cp
0
In
0
Cs
2
Td
1
Mvp
1
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Block
'That guy can build a neutron bomb out of a wristwatch and a rusty can,' says Bluestreak, and that's not far from the truth. As well as the Ark fashioned the Autobots, Wheeljack is always coming up with ways to improve them, particularly their weaponry. His knack for creating wild new gadgets has earned him a "mad scientist" reputation and their deadly effectiveness has earned him the respect of friends and enemies alike. He is also the Autobot most adept at driving while in his automobile mode and has pulled off tricks that Hollywood stunt drivers haven't even dreamed of yet. He fully enjoys showing off when the opportunity presents itself.

<img src=http://www.seibertron.com/images/toys/files/01/vsd_wheeljack032.jpg>
Ironhide
#4
Black Orc Blocker
MA
4
ST
4
AG
2
AV
9
R
8
B
88
P
0
F
0
G
14
Cp
0
In
1
Cs
2
Td
1
Mvp
2
GPP
19
XPP
0
SPP
19
Injuries
 
Skills
Block
Guard
"Go chew on a microchip," is Ironhide's calling card. Never the sort who likes to be told what to do, he prefers action to words. He refers to what he considers excessive talking as "leaking lubricant." He's the oldest Autobot, probably the toughest, most battle-tested and certainly the orneriest. Due to his defensive capabilities, he is usually in charge of safekeeping anything or anyone of importance, and sort of acts as Commander Optimus Prime's personal bodyguard. His gruff exterior hides his kind inner soul; his concern for the protection of life, whether mechanical or biochemical, extends to the lowliest gasketroid or smallest sparrow.

<img src=http://www.seibertron.com/images/toys/files/01/vsd_ironhide033.jpg>
 
MIrage
#5
Blitzer
MA
6
ST
3
AG
3
AV
9
R
34
B
69
P
4
F
1
G
13
Cp
2
In
0
Cs
0
Td
2
Mvp
1
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Block
Guard
Mirage is not thrilled about being with a bunch of rough-and-tumble freedom fighters like the Autobots. If he had a choice had be in Monte Carlo, or better yet, back on his beloved Cybertron hunting turbofoxes with his high-priced friends. Autobot leader Optimus Prime must constantly cajole him into continuing his service with the Autobots, but he feels it may be a losing battle. Despite his coolness to the cause, Mirage is a surprisingly effective and deadly fighter and an even more effective intelligence gatherer, which is the role he much prefers.

<img src=http://www.seibertron.com/images/toys/files/01/vsd_mirage036.jpg>
Optimus Prime
#6
Blitzer
MA
6
ST
3
AG
3
AV
9
R
78
B
71
P
-1
F
1
G
14
Cp
1
In
0
Cs
3
Td
2
Mvp
0
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Block
Guard
If he had been on Earth, he would be a doctor, a mechanic, a scientist and a warrior. But on Cybertron there is no difference between these professions. So Optimus uses his skills to heal and repair- which are the same things to Autobots- to improve the world around him and, if necessary, to fight. Both in power and intelligence, he has no equal. He has the personality of an Abraham Lincoln. He can be immensely kind and his compassion extends to all that lives, including the creatures of Earth. Yet he will battle unceasingly to protect the weak and defend what he believes in. To accomplish this, Optimus knows that the Decepticons must be defeated for all time.

<img src=http://www.seibertron.com/images/toys/files/01/vsd_optimusprime_1466.jpg>
 
Ratchet
#7
Blitzer
MA
7
ST
3
AG
3
AV
9
R
77
B
62
P
-1
F
0
G
14
Cp
1
In
0
Cs
3
Td
4
Mvp
2
GPP
29
XPP
0
SPP
29
Injuries
 
Skills
Block
+MA
Guard
Ratchet was known as the best tool-and-die man on Cybertron. In his work-area bay, he can fashion anything from a pin to a cruise-missile and repair most of the Autobots and their specific parts, given the right materials. His rough language and manners belie his gentle touch on the operating-assembly table. He knows how to have a good time despite his involvement in a combat group. "When does the party begin?" is his usual query after he's completed patching up his latest fallen comrade. He's more prone to giving his leader, Optimus Prime, a lot more backtalk than the other Autobots, but does his job as well as anyone.

<img src=http://www.seibertron.com/images/toys/files/01/vsd_ratchet064.jpg>
Tracks
#8
Blitzer
MA
6
ST
3
AG
3
AV
9
R
52
B
65
P
6
F
1
G
10
Cp
1
In
0
Cs
6
Td
2
Mvp
1
GPP
24
XPP
0
SPP
24
Injuries
 
Skills
Block
Guard
Mighty Blow
"Lousy Earth-lover," is one of the nicer epithets used by some of Tracks' comrades to describe his behavior. After all, he makes no secret of the fact that he prefers the sleek and classy Earth form given to him by the Ark over his original robot form. It the war didn't require him to sometimes revert to his Autobot form, he might stay a car all the time. He attributes his fellow Autobots' criticism to jealousy on their part- they don't look as good as he does in vehicular form, he reasons. But their displeasure stems from a more serious consideration. They feel the struggle against the Decepticons should be Tracks' prime concern, not his own looks. Vanity can blind anybody to the truth, even a robot.

