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Poll
Do you like this better then LRB6?
yes
13%
 13%  [ 12 ]
no
78%
 78%  [ 71 ]
equally like/dislike
8%
 8%  [ 8 ]
Total Votes : 91


xyon



Joined: Apr 19, 2005

Post   Posted: Feb 07, 2012 - 23:44 Reply with quote Back to top

I'll just be nice and say I don't like any of the changes you've made, I would go into more detail but I'm trying to be nice.

_________________
JimmyFantastic wrote:
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jimimothybodles



Joined: Mar 31, 2004

Post 14 Posted: Feb 08, 2012 - 00:24 Reply with quote Back to top

on the ogre team - snotlings and goblins don't mix. they should have animosity. or not be there! also removing bonehead is wrong. boosting ogres is unnecessary.

anyway, i like that you're thinking about small changes, but i agree that maybe all teams don't need changing. maybe just a few.

_________________
"Give a man a match, and he'll be warm for a day.
Set a man on fire, and he'll be warm for the rest of his life."
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harvestmouse



Joined: May 13, 2007

Post   Posted: Feb 08, 2012 - 02:06 Reply with quote Back to top

jimimothybodles wrote:
on the ogre team - snotlings and goblins don't mix.
Why? Fluffwise they live together.....ish.

jimimothybodles wrote:
boosting ogres is unnecessary.

Shocked

Anyway, my thoughts.

Zons- No idea, I don't think it would work though.
Chaos-Slightly better
Pact removal-Bad
Dark Pact- Good
Dwafs-Bad
Elf-Terrible
Goblins-Good
Halflings-Good
High Elves-Good
Khemri-Good
Light Pact-Ok
Norse-Terrible
Ogres-Some good/Some bad
Orcs-Good bar removal of goblins
Skaven-Not sure
Slann-Bad
Wood elves- Bad
Olesh



Joined: Jun 24, 2010

Post   Posted: Feb 08, 2012 - 02:39 Reply with quote Back to top

Someone has an axe to grind against certain teams Rolling Eyes
Diced



Joined: Dec 12, 2008

Post   Posted: Feb 08, 2012 - 03:11 Reply with quote Back to top

I think the idea that Chaos get a basic 50k lineman that is faster and more agile than the human basic 50k lineman is pretty darn strange from both a game play and fluff angle.

It's then odd that this agile, faster and more lightly armoured chaos lino also has S access which his 'now I'm just a 50k zombie without regen' human equivalent does not benefit from. Nor do zombies or any other basic linos.

Chaos gods smile on their kiddies much more than others perhaps...as that Chaos lino also has mutations. So when the beast/marauder one nabs claw for his first skill...the AV9 perk the human lino paid for his other complete nerfing will look even more expensive.

So it's consistent with LRB 6 I guess. Just not in any sort of a good way. I don't think Chaos needed a boost (and a cheaper sort of player is just that) and I don't think Humans needed a nerf.

You'll never see Zons in this scheme either. That'll be popular, and it's a win for teams that don't want to have to waste a skill pick on tackle. But it's not ideal for the game in my view.

On the plus side, you removed P access on singles for Marauders. That was a pretty good move, and would be one of the few rule changes the game may actually benefit from.

You could drop S from the marauder and limit beasts to 4. But the hue and cry...I can hear it already.
gpope



Joined: Jun 04, 2010

Post   Posted: Feb 08, 2012 - 03:23 Reply with quote Back to top

spinball wrote:
The reason for the change of the orc and human lineman was to make them seem more like NFL type of linemen...Slower and less agile but overall tougher (how often do you see a lineman handle the ball in football really?). However leaving the others alone represented that not everyone has the same approach


It's an interesting thought, but you've nerfed the hell out of them without giving anything in return. Even if you gave appropriate cost reductions and maybe threw in a defensive skill to balance out the penalty, you'd still probably be making those teams worse off overall, because they're not built for half the team being immobile. That's the dwarf gimmick, and look at what dwarf linemen get for 4/3/2/9.

