LordSnotball
Joined: Nov 05, 2004
|
Posted:
May 28, 2005 - 23:14 |
|
i've been encountering a problem over the last few games. in delight i got a few players with 5AG, only to realise now that i havent got the foggiest clue how to use them effectively...
so, i'd like advice on how to maximise your High AG players, both skillwise, and in-game 'effective' moves...
cheers... |
_________________ -Snottie
The Congregation - Always Recruiting
[url=http://igolocal.net/badge.php?user_id=1949] [/url] |
|
Mr_QB
Joined: Jul 16, 2004
|
  Posted:
May 28, 2005 - 23:16 |
|
there are several ways i like to develop my high agility players.
for blitzer you can go stripball leap, which make great cage breakers
and you can go pass block catch leap. for a great defender |
_________________ Nuffle should have stayed in his cursed mother's womb, she should have had pity on our lost souls and killed nuffle while she still had the chance. |
|
JanMattys
Joined: Feb 29, 2004
|
  Posted:
May 28, 2005 - 23:19 |
|
Leap, dodge, and Strip ball. Neat combo. Catch+dodge+passblock is another one. |
_________________
|
|
Mezir
Joined: Aug 02, 2003
|
  Posted:
May 28, 2005 - 23:20 |
|
Or you can just start by making people go complete batshit insane when you ignore their tackle zones, walk through their line of defence and put your TZ where you want it. |
_________________ Build a man a fire and he's warm for a day; set a man on fire and he's warm for the rest of his life. |
|
LordSnotball
Joined: Nov 05, 2004
|
  Posted:
May 28, 2005 - 23:25 |
|
|
Mezir
Joined: Aug 02, 2003
|
  Posted:
May 28, 2005 - 23:36 |
|
I'll hold him back until I need him. Then I'll start doing funky stuff with him and waltz through my opponents line till he gets where he wants to be. remember, this guy dodges into a tackle zone at 2+, picks up the ball in a tyackle zone at 2+... A 3+ is a fair roll and that's TWO tackle zones... Go wild. |
_________________ Build a man a fire and he's warm for a day; set a man on fire and he's warm for the rest of his life. |
|
spelledaren
Joined: Mar 06, 2004
|
  Posted:
May 28, 2005 - 23:37 |
|
2+ dodges in a TZ must be the nr1 best thing about them.
I use them to threaten the ball, able to pick it up should it ever hit the ground. |
_________________ FUMBBL! |
|
vanGorn
Joined: Feb 24, 2004
|
  Posted:
May 28, 2005 - 23:41 |
|
It depends on the race and position of the player and last but not least on the rest of the team.
Agility tests are taken quite often during a match:
Passing, catching, picking up the ball, dodging and interceptions are activities almost every player can do (some cannot because of no hands)
Leap, hypnotic gaze and right stuff(landing after ttm) are skills which offer additional abilities which need an agility test.
Since a roll of 1 always fails and a roll of 6 always succeds, the influence of the players agility is limited. So don't play with the illusion of ignoring tacklezones. Failure on many of these agility tests causes a turnover, some an armour roll. |
_________________ Gimme a pint of fungus beer!
Then we will climb the ladder.
|
|
Istarios
Joined: Oct 09, 2004
|
  Posted:
May 28, 2005 - 23:46 |
|
You forgot chainsaw... a chainsaw wielding gobbo with AG 5 |
|
|
johan
Joined: Aug 02, 2003
|
  Posted:
May 29, 2005 - 00:00 |
|
AG 5/Leap/Guard is a real winner, especially combined with another AG 5/Leap/Strip Ball player. It's very hard to defend against properly.
The best thing is probably the ability to extract the ball from almost anywhere, though. I'd be very inclined to try to give one AG 5 layer Dump Off, and have him dump off to another with AG 5 in emergencies.
Pass Block is an obvious skill. Combine with Tackle/Diving Tackle for a great anti-passing player.
/johan |
_________________ ”It's very sad
To see the ancient and distinguished game that used to be
A model of decorum and tranquillity
Become like any other sport, a battleground...”
—Benny Andersson & Björn Ulvaeus, Chess |
|
Karhumies
Joined: Oct 17, 2004
|
  Posted:
May 30, 2005 - 22:27 |
|
Istarios wrote: | You forgot chainsaw... a chainsaw wielding gobbo with AG 5 |
No matter what AG the guy has, a 1 leads in a nasty armor roll. |
_________________ Main Organiser of
Grudge [L]eague, #GrudgeLeague @ irc.fumbbl.com
and Stunty Spinoff Series, #GrudgeLeague |
|
Mephist
Joined: Aug 02, 2003
|
  Posted:
May 30, 2005 - 23:01 |
|
|
Shaggy
Joined: Apr 11, 2005
|
  Posted:
May 30, 2005 - 23:16 |
|
no matter what you go with, agility increases are always sweet. If you manage to pump up the Ag on a powerhouse, you can easily make a moving wall to smash the ball carrier and snag it up.
Arg, he dodges out all my tzs. |
_________________ Morg smash puny humans. |
|
nin
Joined: May 27, 2005
|
  Posted:
May 30, 2005 - 23:38 |
|
If you are going to leap, dodge, block, intercept, pass and all and many times a turn and your player is going to gain a limited number of new skills (and his expected livetime is getting somewhat sorter because of ag5 secondary efects) well then classic elven skills like Dodge, Block, Sidestep make healthier players and I would think about pro (Leap is greatest for ag5 but sometimes it fails and sometimes it is easier to dodge) |
|
|
nin
Joined: May 27, 2005
|
  Posted:
May 30, 2005 - 23:44 |
|
pro is about 1/3 of all the others and beter if you are sort on second chances |
|
|
|