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Synn



Joined: Dec 13, 2004

Post   Posted: Apr 11, 2012 - 18:15 Reply with quote Back to top

harvestmouse wrote:
There simply isn't the balance between teams that's in the standard game.


Laughing

__Synn
harvestmouse



Joined: May 13, 2007

Post   Posted: Apr 11, 2012 - 18:15 Reply with quote Back to top

Adding the 10 db rosters, would be cool. Especially if you can use them on a standard field.
blader4411



Joined: Oct 18, 2009

Post   Posted: Apr 11, 2012 - 18:23 Reply with quote Back to top

harvestmouse wrote:
Adding the 10 db rosters, would be cool. Especially if you can use them on a standard field.

Is Khorne Daemons one of those rosters? Very Happy
Cloggy



Joined: Sep 23, 2004

Post   Posted: Apr 11, 2012 - 18:27 Reply with quote Back to top

Wouldn't we all be shocked to bits if they got it right?

*shudder*

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Garion



Joined: Aug 19, 2009

Post   Posted: Apr 11, 2012 - 18:29 Reply with quote Back to top

Yes, but there is no chance of that happening. If they cant even get the main game right they have no chance with the added coding complexities DB adds.
JimmyFantastic



Joined: Feb 06, 2007

Post   Posted: Apr 11, 2012 - 18:29 Reply with quote Back to top

First to score wins? So basically if you use a team with C-Pomb you can hunt down and slaughter their team if you can protect the ball? Uber stall sounds good to me!

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Garion



Joined: Aug 19, 2009

Post   Posted: Apr 11, 2012 - 18:32 Reply with quote Back to top

You have to find the ball first. But yeah if you get it, I'm sure many will play that way. Though caging is generally harder because of all the narrow corridors and pits etc.

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JimmyFantastic



Joined: Feb 06, 2007

Post   Posted: Apr 11, 2012 - 18:37 Reply with quote Back to top

In that case it could well be a disaster.
Griefers gonna grief.

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ClayInfinity



Joined: Aug 15, 2003

Post   Posted: Apr 11, 2012 - 18:50 Reply with quote Back to top

We just need to make a better Dungeonbowl client on fumbbl...

/looks at Kalimar...

/offers no meaningful way to assist it happening

Razz
WhatBall



Joined: Aug 21, 2008

Post   Posted: Apr 11, 2012 - 18:51 Reply with quote Back to top

So think of all the things they haven't been able to fix in 2 years (crashes, 12 men on the field, etc, etc), then add in:

- non-rectangular playing fields
- walls
- pits (can you Leap over them?)
- treasure chests that have bombs or a ball
- teleportation
- chain teleportation
- in-game substitution of players
- push back rules for odd-shaped spaces/edges
- more that I am missing?

Yup, they'll surely get it right this time...

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JimmyFantastic



Joined: Feb 06, 2007

Post   Posted: Apr 11, 2012 - 18:56 Reply with quote Back to top

Balls bouncing off walls.
Would really hate to see this on Fumbbl, people could torture teams to pitch clear super easy.
It would be horrific.

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Garion



Joined: Aug 19, 2009

Post   Posted: Apr 11, 2012 - 19:06 Reply with quote Back to top

It wouldnt be that easy. It is brutal yes but like I say you need to find the ball first and catch it when it pops out the chest. Teams would find it tough to get cpomb'd up in DB with all the traps etc.
Purplegoo



Joined: Mar 23, 2006

Post   Posted: Apr 11, 2012 - 19:10 Reply with quote Back to top

Just to build on my opinion from the other thread on this topic;

Let's presume they make it and it's 100% accurate. The perfect computer rendering of Dungeonbowl. I still don't think it'd be any good.

I've played DB once in my life. Now, one game is a small sample size, and I also lost (putting my bias out there before I go on to say...), but it did seem incredibly dicey to me.

One game? Brilliant fun. Dungeons, lava, traps and teleports, madness, hurrah. Five games? Great, knock about laughs, novelty. Ten? I think I might be bored of having much, much less control over proceedings than in a normal game.

It's more dicey than stunty. Snap or Fluxx or those sorts of entirely random games only hold my attention for so long. So I'd not buy it even if perfect.

I just can't see it making money. A real headscrathcer of a release, in my very humble opinion. And they'll mess it up, as discussed. Wink


Last edited by Purplegoo on %b %11, %2012 - %19:%Apr; edited 2 times in total
harvestmouse



Joined: May 13, 2007

Post   Posted: Apr 11, 2012 - 19:12 Reply with quote Back to top

iirc, there were no substitutions. 6 started, and 1 more joined each turn. So agility teams had a good chance of ending it if they got the ball right away. If they didn't or the bash team got it, then yes it would end up being a slaughter.
the_Sage



Joined: Jan 13, 2011

Post   Posted: Apr 11, 2012 - 19:29 Reply with quote Back to top

Purplegoo wrote:
Just to build on my opinion from the other thread on this topic;

Let's presume they make it and it's 100% accurate. The perfect computer rendering of Dungeonbowl. I still don't think it'd be any good.

I've played DB once in my life. Now, one game is a small sample size, and I also lost (putting my bias out there before I go on to say...), but it did seem incredibly dicey to me.

One game? Brilliant fun. Dungeons, lava, traps and teleports, madness, hurrah. Five games? Great, knock about laughs, novelty. Ten? I think I might be bored of having much, much less control over proceedings than in a normal game.

It's more dicey than stunty. Snap or Fluxx or those sorts of entirely random games only hold my attention for so long. So I'd not buy it even if perfect.

I just can't see it making money. A real headscrathcer of a release, in my very humble opinion. And they'll mess it up, as discussed. Wink


I've seen one played recently and I'd have to say: I agree.
It's the perfect thing for a night of laughs in the bar, not for any competitive gaming. Actually, you might say it's an exaggeration of blood bowl in general. =D
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