Mezir
Joined: Aug 02, 2003
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  Posted:
Jun 13, 2004 - 12:10 |
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But remember never to take the second +AG for your thrower. AG 6 only helps on dodging and picking up the ball - for passing purposes it has exactly the same effect as AG 5 (due to the modified one rule that applies to passing and not to dodging/picking up/catching). |
_________________ Build a man a fire and he's warm for a day; set a man on fire and he's warm for the rest of his life. |
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Kommando
Joined: Dec 08, 2003
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  Posted:
Jun 13, 2004 - 12:52 |
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well, long bombs are -2
Unmodified rolls are:
Ag 5: 2+
Ag 6: 1+
Thus for Long Bombs
Ag 5: 4+
Ag 6: 3+
Correct me if i'm wrong (I'm sure you will |
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AvatarDM
Joined: Aug 02, 2003
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  Posted:
Jun 13, 2004 - 13:09 |
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Kommando wrote: | well, long bombs are -2
Unmodified rolls are:
Ag 5: 2+
Ag 6: 1+
Thus for Long Bombs
Ag 5: 4+
Ag 6: 3+
Correct me if i'm wrong (I'm sure you will |
Well, as you said, long bombs are -2, so if you throw a long bomb with an AG6 thrower (without Accurate and Strong Arm) and roll a 3 you get -2 and have a modified 1. Natural and modified 1s are fumbles when throwing.
But i'd still take AG+ on a AG 5 thrower... with AG 6 he can pick up the ball in 3 TZs on a 3+, that's amazing. |
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Zhluhur
Joined: Aug 02, 2003
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  Posted:
Jun 13, 2004 - 14:24 |
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Well, my AG6 thrower got +AG on his 4th skill, and I am sad that he could not take it.
I think the best benefit of +AG is the better chance of picking up the ball in pouring rain or tackelzones. |
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