I'm also not a fan of mutations on doubles; most mutations are barely worth 20k TV let alone 30k. No Chaos team is ever going to say OH BOY I ROLLED DOUBLES TIME FOR SOME TWO HEADS ACTION WOOOOO. Claw is problematic (not necessarily outright unbalanced by itself, but problematic), yeah, but if you've got a beef with claw don't drag every other mutation down with it.
Catalyst32



Joined: Jul 14, 2008

Post   Posted: Feb 08, 2012 - 04:38 Reply with quote Back to top

spinball wrote:

Amazon Meh... I think Zons should be a AG3 team with Blanket AG Access.
0-16 Linewomen 6 3 3 7 Side Step G/ASP 50k
0-2 Throwers 6 3 3 7 Side Step Pass GP/AS 70k
0-2 Runners 7 3 3 7 Side Step Dodge GA/SP 80k
0-4 Blitzers 7 3 3 7 Block Side Step GS/AP 90k
Big Guys:None
ReRolls 50k
Appoth: Yes

Chaos How about no changes to the current Roster BUT... no Strength Access except on Doubles... Only General Access and Mutations Access on Normal Skill Rolls?
0-16 Marauders 6 3 3 8 GS/APM 50k
0-4 Beastmen 6 3 3 8 Horns GS/APM 60k
0-4 Chaos Warriors 5 4 3 9 GS/APM 100k
Big Guys:
0-1 Minotaur 5 5 2 8 Loner, Horns, Wild Animal, Frenzy, Mighty Blow, Thick Skull S/AGMP 130k
ReRolls 70k
Appoth:Yes

Chaos Dwarf I like it. But no change would be fine.
0-16 Hobgoblins 6 3 3 7 G/APS 40k
0-6 Chaos Dwarfs 4 3 2 9 Block Grab Thick Skull GS/APM 70k
0-2 Bull Centaurs 6 4 2 9 Sure Feet, Sprint, Thick Skull GS/AP 130k
Big Guys:
0-1 Minotaur 5 5 2 8 Loner, Horns, Wild Animal, Frenzy, Mighty Blow, Thick Skull S/AGMP 130k
ReRolls 70k
Appoth:Yes

Chaos Pact Removed NOOOOOOOOO!!! This team can be really cool if not played in the lamest possible way.

Dark Elf I think Dump Off is a terrible starting skill. Dodge, Sure Hands, Sure Feet, Sprint or just about anything would be better. Assassins are fine like they are.
0-16 Linemen 6 3 4 8 GA/SP 70k
0-2 Runners 7 3 4 7 Dump Off GAP/S 80k
0-2 Assassins 6 3 4 8 Stab Jump Up GA/SP 90k
0-4 Blitzers 7 3 4 8 Block GA/SP 100k
0-2 Witch Elf 7 3 4 7 Jump Up Dodge Frenzy GA/SP 110k
Big Guys:None
ReRolls 50k
Appoth:yes

Dark Pact Not worth the trouble.
0-2 Marauders Animosity 6 3 3 8 GS/APM 50k
0-2 Hobgoblins Animosity 6 3 3 7 G/APS 40k
0-2 Dark Elf Linemen Animosity 6 3 4 8 GA/SP 70k
0-2 Goblins 6 2 3 7 Animosity Dodge Right Stuff Stunty A/GSP 40k
0-2 Skeletons 5 3 2 7 Animosity Regeneration Thick Skull G/ASP 40k
0-4 Zombies 4 3 2 8 Animosity Regeneration G/ASP 40k
0-2 Snotlings 5 1 3 5 Animosity Dodge Right Stuff Side Step Titchy A/GSP 20k
0-2 LineOrcs 4 3 2 9 Animosity Thick Skull G/ASP 50k
0-2 LineRats 7 3 3 7 Animosity GM/ASP 50k
0-2 Underworld Goblins 6 2 3 7 Animosity Dodge Right Stuff Stunty AM/GSP 40k
Big Guys:One Only
Troll 4 5 1 9 Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, Throw Team-Mate S/GAP 100k
Minotaur 5 5 2 8 Loner, Horns, Wild Animal, Frenzy, Mighty Blow, Thick Skull S/AGMP 130k
Ogre 5 5 2 9 Loner, Bone-head, Mighty Blow, Thick Skull, Throw Team-Mate S/GAP 130k
ReRolls 90k
Appoth: yes

