Jackbedead
Joined: Mar 01, 2004
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  Posted:
Aug 26, 2008 - 19:26 |
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I'd actually like to see Deamon teams since they got their own book. Same goes for removing beastmen from Chaos teams and making their own.
Chaos Team:
0-4 Chaos Warrior: 5 4 3 9
Marauder: 6 3 3 7 block
Beastmen Team:
0-4 Bestigor: 6 3 3 9 horns block
Beastman: 6 3 3 8 horns
Ungor: 6 2 3 7: stunty, right stuff, horns
Deamon Team:
0-4 Bloodletter: 6 3 3 8 frenzy, horns S G Ph
0-4 Deamonette: 7 3 3 8 dodge, jump up A G Ph
0-4 Horror: 5 3 3 8 catch, pass P G Ph
Plaguebearer: 5 3 3 8 regenerate G Ph |
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coalheart
Joined: Oct 27, 2005
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  Posted:
Aug 27, 2008 - 11:31 |
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Please add some costs here and there
Galak's website has a nice guide about pricing new players and rosters. |
_________________ ___________________
Coalheart's Blood bowl lair! |
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Mastergabber
Joined: Oct 17, 2007
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  Posted:
Nov 29, 2008 - 15:52 |
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I'd like to see psychos on the pitch, and therefore create a team for them:
Selfdestructor 0-16
Ma 6, ST 3, AG 3, AV 7, cost 40K
Access to general skills.
These people were caught on top of high buildings or near the trace, when the train came. But luckily enough a scout of this team had told the poor guy that there is a much more glorieuw way to die, namely on the BloodBowl pitch. Since they are still willing to die, they don't wear armour, but after the first star player roll the player changes his mind and gain +AV in addition to his new skill and he promotes to Lineman. However the player must be paid an additional 10K or he goes back to normal life.
Psycho 0-4
Ma 4, ST 4, AG 2, AV 9, Frenzy, cost 100K
Access to general and strength skills.
These people are picked from the jail after fighting issues. While other criminals got a rehabilitation program to go back in normal life, these players go to the Bloodbowl pitch to fight anything they want. Of course the scouts only take the strongest fighters, since they have killed the weaker ones.
Prayer 0-4
Ma 6, ST 3, AG 3, AV 8, Dauntless, Sprint, cost 110K
Access to general, passing, agility and strength skills.
These people are picked from the churches and put in this team since they pray to another god than to Nuffle. However, these gods exists (think of Nurgle or the gods from Chaos) and sometimes their gods listens to their prayings for strength to knock down any player on the pitch.
Big Guys: Minotaur
Rerolls: 70K since members of this team are hard to teach.
Apotecary: Yes, but may not be used on selfdestructors.
And before you ask, this team also can have borderliners. They eat too few and are not strong enough to play BloodBowl, but they can be useful as cheerleaders. |
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Tappajasorsa
Joined: Mar 03, 2008
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  Posted:
Dec 03, 2008 - 19:57 |
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So this is a serious team with a bit of monty flash. Let's call it Bretonnians. (LRB5 rules)
0-16 Peasants 40k 6337 Follower G ASP
0-2 Duelist 80k 6337 Jump-up, Sidestep, Honourable GA SP
0-2 Squire 60k 6338 Surehands, Honourable GP SA
0-2 Knight Errant 100k 6339 Block, Standfirm, Honourable GS AP
0-2 Knight of the Realm 140k 6439 Block, Dauntless, Break Tackle, Honourable GS AP
0-1 Black Knight 90k 6439 Block, Break Tackle, Dirty Player, Secret Weapon, Regeneration A GSP
Apotechary: yes
Rerolls: 60k
Honourable: Player cannot foul or assist a foul. Player cannot handoff or pass the ball to a player who does not have the honourable skill.
Follower: Follower skill is identical to bonehead skill, if there is a player without follower skill who has not taken an action this turn. Otherwise, follower skill does nothing. |
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Peter_Thorpe
Joined: Oct 08, 2005
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  Posted:
Dec 03, 2008 - 22:52 |
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