Drrek
Joined: Jul 23, 2012
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  Posted:
Sep 28, 2012 - 19:06 |
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I've finally reached a my first legend player on Drumin the brave on the Frenzied Flames and he's rolled a normal skill roll. He already has +ST, block, dodge, strip ball and tackle. I honestly have no idea what to give him for his final skill. Any suggestions? |
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Rabe
Joined: Jun 06, 2009
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  Posted:
Sep 28, 2012 - 19:20 |
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Congratulations!
Wrestle could be fun (having Block and Wrestle on the same players allows for some really nice play options). He already has everything else what a good sacker needs.
Fend is a solid option as well (to protect him and to improve his BC potential).
If you use him in close combat frequently, you could give him Shadowing as a fun skill.
Or Dump-Off to ruin your opponent's hard work after he finally got close enough to blitz him with a 2db...
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I'd take Wrestle, I think. He's a formidable sacker AND ball carrier then. |
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the_Sage
Joined: Jan 13, 2011
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  Posted:
Sep 28, 2012 - 19:41 |
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I'm usually not a big fan of wrestle and block on the same player, but in this case, with strip ball and tackle, I tend to agree with Rabe. |
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Uncleanone
Joined: Feb 09, 2009
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  Posted:
Sep 28, 2012 - 19:41 |
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Must say that dump off probebly whould be an waste since he whould been in tackle zone when use it and his dwarf pals not have so much ag them eather and knowing dwarf play the probebly stand in tackle zones as well. i whould probebly go for leader if you dont have that all ready if so tehn probebly Pro |
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Nelphine
Joined: Apr 01, 2011
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  Posted:
Sep 28, 2012 - 20:13 |
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Sure Hands, make him a proper sacker/ball carrier in one - then you only need the other runner for kick/leader. |
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Azure
Joined: Jan 30, 2007
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  Posted:
Sep 28, 2012 - 20:19 |
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I would see only 2 really useful options:
1) Fend
2) KO Return
I also have a Legend Runner - and very similar to yours I took Fend and KO return as my last two skills.
While KO return generally is terrible - for dwarves it is the one race that is worth it. Given your overall slow footedness, you need to get the ball and cage up as fast as possible. KO return is invaluable against teams with Kick or fast teams.
@Nelphine: he is talking about a dwarf runner - hence started with sure hands. |
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Nelphine
Joined: Apr 01, 2011
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  Posted:
Sep 28, 2012 - 22:03 |
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wow, how did I forget that?
can tell I've been a) playing too much stunty leeg and b) arguing about chaos too much, no sure hands anywhere near either of those |
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Fightingmongoose
Joined: Mar 20, 2012
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  Posted:
Sep 28, 2012 - 22:44 |
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Fend I think, keeps him safe as well as giving him more mobility.
KO return could be good too if you want to go that route. |
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Drrek
Joined: Jul 23, 2012
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  Posted:
Sep 29, 2012 - 03:46 |
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Based off what's been said, and my experience playing dwarfs, I'm leaning toward kickoff return, since it can be so detrimental when my opponent gets a good deep kick on me. I can definitely see the merit in fend though, and wrestle would be nice. |
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The_Provocateur
Joined: Sep 29, 2009
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  Posted:
Sep 29, 2012 - 04:29 |
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Shadowing could be fun, he IS the biggest, fastest and hardest to knock down guy on your team. Would bring some interesting surprises for your opponent if you played him right. |
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harvestmouse
Joined: May 13, 2007
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  Posted:
Sep 29, 2012 - 08:45 |
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I'm leaning towards shadowing too. That or fend. |
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Drrek
Joined: Jul 23, 2012
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  Posted:
Sep 30, 2012 - 00:35 |
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After hearing all the advice given, I've gone with fend. Hopefully it leads him to glory, not death (or at least a glorious death) |
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