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gixmo



Joined: Oct 22, 2006

Post   Posted: Mar 09, 2007 - 17:17 Reply with quote Back to top

heh the rules we used last big league here were more than 8 pages Razz so i better explain them by irc instead
anyway, we play just fro blood Razz
coalheart



Joined: Oct 27, 2005

Post   Posted: Mar 09, 2007 - 17:21 Reply with quote Back to top

add some here dude Wink Blood is good (not sloganizer but close...)

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Thorril



Joined: Jan 12, 2005

Post   Posted: Mar 09, 2007 - 17:30 Reply with quote Back to top

Quote:

New kind of house rules: REF rules.

I'm thinking on developing a Ref event table, that means that before every game yo roll on the table and apply the result. Favoritism, rules lawyer, uncorruptable and such may be developed for such a table.


Oh, I remember the good old days back many years ago when the refs were actually ON THE FIELD and you could block them. Afterwards you had to run like hell, because if he wasn't taken out he sent out the nearest player after standing back up Very Happy
gixmo



Joined: Oct 22, 2006

Post   Posted: Mar 09, 2007 - 17:50 Reply with quote Back to top

just one rule we use about inj... we hate the d6 system (erik's table or something similar) so we used the traditional system... but u only modify ill bh, so to get an si or a rip u need to get them naturally... eg. with rsc... inj roll 7+2 ko; roll 9+2 bh. except stunty, always a +1
this way u get the cas but teams can last longer Smile is hard to see a nasty game with many si... Razz
coalheart



Joined: Oct 27, 2005

Post   Posted: Mar 09, 2007 - 19:03 Reply with quote Back to top

Sniper ref? You fol you get shot? XD

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Brad



Joined: May 16, 2005

Post   Posted: Mar 09, 2007 - 19:33 Reply with quote Back to top

To prolong great players we allowed players from retired teams to be re-hired, with SPPs in tact. This wasn't cheap however, as they were charged @ 1000gp/SPP. Some fo the 6+ or 16+ linemen could give a quick boost to a new starting team, but hiring back 176+ Super Star Players on top of their original cost could cost 300k+gps - Still, it was a nice addition and added some fluff to the ongoning leagues.

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coalheart



Joined: Oct 27, 2005

Post   Posted: Mar 09, 2007 - 19:39 Reply with quote Back to top

sounds yummy Smile

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Walks_in_the_Sun



Joined: Apr 16, 2006

Post   Posted: Mar 09, 2007 - 19:46 Reply with quote Back to top

I developed rules for different pitches (though I understand it's been done elsewhere, and I never playtested them).

I had rules for uneven, sand, mud, ice, stone, and metal. Don't have all the specifics, but I know sand + mud were forgiving if you fell, the ball wouldn't bounce, and you were allowed special dirty tricks instead of fouling; stone + metal increased chance of injury, uneven fields had more bouncing, and the ice fields caused slipping & sliding (and gangfouling risked breaking the ice and having everyone fall in!)
coalheart



Joined: Oct 27, 2005

Post   Posted: Mar 09, 2007 - 23:27 Reply with quote Back to top

this seems interesting, may you develop at least a couple of them? I'm interested on it Smile

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Walks_in_the_Sun



Joined: Apr 16, 2006

Post   Posted: Mar 10, 2007 - 03:57 Reply with quote Back to top

I'll see if I can't find them, there's 2-4 rules for each field...
vanGorn



Joined: Feb 24, 2004

Post   Posted: Mar 10, 2007 - 12:12 Reply with quote Back to top

We had snotlings as custom race.
0-3 Trolls (with Ripper's stats) 140k - peaked
0-1 Fanatic (with Fungus' stats) 60k - peaked
0-2 Cave Squigs (D6 4 3 7 - Rsc, thick skull, frenzy) 50k - GS
0-30 Snotlings (5 1 3 5 - right stuff, dodge, midget, side step) 20k - A
reroll cost 60k

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coalheart



Joined: Oct 27, 2005

Post   Posted: Mar 10, 2007 - 12:32 Reply with quote Back to top

but this is a custom team not a house rule Wink

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gixmo



Joined: Oct 22, 2006

Post   Posted: Mar 10, 2007 - 13:17 Reply with quote Back to top

we have our own rules for pitches, every race has its own upgrades for the stadium, apart from nre races i cant remember right now. normally we play 2 divisions (chaotic and good) and one race per coach
coalheart



Joined: Oct 27, 2005

Post   Posted: Mar 10, 2007 - 13:19 Reply with quote Back to top

chaotic sounds like bloody.

Good sounds like blood y with sportmanship Smile

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coalheart



Joined: Oct 27, 2005

Post   Posted: Mar 12, 2007 - 18:06 Reply with quote Back to top

Advanced teams from scratch:

We used this rule a couple of times and it's good if you plan to play a short cup during an afternoon or so, not recommended if you plan to play with a long lasting team.

The fact is that you build up a team with normal rules and then add some spp freely, here's how it's done:

Free SPP

Every team gets an amount of spp (agree on the exact amount before) and you split them freely between any number of your players giving every player the amount you desire.

Random SPP

Every team gets the aforementioned amount of spp and these are randomly given to players, I recommend to split the total amount in groups or 3 or so before splitting them.

Semi random SPP

Give the half of the spp as per the first method and the other half randomly.

Oppinios?

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