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Blue and Yellow
Back to Team
Karsh Heror
#1
Ogre
MA
5
ST
5
AG
2
AV
9
R
0
B
0
P
0
F
0
G
22
Cp
0
In
0
Cs
12
Td
0
Mvp
0
GPP
24
XPP
0
SPP
24
Injuries
 
Skills
Big Guy
Bone Head
Mighty Blow
Thick Skull
Throw Team Mate
Block
Guard
Ezekiel the Unrepentent
#2
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
23
Cp
0
In
0
Cs
1
Td
5
Mvp
2
GPP
27
XPP
0
SPP
27
Injuries
 
Skills
Horns
Block
Guard
 
Baranii Betterman
#3
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
22
Cp
0
In
0
Cs
2
Td
3
Mvp
0
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Horns
Claw
Hector the Shining
#4
Beastman
MA
6
ST
4
AG
4
AV
8
R
0
B
0
P
0
F
0
G
23
Cp
1
In
0
Cs
15
Td
1
Mvp
4
GPP
54
XPP
0
SPP
54
Injuries
 
Skills
Horns
+AG
+ST
Block
Mighty Blow
 
Quartermaster Ken
#5
Beastman
MA
6
ST
3
AG
4
AV
8
R
0
B
0
P
0
F
0
G
23
Cp
4
In
0
Cs
0
Td
12
Mvp
1
GPP
45
XPP
0
SPP
45
Injuries
 
Skills
Horns
+AG
Block
Guard
Quartermaster Ken took charge of the all beastman team since no warriors were granted by our almighty Lord.

He did quite a good job winning the first two matches with his (to say the least) underqualified staff of beastmen. Then his replacement was sent in the form of the Lord Commander.

Not one to give in to demands, Quartermaster Ken challenged that decision.
No one knew exactly what happened, but the Lord Commander just shugged and went to bed. The same night a howl was heard from Ken's quarters, but no-one found it prudent to investigate. The next day Ken acknowledged the Lord Commander as team Captain and never spoke of that fateful night again.

Ken is a competent Liuetenant although he sometimes walks funny and complains, though never gives a reason apart from death threats when asked.
Keldoria the Many
#6
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
20
Cp
0
In
0
Cs
1
Td
3
Mvp
1
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Horns
Block
Tackle
 
Face
#7
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
22
Cp
1
In
0
Cs
4
Td
2
Mvp
4
GPP
35
XPP
0
SPP
35
Injuries
 
Skills
Horns
Block
Claw
Guard
Hope
#8
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
23
Cp
11
In
0
Cs
2
Td
4
Mvp
3
GPP
42
XPP
0
SPP
42
Injuries
 
Skills
Horns
Block
Kick
Sure Hands
 
Staff Sergeant
#9
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
6
Cp
1
In
0
Cs
0
Td
0
Mvp
0
GPP
1
XPP
0
SPP
1
Injuries
 
Skills
Horns
Bkko the Bard
#10
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
23
Cp
0
In
0
Cs
0
Td
3
Mvp
0
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Horns
Dirty Player
The musical element of our noble team.

Always cheerful and moody Bkko's songs inspire the team to even higher perfomance.

Noone gives him any crap due to his interest in poetry, song and the finer arts, since Bkko knows perfectly well how to defend him self.

"You may win the day, but my spiked boot will win the night" as he used to say with a smug face. Besides, having a glib tounge usually means you're able to shift the blame and violence to someone else.
 
Fahram the Sneak
#11
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
2
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Horns
Block
Lord Commander Estonius III of the Unbroken Circle
#12
Chaos Warrior
MA
5
ST
4
AG
3
AV
9
R
0
B
0
P
0
F
0
G
21
Cp
0
In
0
Cs
22
Td
2
Mvp
4
GPP
70
XPP
0
SPP
70
Injuries
 
Skills
Block
Mighty Blow
Razor Sharp Claws
Tackle
Lord Commander Estonius III of the Unbroken Circle has been sent by our might Lord Tzeentch to be the team captain. He is a very wise and deliberate man, who always seems to think twice before acting.

He arrived after Blue and Yellow had proven their mettle and attracted the attention of one of our great Lord and Protector's daemons.

He had short leadership dispute with Quartermaster Ken about who was to run the team, which ended in Estonius III proving who was chosen by Tzeentch and who wasn't....
No one knew exactly what happened, although some ugly rumors circulate in camp about Quartermaster Ken's reproductive capabilities.
 
Highpriest Barthalomore Everblue
#13
Chaos Warrior
MA
5
ST
4
AG
3
AV
9
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Fellknight Fari the Blade of Choise
#14
Chaos Warrior
MA
5
ST
4
AG
4
AV
9
R
0
B
0
P
0
F
0
G
17
Cp
1
In
0
Cs
0
Td
8
Mvp
2
GPP
35
XPP
0
SPP
35
Injuries
n
Skills
+AG
Block
Claw
Fellknight Fari is known to be a competent Warrior in the name of our Lord and Divine Master, Tzeentch the Eternal and everchanging.

When he arrived at camp, the Beastmen expected the trouble with gleeful anticipation, for surely a leadership dispute was bound to arise. Fari however just walked into the camp and looked Lord Commander Estonius in the eyes.

After a staredown which seemed to last forever, he knelt down and swore allegience to him. Who knows (apart from our allseeing Lord) what exactly transpired between the two warriors, but Quartermaster Ken was reputed to be seen leaving the area quite disappointed.
 
Master Planner Nikolautowitch of Harrowed Feather
#15
Chaos Warrior
MA
5
ST
4
AG
3
AV
9
R
0
B
0
P
0
F
0
G
15
Cp
0
In
0
Cs
7
Td
2
Mvp
0
GPP
20
XPP
0
SPP
20
Injuries
 
Skills
Block
Guard
Master Planner Nikolautowitch is a young warrior from the warband of the Harrowed Feather. Being a Barbarian from birth makes him somewhat an outcast, though his great cunning has won him the day more than once.

He prides himself on his great mind, knowing that his Lord favours the cunning over the strong any day. Rumours in the camp has it, that perhaps Quartermaster Ken got more than just artistic talent and the will of the omnipotent to guide him in making the catchy team anthem. "Dodge for the Dark Gods" was a brilliant masterpiece, and it must have taken some organizing talent getting them together. Better watch out for the Commanders fangs just in case....