<img src=http://www.seibertron.com/images/toys/files/01/vsd_tracks058.jpg>
 
Bumblebee
#9
Lineman
MA
5
ST
3
AG
3
AV
9
R
0
B
5
P
0
F
4
G
5
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Bumblebee is the Autobots' little brother. He's small, eager and at times can be a bit of a smart-mouth. Yet for all his wisecracks, he obviously idolizes the bigger robots, especially Optimus and Prowl. He is useful as a messenger and a spy; he can go where other vehicles would not dare because he does not look threatening. And his relatively small size occasionally enables him to use routes not available to the others. More than anything, Bumblebee wants to be accepted, and this sometimes causes him to take chances he shouldn't.

<img src=http://www.seibertron.com/images/toys/files/01/vsd_bumblebee_1312.jpg>
Topspin
#10
Lineman
MA
5
ST
3
AG
3
AV
9
R
38
B
27
P
8
F
19
G
13
Cp
2
In
0
Cs
1
Td
2
Mvp
3
GPP
25
XPP
0
SPP
25
Injuries
 
Skills
Block
Dirty Player
No mountain is high enough, no river is wide enough to stop this one-robot wrecking crew. The more difficult the terrain to be traversed, the more Topspin likes it. Without the constraints of an Earth vehicular disguise like the ones most of his fellow Autobots have been given by the Ark, he can use the superior mobility and versatility of his Cybertronic vehicular form to go almost anywhere on land or water. On a personal level, he considers his conquest of a steep precipice or a raging river as much a victory as any victory over the Decepticons that may result from an Autobot attack. As Topsin likes to point out, "I take pride in my work."

<img src=http://www.seibertron.com/images/toys/files/01/vsd_topspin024.jpg>


<b>#Confirmed kills#</b>
<a href=http://fumbbl.com/FUMBBL.php?page=player&player_id=4549981>Coke</a>
 
Blaster
#11
Lineman
MA
5
ST
3
AG
3
AV
9
R
23
B
64
P
5
F
1
G
14
Cp
1
In
0
Cs
0
Td
1
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Block
Blaster likes to turn it up loud. That goes for the way he does everything: fighting, talking, playing- living! If Blaster is involved, he makes his presence known. He is in the forefront of any situation. But aside from the things he normally does in the course of being an Autobot, he has a special passion: Rock 'n' Roll. His ability to monitor radio transmissions has exposed him to many Earthen musical styles, all of which he finds interesting. But it is rock music- good, hard and loud- that really sparks his circuits. He'd much rather be lost in the sound of a searing guitar solo than fight Decepticons. However, when called upon he will do what he must for the Autobot cause, albeit reluctantly at times. As Blaster likes to point out, "I hate changing channels in mid-song."

<img src=http://www.seibertron.com/images/toys/files/01/vsd_blaster2103.jpg>
Cosmos
#12
Troll
MA
4
ST
5
AG
1
AV
9
R
4
B
19
P
3
F
2
G
6
Cp
1
In
0
Cs
2
Td
0
Mvp
0
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Always Hungry
Big Guy
Mighty Blow
Really Stupid
Regenerate
Throw Team Mate
Rocketing around the vast gulfs of outer space might seem like fun, but Cosmos knows the truth: it gets lonely up there. Sure, he understands that every Autobot has a job do in the battle against the Decepticons, and he accepts his without argument. But he's not always happy about it. Sometimes, to relieve the boredom of a long vigil orbiting the Earth, he'll zip down at night and scare a few humans by hovering over their backyards. He also delights in showing off his maneuverability by zig-zagging through an occasional meteor shower. But mostly he maintains his solitary orbit. At least he's comforted by one thought: he never gets stuck in traffic jams like his auto-like(sic?) brethren below.

<img src=http://www.seibertron.com/images/toys/files/01/vsd_cosmos018.jpg>
 
Gears
#13
Lineman
MA
5
ST
3
AG
3
AV
9
R
0
B
2
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Gears is the complainer in the group: He absolutely hates the Earth and everything about it and he is eager to let the others know this. He is a self-proclaimed misfit, the type who finds fault in everything and everyone, even himself. That is one of the reasons Optimus Prime finds him useful: Gears is so sour-tempered that the rest of the Autobots cheer themselves up by trying to cheer him up. Only Optimus knows that Gears' complaining is an act. Gears realizes his function is to force his companions to see what's good about a situation, and he performs accordingly.

<img src=http://www.seibertron.com/images/toys/files/01/vsd_gears018.jpg>
Beachcomber
#16
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
0
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Warfare holds no interest for Beachcomber; he much prefers to take long, lone journeys into the vast expanses of desert wilderness and along the rugged coastal shores that occupy so much of the American landscape. Only in these places of such stark, natural beauty does he feel he can completely escape the conflict between the Autobots and Decepticons. Only in these places can he purge himself of the tensions that sometimes interfere with his operating efficiency, and relax. He's cool-headed, low-key, personable; he's what Earthlings would refer to as "laid back." But despite his feelings to the contrary, he never shirks his responsibility to fight for the Autobot cause when called upon. Deep down he knows that until his side wins there is no true escape, no matter how far he travels into the desert.

<img src=http://www.seibertron.com/images/toys/files/01/vsd_beachcomber017.jpg>