Dwarf Hmmm. I like it. But no change would be fine too.
0-16 Linebeards 4 3 2 9 Block Stand Firm Thick Skull GS/AP 70k
0-2 Runners 6 3 3 8 Sure Hands, Sure Feet, Thick Skull GP/SA 90k
0-2 Blitzers 6 3 3 8 Block Tackle Thick Skull GS/AP 90k
0-2 Troll Slayers 5 3 2 8 Block, Frenzy, Dauntless, Think Skull 90k
0-1 Death Roller 4 7 1 10 Loner, Break Tackle, Dirty Player, Juggernaut, No Hands, Mighty Blow, Secret Weapon, Stand Firm S/GAP 140k
ReRolls 50k
Appoth: Yes

Elf This team NEEDS a Thrower with Pass.
0-16 LineElf 6 3 4 7 GA/SP 60k
0-2 Runners 7 3 4 7 Dump off GAP/S 80k
0-4 Catchers 8 3 4 7 Catch Nerves of Steel GA/SP 100k
0-2 Blitzers 7 3 4 8 Block Side Step GA/SP 110k

Big Guys:None
ReRolls:50k
Appoth: Yes

Goblins Me likey. But what about the Bomber and maybe only 1 Git.
0-16 Goblins 6 2 3 7 Right Stuff, Dodge, Stunty A/GSP 40k
0-2 Gits 6 2 3 7 Right Stuff, Dodge, Stunty, Dirty Player, Sneaky Git A/GSP 80k
0-1 Fanatic 3 7 3 7 Ball & Chain, No Hands, Secret Weapon, Stunty S/GAP 70k
0-1 Poger 7 2 3 7 Dodge, Stunty, Very Long Legs, Leap A/GSP 70k
0-1 Looney 6 2 3 7 Chainsaw, Secret Weapon, Stunty A/GSP 50k

Big Guys:Yes
0-2 Trolls Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, Throw Team-Mate S/GAP 100k
ReRolls 60k
Appoth:Yes
Bribes 50% off

Halflings I really have no opinion.
0-16 Halflings 5 2 3 6 Dodge, Right Stuff, Stunty A/GSP 30k
0-3 Treemen 2 6 1 10 Mighty Blow, Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-Mate 110k
ReRolls 50k
Appoth:yes
Halfling Chef:100k

High Elf No change here right? Probably for the best.
0-16 LineElfs 6 3 4 8 GA/SP 70k
0-4 Lion Warriors 8 3 4 7 Catch GA/SP 100k
0-2 Phoenix Warriors 6 3 4 8 Pass, Safe Throw GAP/S 80k
0-2 Dragon Warriors 7 3 4 8 Block GA/SP 100k

Big Guys:None
ReRolls:50k
Appoth: Yes

Humans WHAT?!?!?! This is TERRIBLE. It deserves it's own seperate post later.
0-16 Linemen 5 3 2 9 G/SAP 50k
0-2 Catchers 8 2 3 7 Dodge, Catch GA/SP 70k
0-2 Throwers 6 3 3 8 Sure Hands, Pass GP/AS 70k
0-4 Blitzers 7 3 3 8 Block GS/AP 90k

Big Guys:yes
0-1 Ogre 5 5 2 9 Loner, Mighty Blow, Thick Skull, Throw Team-Mate 130k
ReRolls:50k
Appoth:yes

Khemri Fine with me.
0-16 Skeletons 5 3 2 7 Thick Skull, Regeneration G/SAP 40k
0-2 Run-Ras 6 2 3 7 Pass, Regeneration, Sure Hands GP/AS 70k
0-2 Blitz-Ras 6 3 2 8 Block, Regeneration GS/AP 90k
0-4 Tomb Guardians 4 5 1 9 Regeneration, Decay, Tomb Rot S/GAP 110k

Big Guys:None
ReRolls:70k
Appoth:No

*Tomb Rot: If a player is permanently killed by a block or foul by a player with this skill, can be raised as a Skeleton in the post match sequence


