Sinnyil
Joined: Jul 13, 2009
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  Posted:
Sep 22, 2010 - 03:20 |
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Mr_Foulscumm wrote: | Carnis wrote: | Since there is no upper limit to niggles, perhaps a number-based presentation would be better than the dots of old javabowl?
I'd also like niggles to be somehow close to the AV-tray, because niggles take effect after the AV roll, so they should be somehow logically grouped together in the portraits as well. |
There most certainly is an upper limit to how many niggles you can have. Get enough and you can ONLY get RIP results when you get hurt. |
That's not true. However once you get to 8 niggles even a snake eye on injury roll would lead to a casualty, which would be a 1/6 chance of death. Nigglers result in an increase of the injury table, which goes as follows: 2-7 stunned, 8-9 KO, 10-12 Casualty, roll on Casualty table. Niggling injuries have no effect on the Casualty roll (difference between BH, SI, and Death). |
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On1
Joined: Jul 12, 2004
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  Posted:
Sep 22, 2010 - 11:38 |
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Lakrillo
Joined: Sep 12, 2007
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  Posted:
Sep 22, 2010 - 11:59 |
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Or you could test your bug after it have been resolved and close it... |
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Carnis
Joined: Feb 03, 2009
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  Posted:
Sep 22, 2010 - 12:16 |
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Mr_Foulscumm wrote: | Carnis wrote: | Since there is no upper limit to niggles, perhaps a number-based presentation would be better than the dots of old javabowl?
I'd also like niggles to be somehow close to the AV-tray, because niggles take effect after the AV roll, so they should be somehow logically grouped together in the portraits as well. |
There most certainly is an upper limit to how many niggles you can have. Get enough and you can ONLY get RIP results when you get hurt. |
Nope, Niggles have no effect whatsoever on the casualty table, 50% of the CAS are still BH, 33% SI, 17% still Kills.
What niggles do is, they add +1 to the INJ roll, so having 10 niggles would make your player get 100% CAS, when armor is penetrated. Sort of like a ball & chain player, but worse. |
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gandresch
Joined: Aug 02, 2003
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  Posted:
Sep 22, 2010 - 12:36 |
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Hi,
what about writing all injuries to the skilllist of the client. They could be shown below the players gained skills but above the usual positional stats. A human blitzer with Guard and Tackle, MA5, AG2, 3 Nigglings would be written this way:
Guard
Tackle
2 MA-, 1 AG-, 3 NI
Block
The other possibility is, to make a new box below the characteristics of the player, so that below the 5 3 2 8, there would be a box for 2 0 1 0 3
That box has to have 5 fields for each injury.
Greets,
gan |
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On1
Joined: Jul 12, 2004
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  Posted:
Sep 22, 2010 - 16:30 |
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Lakrillo wrote: | Or you could test your bug after it have been resolved and close it... |
I know, i have a list of 4 bugs that have been resolved that i need to test. It's on my todo list.
Edit: Done. All was fixed, good job. |
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