PainState
Joined: Apr 04, 2007
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  Posted:
Oct 31, 2015 - 21:53 |
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Can you TTM and use Hail Mary Pass? Looking at the Doom Diver Catapult and was just wondering. |
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rollup1A4
Joined: Oct 17, 2015
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  Posted:
Oct 31, 2015 - 21:58 |
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Nope. Under Hail Mary Pass:
"This skill may not be used in a blizzard or with the Throw Team-mate skill" |
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TheSyron
Joined: Jun 17, 2012
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  Posted:
Oct 31, 2015 - 22:00 |
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No, it doesn't work, probably for the best.
Though it would be interesting if it worked and there was also a penalty on landing compared to the regular ttm. 6+ to succeed, 5+ with sure feet? As a HMP TTM should feel like the ultimate last ditch effort. |
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azzie
Joined: Jul 28, 2011
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  Posted:
Oct 31, 2015 - 22:01 |
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TheSyron wrote: | No, it doesn't work, probably for the best.
Though it would be interesting if it worked and there was also a penalty on landing compared to the regular ttm. 6+ to succeed, 5+ with sure feet? As a HMP TTM should feel like the ultimate last ditch effort. |
Last ditch? Sounds like a great offensive plan to me! |
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Silent_Hastati
Joined: Nov 04, 2014
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  Posted:
Oct 31, 2015 - 22:05 |
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TheSyron wrote: | No, it doesn't work, probably for the best.
Though it would be interesting if it worked and there was also a penalty on landing compared to the regular ttm. 6+ to succeed, 5+ with sure feet? As a HMP TTM should feel like the ultimate last ditch effort. |
Ain't every move by gobbos a last ditch? |
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harvestmouse
Joined: May 13, 2007
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  Posted:
Oct 31, 2015 - 22:09 |
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Remember there's a weight issue. The fluff doesn't cover that anymore, but it used to. This is why you can't Long Pass or Bomb a TTM. So being able to HMP, is just totally no.
It used to be that titchy style players could be thrown further (I think). Which wouldn't be a bad thing to add now. |
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PainState
Joined: Apr 04, 2007
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  Posted:
Oct 31, 2015 - 22:22 |
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harvestmouse wrote: | It used to be that titchy style players could be thrown further (I think). Which wouldn't be a bad thing to add now. |
In 2ed you could throw Snotlings out to Long Bomb range. |
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Silent_Hastati
Joined: Nov 04, 2014
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  Posted:
Oct 31, 2015 - 22:33 |
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PainState wrote: | harvestmouse wrote: | It used to be that titchy style players could be thrown further (I think). Which wouldn't be a bad thing to add now. |
In 2ed you could throw Snotlings out to Long Bomb range. |
Didn't snotlings count as 1/2 a player then too? So you could field twice as many? Or was that even earlier? |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Nov 01, 2015 - 00:07 |
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^^ me remembers that |
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Dalfort
Joined: Jun 23, 2008
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  Posted:
Nov 01, 2015 - 00:18 |
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Mummies counted as 3 players whilst the other big guys were counted as 2.
Undead required Magic Points to maintain but all income could be used for the dirty tricks a team could employ whilst the living teams had wages to pay before employing spies to counter the dirty tricks used against you... ahh the memories of possibility as I had no-one to play with back then |
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Dalfort
Joined: Jun 23, 2008
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  Posted:
Nov 01, 2015 - 00:20 |
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Mummies counted as 3 players whilst the other big guys were counted as 2.
Undead required Magic Points to maintain but all income could be used for the dirty tricks a team could employ whilst the living teams had wages to pay before employing spies to counter the dirty tricks used against you... ahh the memories of possibility as I had no-one to play with back then |
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harvestmouse
Joined: May 13, 2007
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  Posted:
Nov 01, 2015 - 01:51 |
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Silent_Hastati wrote: | PainState wrote: | harvestmouse wrote: | It used to be that titchy style players could be thrown further (I think). Which wouldn't be a bad thing to add now. |
In 2ed you could throw Snotlings out to Long Bomb range. |
Didn't snotlings count as 1/2 a player then too? So you could field twice as many? Or was that even earlier? |
It was then, however only for mixed race. For Snotling teams you were expected to play with 16, but a lot of people waved that.
The premise (and still is the premise) that better players should try to handicap themselves with stunty teams to bring them to a similar level as the rest of the group. If you were that good that you needed to play Snotlings, then I'm prettier sure they've found Zen and long since left the planet.
They did have AG3 though, which meant tackling was possible.
As far as I remember not many used the really complex rules, made the out of game sequence a real chore. I also don't think Mummies were really worth 3 players and with their 'rotting' skill, made playing them a real team killer. |
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Craftnburn
Joined: Jul 29, 2005
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  Posted:
Nov 01, 2015 - 03:32 |
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harvestmouse wrote: | It used to be that titchy style players could be thrown further (I think). Which wouldn't be a bad thing to add now. |
PainState wrote: | In 2ed you could throw Snotlings out to Long Bomb range. |
I fully support revising Titchy to allow Long Pass TTMs (would really help Ogre teams!) |
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TheSyron
Joined: Jun 17, 2012
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  Posted:
Nov 01, 2015 - 16:45 |
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harvestmouse wrote: | Remember there's a weight issue. The fluff doesn't cover that anymore, but it used to. This is why you can't Long Pass or Bomb a TTM. So being able to HMP, is just totally no.
It used to be that titchy style players could be thrown further (I think). Which wouldn't be a bad thing to add now. |
Well, you could always argue that a hmp ttm would be the player using all his strength to throw the player, as opposed to the normal ttm, where the throw is more controlled, and thus doesn't go as far. Perhaps that should have repurcussions. Increase in the deviation? Armor always broken on failing the landing? (For both the flying player as well as any unfortunate bystander during the landing, of course )
Anyway, it's a moot point, as skill changes aren't going to happen anytime soon (in stunty). |
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Mr_Foulscumm
Joined: Mar 05, 2005
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  Posted:
Nov 01, 2015 - 17:23 |
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Craftnburn wrote: | harvestmouse wrote: | It used to be that titchy style players could be thrown further (I think). Which wouldn't be a bad thing to add now. |
PainState wrote: | In 2ed you could throw Snotlings out to Long Bomb range. |
I fully support revising Titchy to allow Long Pass TTMs (would really help Ogre teams!) |
+1 |
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