Light Pact No thanks.
0-2 Linewomen 6 3 3 7 Animosity Side Step G/ASP 50k
0-2 Linebeards 4 3 2 9 Animosity Block Stand Firm Thick Skull GS/AP 70k
0-2 Halflings 5 2 3 6 Animosity Dodge, Right Stuff, Stunty A/GSP 30k
0-2 High Elf LineElfs 6 3 4 8 Animosity GA/SP 70k
0-2 Human Linemen 5 3 2 9 Animosity G/SAP 50k
0-2 Norse Lineman 6 3 3 7 Animosity Block G/SAP 50k
0-2 Lizard Skinks 8 2 3 7 Animosity Dodge, Stunty A/GSP 60k
0-2 Slann LineFrogs 5 3 3 8 Animosity Leap, Very Long Legs G/SAP 50k
0-2 Wood Elf Linemen 7 3 4 7 Animosity GA/SP

Big Guys:Yes only 1
0-1 Kroxigor 6 5 1 9 Loner, Bone-head, Mighty Blow, Prehensile Tail, Thick Skull S/GAP 130k
0-1 Ogre 5 5 2 9 Loner, Mighty Blow, Thick Skull, Throw Team-Mate 130k
0-1 Treeman 2 6 1 10 Loner, Mighty Blow, Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-Mate 110k
ReRolls:90k
Appoth:yes

Lizardman Best to leave as is.
0-16 Skinks 8 2 3 7 Dodge, Stunty A/GSP 60k
0-6 Saurus 6 4 1 9 GS/AP 80k

Big Guy:yes
0-1 Kroxigor 6 5 1 9 Loner, Bone-head, Mighty Blow, Prehensile Tail, Thick Skull S/GAP 130k
ReRolls:60k
Appoth:yes

Necromantic Works for me.
0-16 Zombies 4 3 2 8 Regeneration G/SAP 40k
0-2 Ghouls 7 3 3 7 Dodge GA/SP 70k
0-2 Wights 6 3 3 8 Block GS/AP 90k
0-2 Flesh Golems 4 4 2 9 Stand Firm, Thick Skull, Regeneration GS/AP 100k
0-2 Werewolves 8 3 3 8 Claws, Frenzy, Regeneration GA/SP 120k

Big Guys:None
ReRolls:60k
Appoth:No

Norse Fair enough.
0-16 Norse Linemen 6 3 3 7 Block G/SAP 50k
0-2 Throwers 6 3 3 7 Block, Pass GP/SA 70k
0-2 Catchers 7 3 3 7 Block, Dauntless GA/SP 90k
0-2 Blitzer 6 3 3 8 Block, Jump Up Frenzy GS/AP 100k
0-2 Werewolves 6 4 2 8 Frenzy GS/AP 110k

Big Guys:yes
0-1 Yeti 5 5 1 8 Loner, Claw, Disturbing Presence, Frenzy, Wild Animal S/GAP 130k
ReRolls 60k
Appoth:yes

Nurgle idk
0-16 Rotters 5 3 3 7 Decay, Nurgle's Rot, Thick Skull G/ASPM 40k
0-4 Pestigors 6 3 3 8 Horns, Regeneration GS/APM 80K
0-4 Nurgle Warriors 4 4 2 9 Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration GS/APM 110k

Big Guys:yes
0-1 Beast of Nurgle 4 5 1 9 Loner, Disturbing Presence, Foul Appearance, Mighty Blow, Nurgle's Rot, Really Stupid, Regeneration, Tentacles 130k
ReRolls:70k
Appoth:No

Ogres An improvement. You might not have gone far enough.
0-16 Snotlings 5 1 3 5 Dodge, Right Stuff, Side Step, Stunty, Titchy A/GSP 20k
0-2 Goblins 6 2 3 7 Dodge, Right Stuff, Stunty A/GSP 40k
0-6 Ogres 5 5 2 9 Ogre 5 5 2 9 Mighty Blow, Thick Skull, Throw Team-Mate S/GAP 140k

Big Guys: None
ReRolls:70k
Appoth:Yes

Orcs I really don't understand why any of these changes were made. It seems like you just made changes for the sake of making a change.
0-16 LineOrcs 4 3 2 9 Thick Skull G/SAP 50k
0-2 Throwers 6 3 3 8 Sure Hands, Strong Arm GP/AS 70k
0-4 Black Orcs 4 4 2 9 GS/AP 90k
0-4 Blitzers 7 3 3 8 Block GS/AP 90K

Big Guys:yes

0-1 Troll 4 5 1 9 Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, Throw Team-Mate S/GAP 100k
ReRolls: 60k
Appoth:yes

