fidius
Joined: Jun 17, 2011
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  Posted:
Jan 08, 2015 - 18:54 |
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Everyone hates the effects of Decay. But I kind of like the idea of biomatter constructs exploding like wet tacos hitting a tile floor. Maybe one solution is simply to dumb it down:
Decay (E): When this player rolls 4 or higher on the Casualty table, roll one more time.
Here's the math:
Code: | current rr 4+ no decay
BH: 25% 50% 50%
MNG: 19% 11% 17%
5+ 56% 39% 33%
Perm: 22% 14% 17%
2xPerm: 3% 3% 0%
DEAD: 31% 22% 17% |
So as you can see a 4+ additional roll means the chances of getting a permanent injury decrease from 56% to 39%. This is only 6% higher than for a player without Decay (33%). And MNG results would actually be lower to compensate. |
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Roland
Joined: May 12, 2004
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  Posted:
Jan 08, 2015 - 19:05 |
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I like it!
But TG should still lose it.
Decay is for rotters. |
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Beerox
Joined: Feb 14, 2008
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  Posted:
Jan 08, 2015 - 19:22 |
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I see that you are speaking of fluff. So please explain how 1 guy could have both Decay and Regeneration skills. |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Jan 08, 2015 - 19:36 |
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Decay house rule > remove decay. |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Jan 08, 2015 - 19:41 |
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WhatBall wrote: | Decay house rule > remove decay. |
I saw the title and was going to post this lol |
_________________ Pull down the veil - actively bad for the hobby! |
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mrt1212
Joined: Feb 26, 2013
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  Posted:
Jan 08, 2015 - 19:43 |
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Beerox wrote: | I see that you are speaking of fluff. So please explain how 1 guy could have both Decay and Regeneration skills. |
Some kind of nano robot liquid metal like a t-1000, obviously. Next question. |
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fidius
Joined: Jun 17, 2011
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  Posted:
Jan 08, 2015 - 19:56 |
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Beerox wrote: | I see that you are speaking of fluff. So please explain how 1 guy could have both Decay and Regeneration skills. |
Hehe an excellent point. However fluff is like statistics, you can use it to justify practically anything. Tomb Guardians are ancient, dry, dusty bones held together by bandages, armour, and magic. Decay addresses the wet taco phenomenon of the matter itself. The Regeneration roll is the test to see if the magic is able to hold the parts together. |
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boruppeter
Joined: Sep 11, 2003
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  Posted:
Jan 08, 2015 - 20:20 |
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I think for Tomb Guardians, you shouldn't change Decay, but Regeneration. From BH -> Regen works, Perm -> regen fails like it is now to perhaps, 50% in both cases.... |
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Garion
Joined: Aug 19, 2009
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  Posted:
Jan 08, 2015 - 20:28 |
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Decay is fine just take it off TGs. |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Jan 08, 2015 - 21:07 |
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Garion wrote: | Decay is fine just take it off TGs. |
Exactly. |
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DrPoods
Joined: Nov 14, 2013
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  Posted:
Jan 09, 2015 - 00:45 |
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