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Villanous Sinners
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Commander Igar
#1
Wight
MA
6
ST
3
AG
4
AV
8
R
0
B
0
P
0
F
0
G
24
Cp
20
In
0
Cs
1
Td
4
Mvp
2
GPP
44
XPP
0
SPP
44
Injuries
n
Skills
Block
Regenerate
+AG
Strip Ball
Sure Hands
After being resurrected as a wight, Commander Igar tried to retain his leadership role of the Sinners. However, Evil Coach and Necromancer Z had other ideas, and muted this wight from Day 1. Igar, enraged, nearly quit the team. Only his devotion to the Emperor made him stay with the team... though he would skip out at the crucial times, faking injuries.

He was very instrumental during the formative stages of the Villanous Sinners Bloodbowl team. His ability to get into a tight scrape, and still accomplish his objective is legendary, and none can doubt their lives in his capable hands. He still acts up from time to time, but is still quite devoted to the team, and serves well under Sergeant Barich.

He is the best ball handler that the Sinners have, and nary a game goes by that he does not show off his skills. His ability to grab and dump the ball is amazing...
Colonel Dyer
#2
Wight
MA
7
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
22
Cp
2
In
0
Cs
6
Td
3
Mvp
1
GPP
28
XPP
0
SPP
28
Injuries
 
Skills
Block
Regenerate
+MA
Tackle
Colonel Dyer worked very closely with Commander Igar in life, and now in Undeath as well. He was much younger in life, and thus more mobile and harder hitting. These qualities stayed with him in his undeath, and he speeds right along with Major Marquand, while taking lessons from Igar so he can be a good successor if Igar leaves. Little does he know that Evil Coach & Necromancer Z will never let any of them die away... they will ALWAYS come back...

Colonel Dyer was extremely influential in the final game of the Saints and Sinners league, managing to put away a lizard while scoring one of the two touchdowns that took the Sinners to victory. He seems to be nearing another milestone in his undead evolution... one can only hope.
 
Corporal Avarik
#4
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
23
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Regenerate
Dirty Player
Corporal Avarik is one of those players that is there to occupy a spot on the field. He manages to get beaten around, and still sticks around. Evil Coach and Necromancer Z does not expect much from him, though this zombie has managed to survive the harsh trials of many many games...

Z has also fitted him with shoes of rending, which he intends to use to dispatch unfortunate players who are being a general pain.
Corporal Oberk
#5
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
24
Cp
0
In
0
Cs
0
Td
0
Mvp
4
GPP
20
XPP
0
SPP
20
Injuries
 
Skills
Regenerate
Block
Tackle
Corporal Oberk is NOT the one who can... though he is the one that tries. For his efforts, the crowds awarded him a few times, which only inspired him to learn the arts of hitting better. He is constantly on the field, mixing it up with other players. Many hope he goes further with the team...
 
Sergeant Elsek
#6
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
22
Cp
0
In
0
Cs
2
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Regenerate
Block
Sergeant Elsek had received a thrashing at the hands of the Diseases early on, which prompted Evil Coach and Necromancer Z to do something about him. Reinstating him with a new body, Z had Grond teach Elsek a thing or two about becoming a defensive roadblock in the path of the other team. Elsek is doing well so far, which is all Z can expect from a zombie of this calibre.
Sergeant Irol
#7
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
24
Cp
0
In
0
Cs
1
Td
1
Mvp
1
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Regenerate
Block
Sergeant Irol is unhappy being a zombie. He wanted to be a werewolf, or even a ghoul. This lack of agility and ability makes him a sour player, which leaves him on the bench most of the time. Little does he know that Evil Coach and Necromancer Z has something special planned for him...
 
Lieutenant Grond
#8
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
24
Cp
0
In
0
Cs
2
Td
0
Mvp
2
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Regenerate
Block
Lieutenant Grond knows his stuff. Even for a lowly zombie, he manages to put on amazing performances that are plain awe-inspiring. Sure, nothing compared to Barich or Igar, but he still manages to be there, showing everyone how it is done. Evil Coach and Necromancer Z senses that some improvements are due, and awaits Grond's accessibility for this operation.
Sergeant Wallen
#10
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
23
Cp
0
In
0
Cs
0
Td
0
Mvp
2
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Regenerate
Block
Sergeant Wallen has not seen a lot of time on the field, and well, is really just a standby. However, Evil Coach and Necromancer Z is planning on upgrading Wallen to a Flesh Golem, and only waits for the Emperor to grant him his resources to do the necessary adjustments. So Wallen waits patiently in the dugout, a quiet lad as he watches every game with equal enthusiasm.
 
Lietenant Renz
#11
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
21
Cp
0
In
0
Cs
2
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Regenerate
Tackle
Lieutenant Renz was never good at defense. He always took a pounding, and could never do much about it. However, not many can match his offensive capabilities. He manages to stop many wily foes that even Barich or Igar cannot... Evil Coach and Necromancer Z is pleased with Renz, and eagerly awaits the next step in his undead evolution.
Corporal Drazin
#12
Ghoul
MA
7
ST
3
AG
2
AV
7
R
0
B
0
P
0
F
0
G
18
Cp
4
In
0
Cs
3
Td
4
Mvp
1
GPP
27
XPP
0
SPP
27
Injuries
-ag
Skills
Dodge
Block
Tackle
Corporal Drazin was another person who was affected by the spells of the evil elves... he too had his agility sapped from him in the prime of his ghouldom. Instead of deciding to try and score for the team, he turned into a mean and evil creature of darkness, with nothing to do but run around and bash elves all the time. Evil Coach and Necromancer Z only encourages this behaviour, knowing that the ghoul will soon turn to harsher acts of evil and will soon become the dirtiest player of these parts...
 
Corporal Misik
#13
Werewolf
MA
8
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
9
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Catch
Claw
Frenzy
Corporal Misik was the name that inspired dread in the hearts of those who were to play the Sinners. In his short first career, Misik managed to send many souls to the Emperor, especially when those souls were dwarven. However, he was extremely injury prone. First, some elves cast an enchantment on him that made him less agile and almost utterly incapable of being able to reach the ball. However, he trained and increased his speed and hitting powers, becoming a fearsome rager in the crowds. However, one game, when Evil Coach and Necromancer Z was not watching, Misik was blatantly stabbed by a pack of goblins on the field against the Uprising, and was sent into a healing state to recoup from his injuries. His newest incarnation is taking some time in learning the ropes... but soon time will show the true beast within.
Cryptosporidium
#16
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
11
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Regenerate
Kick
Cryptosporidium was taken from the Diseases after dying brutally at the hands of one of the ghouls. Raised as a zombie, Crypto's only claim to fame was the brutality of his transformation from Rotter to zombie. He is also seen on the field from time to time, trying to turn back into his former self... He does smell the part though.