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Mystery Machine Gang
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Scooby-Doo
#1
Werewolf
MA
8
ST
3
AG
4
AV
8
R
154
B
33
P
3
F
0
G
8
Cp
1
In
0
Cs
2
Td
8
Mvp
2
GPP
39
XPP
0
SPP
39
Injuries
 
Skills
Claw
Frenzy
Regeneration
+AG
Block
Dodge
Turned down a +1 MV for his second skill. Despite how awesome a MV9 AG4 werewolf would be, he'd just be painting an even bigger target on himself. Block was the only sane choice in an insane game.
Scrappy-Doo
#2
Werewolf
MA
8
ST
3
AG
3
AV
8
R
72
B
30
P
1
F
0
G
8
Cp
0
In
0
Cs
2
Td
4
Mvp
1
GPP
21
XPP
0
SPP
21
Injuries
 
Skills
Claw
Frenzy
Regeneration
Block
Dodge
 
Shaggy
#3
Flesh Golem
MA
4
ST
4
AG
2
AV
9
R
0
B
45
P
0
F
0
G
8
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Regeneration
Stand Firm
Thick Skull
Fred
#4
Flesh Golem
MA
4
ST
4
AG
2
AV
9
R
0
B
43
P
0
F
0
G
8
Cp
0
In
0
Cs
2
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Regeneration
Stand Firm
Thick Skull
Block
Fred finally managed to get a skill after seven games - and by getting a CAS and MVP in the same game. He's now more than just a punch bag - he may be able to hurt opponents rather more regularly.
 
Daphne
#5
Wight Blitzer
MA
6
ST
3
AG
3
AV
8
R
0
B
37
P
0
F
0
G
7
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Block
Regeneration
Velma
#6
Wight Blitzer
MA
6
ST
3
AG
3
AV
8
R
0
B
47
P
0
F
0
G
8
Cp
0
In
0
Cs
3
Td
0
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Block
Regeneration
Guard
 
Paul Stanley
#7
Ghoul Runner
MA
7
ST
3
AG
3
AV
7
R
42
B
18
P
0
F
0
G
7
Cp
0
In
0
Cs
2
Td
3
Mvp
0
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Dodge
Block
The Starchild rolled a double for his first skill - but I turned it down to give him Block to help keep him alive. Hail Mary Pass was so tempting though.
Gene Simmons
#8
Ghoul Runner
MA
7
ST
3
AG
3
AV
7
R
32
B
11
P
4
F
0
G
6
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Dodge
Caused a turnover at the worst possible moment when he double-failed a dodge. It's those 8in high heels!
 
The Black Knight
#9
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
15
P
0
F
0
G
8
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration
Eight games and this zombie didn't score a single SPP. Useless!
Miner Forty-Niner
#10
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
8
P
0
F
0
G
8
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Regeneration
Miner-Forty-Niner won the game for me against Paul's Wissanland Wanderers. One of Paul's catchers had broken away with the ball and I mislicked when trying to blitz him with a werewolf. The best I could do was rely on this zombie to make two GFI to blitz the catcher. POW! It just stunned the catcher but it allowed me to recover the ball and get it back up the field.
 
Redbeard's Ghost
#11
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
15
P
0
F
0
G
8
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Regeneration
Caused the only casualty of his team's first game when a Tomb Guardian punched him and hurt himself.
Headless Specter
#12
Zombie
MA
4
ST
3
AG
2
AV
7
R
0
B
9
P
0
F
0
G
7
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
-av
Skills
Regeneration
Suffered a -1 AV injury and was awarded MVP for it. He should have looked where he was going...
 
Spooky Space Kook
#13
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
15
P
0
F
0
G
8
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration
Eight games and this zombie didn't attain a single SPP. Useless...
Pipa-Pipa
#14
Zombie
MA
4
ST
3
AG
1
AV
8
R
0
B
3
P
0
F
0
G
6
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
-ag, m
Skills
Regeneration
Okay - so this guys isn't actually an official Scooby Doo monster. He was spawned when Scrappy Doo killed a Slann lineman and a Frog Zombie seemed a pretty cool addition to the gang.