Skaven Hmmm... This might be really cool. But I think you have given them the Rats just a little too much PUNCH with Mutations all over on a Normal roll.
0-16 LineRats 7 3 3 7 GM/ASP 50k
0-4* Gutter Runners Dodge 9 2 4 7 GAM/SP 80k
0-4* Blitzers 7 3 3 8 Block GSM/AP 90k
0-2 Throwers 7 3 3 7 Sure Hands, Pass GMP/SA 70k

Big Guys:yes
0-1 Rat Ogre 6 5 2 8 Loner, Frenzy, Mighty Blow, Prehensile Tail, Wild Animal 130k
ReRolls 60k
Appoth Yes

*Only 6 of these 8 players can be on the roster at one time

Slann No. Don't nerf the Frogs.
0-16 LineFrogs 5 3 3 8 Very Long Legs, Leap G/ASP 50k
0-4 Catchers 7 2 4 7 Diving Catch, Leap, Very Long Legs GA/SP 80k
0-4 Blitzers 7 3 3 8 Diving Tackle, Jump Up, Leap, Very Long Legs GS/AP 100k

Big Guys:yes
0-1 Kroxigor Loner, Bone-head, Mighty Blow, Prehensile Tail, Thick Skull S/GAP 130k
ReRolls 60k
Appoth:Yes

Undead It ain't broke. Good call on not fixing it.
0-16 Skeletons 5 3 2 7 Thick Skull, Regeneration G/SAP 40k
0-16 Zombies 4 3 2 8 Regeneration G/SAP 40k
0-4 Ghouls 7 3 3 7 Dodge GA/SP 70k
0-2 Wights 6 3 3 8 Block Regeneration GS/AP 90k
0-2 Mummies 3 5 1 9 Mighty Blow, Regeneration S/GAP 120k

Big Guys:None
ReRolls: 70k
Appoth:No

Underworld Fair enough.
0-16 Underworld Goblins 6 2 3 7 Dodge, Stunty, Right Stuff AM/GSP 40k
0-2 Blitzers 7 3 3 8 Animosity Block GSM/AP 90k
0-2 Throwers 7 3 3 7 Animosity Sure Hands, Pass GMP/AP 70k
0-2 LineRats 7 3 3 7 Animosity GM/ASP

Big Guys:yes
Underworld Troll 4 5 1 9 Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, Throw Team-Mate SM/GAP 100k
ReRolls 70k
Appoth:Yes

Vampire Okey dokey.
0-16 Thralls 6 3 3 7 Thrall G/ASP 40k
0-6 Vampire 6 4 4 8 Regeneration, Hypnotic Gaze, Blood Lust GAS/P 110k

Big Guys:None
ReRolls 70k
Appoth:Yes

Wood Elf Fair enough.
0-16 LineElfs 7 3 4 7 GA/SP 70k
0-4 Catchers 8 2 4 7 Catch, Dodge, Sprint GA/SP 90k
0-2 Throwers 7 3 4 7 Accurate GAP/S 70k
0-2 Wardancer 8 3 4 7 Block, Dodge, Leap GA/SP 120k

Big Guys:yes
0-1 Treeman 2 6 1 10 Loner, Mighty Blow, Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-Mate 110k
ReRolls 50k
Appoth:Yes

Granted these are my version of what the races could/should be and would be more fun then LRB6. Stunty teams will no longer be decimated when facing a dwarf team, because the majority of the tackle has been taken away. Chaos/Nurgle no longer get mutations on regular rolls, while Skaven and Underworld retain this privilege they only have 7 av to balance that out.

The skills would also need tweaking, such as piling on becoming a fouling skill (it is a dirty tactic) and fouling would ultimately be changed back to being a viable yet potentially costly tool to use.

Do you like these races better or lrb6?
[/b]
Wang



Joined: Aug 10, 2010

Post   Posted: Feb 08, 2012 - 04:53 Reply with quote Back to top

Only changes along these lines I think are necessary are -10K to human blitzers and/or +ST to their catchers and +MA to Dark Elf Assassins.

The only wholesale change I could ever go for is combining the 3 good elf teams (I know GW tried before), but I don't think that's necessary, just my personal preference.
Drunken_Master



Joined: Sep 09, 2011

Post   Posted: Feb 08, 2012 - 04:54 Reply with quote Back to top

A faster Orc thrower with Strong Arm at the same price? Then we have a return to the LRB 4 Wights: at 90k without Regenerate: who would buy these?

