RhYn0
Joined: May 26, 2008
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  Posted:
Apr 09, 2012 - 14:26 |
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DukeTyrion
Joined: Feb 18, 2004
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  Posted:
Apr 09, 2012 - 14:30 |
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I would ignore it and take Block, let the ghouls do the agile stuff and leave the Golem to do the road block work. |
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DonTomaso
Joined: Feb 20, 2005
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  Posted:
Apr 09, 2012 - 14:30 |
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An AG 3 Fleshie is nice, but quite pointless since SF changed... you're better of taking Block or MB. |
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xyon
Joined: Apr 19, 2005
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  Posted:
Apr 09, 2012 - 14:30 |
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lrb4 used to be a great choice for ag+ because of their stand firm and ability to dodge without falling over. ag+ might still be worth it if you want a gimmick player, he'd only need one more ag+ to become ag4. |
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Toombs
Joined: Jan 20, 2012
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  Posted:
Apr 09, 2012 - 14:32 |
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Ignore it,he could use break tackle later, and block is great as a first skill no matter what |
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Were_M_Eye
Joined: Sep 24, 2007
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  Posted:
Apr 09, 2012 - 14:32 |
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RhYn0
Joined: May 26, 2008
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  Posted:
Apr 09, 2012 - 14:32 |
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cool, pretty much what I thought.
Thanks ya'll <3 |
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Chainsaw
Joined: Aug 31, 2005
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  Posted:
Apr 09, 2012 - 14:45 |
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pingus
Joined: Dec 11, 2007
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  Posted:
Apr 09, 2012 - 14:53 |
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Chainsaw wrote: | Mighty blow first, block 2nd. Just means he gets there quicker. |
I really don't like the thought process behind that. IMO Block gets your golems quicker to the might blow not the opposite. Without block you can't rely that much on blocking, you fail more, burn more rerolls generally make less blocks and make your opponent prone less often. |
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maysrill
Joined: Dec 29, 2008
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  Posted:
Apr 09, 2012 - 15:12 |
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pingus wrote: | Chainsaw wrote: | Mighty blow first, block 2nd. Just means he gets there quicker. |
I really don't like the thought process behind that. IMO Block gets your golems quicker to the might blow not the opposite. Without block you can't rely that much on blocking, you fail more, burn more rerolls generally make less blocks and make your opponent prone less often. |
Short term, Block is better. If you're building up the team for the long haul, MB is the quicker path. I've experimented with both (same holds true with BoBs and sauruses as well).
The downside really comes in when you...
...get hit. Block is a much better defense than MB
...roll doubles for his next skill. MB/Dodge makes for an awkward little spud of a player until you hit 31spp, at which point you...
... ...roll a second doubles, giving you MB/Dodge/SS as you wait for 51spp, at which point you...
... ... ...roll +ST. Dammit, now you have a MB/Dodge/SS/+ST golem, which is nice, but still had a blind spot without block.
...get him killed on a Skull/Both-Down block after you've used up your last reroll because necro rerolls cost 70k and you didn't buy many.
Note: All the above scenarios look much sillier with +AG in place of MB. You're just as vulnerable, and your increased dodging and "ball skills" are not offset by your lack of killing power. |
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zakatan
Joined: May 17, 2008
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  Posted:
Apr 09, 2012 - 16:09 |
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+ag makes him special, but probably won't win any games
i took +ag on a bob and made him my main scorer |
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