Afro
Joined: Aug 02, 2003
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  Posted:
Mar 07, 2004 - 04:23 |
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I'd like to know your opinion on this one.
I have a nice little orc team which got 3 interesting blitzer, but two of them got a NI in their early ages (aging, of course). I feel like i won't get too far with this team, the TR and STR differ a lot. My question is, should i go on with both of them or fire one (or both) to get new blitzer that aren't niggled and reduce my TR ? At least one of them is missing every game, but i am quite attached to them (you will see why).
http://fumbbl.com/FUMBBL.php?page=player&player_id=342868
http://fumbbl.com/FUMBBL.php?page=player&player_id=342869 |
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Michael_Warblade
Joined: Aug 02, 2003
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  Posted:
Mar 07, 2004 - 04:26 |
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Keep them till you get the money to replace them |
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swilhelm73
Joined: Oct 06, 2003
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  Posted:
Mar 07, 2004 - 04:31 |
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Keep #2 replace #1 when you can afford to |
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bonefaith
Joined: Nov 20, 2003
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  Posted:
Mar 07, 2004 - 04:33 |
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keep them at all, some players bred some monster , and most players with a lot of skills got nigling aging |
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BloodRunners
Joined: Aug 02, 2003
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  Posted:
Mar 07, 2004 - 06:01 |
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I say can the first one, A +AG is good, but it doesn't impact YOUR game as much as it does an elf game. Now the second one. WOW, i love him. +MA is great for orc blitzers. 7 is enough to score in two turns without a push and gets you most anywhere on the field for defensive purposes. (And we haven't even talked about the +ST. Nor do I think we need to) |
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DreadClaw
Joined: Nov 17, 2003
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  Posted:
Mar 08, 2004 - 07:17 |
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Keep em both, and sack em if they gain another niggle! |
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Afro
Joined: Aug 02, 2003
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  Posted:
Mar 08, 2004 - 13:53 |
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heh, i like this one, thx. |
_________________ Luck is only for dumb people |
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thmbscrws
Joined: Aug 02, 2003
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  Posted:
Mar 08, 2004 - 13:58 |
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I retire all nigglers, that way i can laugh when my oponent rolls virus. |
_________________ "If God really existed it would be necessary to abolish him." - Mikhail Bakunin |
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Frankenstein
Joined: Aug 02, 2003
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  Posted:
Mar 08, 2004 - 20:16 |
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I'd keep both Blitzer too.
Th eproblem with your team is that you've emphasized on Blitzers and neglected the BOBs. Before I'd even consider buying or replacing a Blitzer I'd get the 4th BOB. It might pay off for your next Orc team to get all 4 BOBs before you acquire the Blitzers 2-4. By that you'll get a far more balanced team. BOBs develop painstakingly slow, Blitzers are likely to catch up with them soon enough. |
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TheLegend
Joined: Aug 02, 2003
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  Posted:
Mar 08, 2004 - 20:40 |
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Niggled stars aren't that bad unless you don't have an apothecary. On my undead type teams I cut nigglers at any position I only have two of because in the FUMBBL environment where who you play is based so much on TR/ST a star mummy or wolf missing a game can make winning that game very difficult...
So my answer is keep 'em both and if they niggle and you need 'em then use your apothecary. |
_________________ Like D&D?
Try Warlord CCG!!! |
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Afro
Joined: Aug 02, 2003
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  Posted:
Mar 08, 2004 - 22:20 |
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Mirascael: If you'd take a close look at my past player, you would notice that 3 of my 6 dead player are BOs, so you can see i usually have 4 of them until one dies which is every second game lately.
Legend: Did that and it cost me one Bo with Frenzy. I should have let the apo watch the field instead of caring about hypochondrical player. |
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Wichtel
Joined: Aug 02, 2003
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Posted:
Mar 08, 2004 - 22:44 |
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Ach Afro, dat Team is doch eh kacke
Im Ernst: Ich würde beide behalten und erstmal Kohle sparen.
Bei einer 2. Verschlechterung(n, -St,-Ma,-Ag,-Av) würde ich sie feuern |
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Barash
Joined: Aug 02, 2003
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  Posted:
Mar 08, 2004 - 22:46 |
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DreadClaw wrote: | Keep em both, and sack em if they gain another niggle! |
I would go with Dreadclaw's advice, AG and ST increases are very valuable. Stick with them till you have just too much money and good developed other blitzers who can support a newbie blitzer gain SSP fast.
Kick them as soon as they gain an other injury (although -1 AG would not hurt your ST 4 blitzer too much) |
_________________ Barash |
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