These changes are massive and untested.
Beerox



Joined: Feb 14, 2008

Post   Posted: Feb 08, 2012 - 06:32 Reply with quote Back to top

I see you have nerfed the now-dominant Khemri team, giving Thro-Ras goblin stats. Typo?

In any case...Blasphemer!
gpope



Joined: Jun 04, 2010

Post   Posted: Feb 08, 2012 - 16:17 Reply with quote Back to top

Wang wrote:
Only changes along these lines I think are necessary are -10K to human blitzers and/or +ST to their catchers and +MA to Dark Elf Assassins.


Probably the best idea I've seen for human tweaks is giving catchers +1 AV. ST2/AG3 means they wind up eating a lot of dirt and it sucks having them frequently get stunned or worse when they try to dodge.
Azure



Joined: Jan 30, 2007

Post   Posted: Feb 08, 2012 - 16:39 Reply with quote Back to top

What caught my eye was the skaven. They already are really good - giving them 4 blitzers (more S access) and M on regular rolls...that is a *really* big buff!
Diddyboy



Joined: Dec 29, 2007

Post   Posted: Feb 08, 2012 - 16:45 Reply with quote Back to top

Ag2 on human linos no thanks
Mattius



Joined: Sep 03, 2006

Post   Posted: Feb 08, 2012 - 16:59 Reply with quote Back to top

Here are my thoughts, put simply, teams i think need changes. I will only leave real ideas on the teams i actually have experience with. Of course it all means nothing, but we all enjoy talking about it at least.


Chaos-
('IF' clpomb fixed, then all i would recommend is Beastmen getting M on dbls)


Chaos pact
(Removed)


Dwarfs
(more expensive rr?)


Flings (3 trees i think is a great idea)


Humans--- One that needs changing the most IMO.
0-16 Linemen 6 3 3 8 G/SAP 50k
0-4 Catchers 8 3 3 8 Dodge, Catch GA/SP 100k
0-2 Throwers 6 3 3 8 Sure Hands, Pass GP/AS 70k
0-4 Blitzers 7 3 3 8 Block GS/AP 80k
0-2 Halfling 5 2 3 6 Dodge, Right stuff, Stunty 30k

Having mv8,st3,av8 would finally give humans that 'Something' that they are missing. A unique player who is awesome and not hard countered by his opposite number.

I'd add flings to then justify the 140k price for an ogre, humans can then ttm like Orcs can. Would also allow humans to play in many ways, instead of the only one atm which is (skill up blitzers and pray). Passing game is an option. Maybe i think too far, but something needs to be done here.



Khemri (remove decay, I like tomb rot, reduce rr price, think this would help somewhat)


Norse(I like the idea of av8 blitzers, someone with a lot more experience than me with norse could add to this)


Ogres(Bring goblins back)


Orcs (Id like to see some minor nerfs, prices etc. Orcs have had it too easy for to long.)


Vampires- As my main race i feel i have a few ideas. More or less i feel they are fine, some people have suggested Thick skull for free on thralls. Can't see that exactly being OP and fits the fluff for me, hence i would suggest that. Main thing for me is RR cost, i think 60k or even 50k could be great. That little change could push vamps clear of tier 3 and comfortably up there in the masses.
quixote



Joined: Mar 13, 2005

Post   Posted: Feb 08, 2012 - 17:04 Reply with quote Back to top

Mattius wrote:


[i]Humans--- One that needs changing the most IMO.
0-16 Linemen 6 3 3 8 G/SAP 50k
0-4 Catchers 8 3 3 8 Dodge, Catch GA/SP 100k
0-2 Throwers 6 3 3 8 Sure Hands, Pass GP/AS 70k
0-4 Blitzers 7 3 3 8 Block GS/AP 80k
0-2 Halfling 5 2 3 6 Dodge, Right stuff, Stunty 30k

Having mv8,st3,av8 would finally give humans that 'Something' that they are missing. A unique player who is awesome and not hard countered by his opposite number.


I think 0-4 Catchers is too much if they're 8 3 3 8. I would make them 0-2.
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