Artch
Joined: Jun 13, 2004
|
  Posted:
May 17, 2005 - 11:29 |
|
i have noticed recently that chaos pact , lustrian and old world can have more than one big guy. I suggest that these teams will be limited to one big guys ( like if you buy a troll you cant buy a ogre ) this would balance these teams a whole lot .
ps. maybe this topic has been here before i dont know |
|
|
Xtreme
Joined: May 04, 2004
|
  Posted:
May 17, 2005 - 11:52 |
|
There are so many things wrong with the pact teams. I find its better to pretend they don't exist. |
|
|
Mithrilpoint
Joined: Mar 16, 2004
|
  Posted:
May 17, 2005 - 12:13 |
|
Nah..pact teams are good, clean family fun...don´t believe me?
Then join the Battle of the pacts and see for yourself!
Okay, that was shameless...on topic now.
The pact teams do seem to be very very powerfull when compared to lrb teams. Allthoug the removal of G access from the big guys have tweaked them a bit. But i´m sure more is needed.
M |
|
|
Zy-Nox
Joined: Aug 02, 2003
|
  Posted:
May 17, 2005 - 12:19 |
|
"PACT" teams.., Never heard of them....did someone say pact? |
_________________ "Who made that girly Zy-kNox Mod?"
Anarchy Online |
|
Markusen
Joined: Jan 23, 2005
|
  Posted:
May 17, 2005 - 12:44 |
|
I totally agree with Artch, three BG and this huge amount of available players makes a experienced Pact team too strong. |
|
|
ChrisB
Joined: Nov 28, 2003
|
  Posted:
May 17, 2005 - 13:02 |
|
Maybe this should be about killing them all off.... or putting them into dx! |
|
|
mstrchef13
Joined: Dec 11, 2004
|
  Posted:
May 17, 2005 - 13:13 |
|
ChrisB wrote: | Maybe this should be about killing them all off.... or putting them into dx! |
Nah, put them into stunty where they belong. |
|
|
Smess
Joined: Feb 13, 2004
|
  Posted:
May 17, 2005 - 13:18 |
|
Pact teams are fun to play against from time to time.
Tey aren't broken, and can be stopped from scoring quite easily (just target the dancer on OW and the gutter on CP).
Also: 3 Bigguys= 3 chances of a turnover.
I've played against pact teams a lot with my woodies, won most of the times.
Instead of complaining, play against them, and you'll see i'm right. |
|
|
The_Mighty_Ren
Joined: Oct 12, 2004
|
  Posted:
May 17, 2005 - 13:25 |
|
I'm with Smess. Even my useless coaching skills have seen me beat Chaos Pact and Old World.
At low TR, three unskilled Big Guys are a liability.
And they do tend to overfocus on the Runner/Wardancer.
Hit them and then hit the passer and the team is dead.
Elves (even my dark elves) seem able to run rings around them. |
_________________ Every time you foul me, a kitten dies.
Join the League of Heroic Failure - lose with dignity. |
|
Azurus
Joined: Aug 02, 2003
|
  Posted:
May 17, 2005 - 16:39 |
|
The_Mighty_Ren wrote: | Elves (even my dark elves) seem able to run rings around them. |
My DEs have seen this too. I wouldn't go near them with a hybrid-style team like humans, though.
IMO they are broken, the same way ogres & khemri are: they're fine on a normal game, but if they get a little bit of luck going for them, their oppo suddenly has no team.
That said, if they were to be fixed, removing the wardancer/gutter runner access would be the first thing I'd do. Giving them all that bashing power and then a super-agile player like that is just plain daft.
EDIT: I actually find Lustrians to be a perfectly reasonable team as they are, and wouldn't mind at all if they were made official. The other two would need serious changes for me to even consider saying the same about them though. |
_________________ *This is a public safety announcement. Azurus is a cynical, sarcastic idiot. Please ignore any and everything he may say. Thank you for your attention.* |
|
Frankenstein
Joined: Jan 26, 2005
|
  Posted:
May 17, 2005 - 17:05 |
|
What Azurus says:
Lustrian are ok, the other 2 teams shouldn't have access to AG 4 players. This would balance old world, even though this wouldn't suffice for chaos pact unfortunately. Chaos pact should at least lose access to norse and the 2 horned beasts as well. |
|
|
|