Webbe
Joined: Aug 13, 2003
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  Posted:
Apr 28, 2006 - 09:18 |
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Good post Bigmac, I agree with you.
heinz wrote: |
In a tourney/cup game of some significance I'd certaintly consider using apo early on a key player even if on bh'ed. In ranked never, because my priorities are with team building. If you look at the game isolated of course a bh and a rip has the same impact. |
Strange, my reasoning is the opposite. In ranked my priorities is to win always, no matter the cost of the team. But in a league (not KO) you have to play less agressive though so your players don't die so you can win in the long run. |
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Laviak
Joined: Jul 19, 2004
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  Posted:
Apr 28, 2006 - 09:20 |
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Guys, it would be nice to keep this topic to the tactics of fouling / how to prevent fouling being effective. The issues of whether fouling is a good or bad thing to do, and whether dirty player is overpowered have been discussed many times, and aren't really the point of this topic.
tbh, this is the first topic on tactical fouling that i've really seen (every other time there is a mention of tactical fouling it's half way down one of those other threads...) |
_________________ We Fink Wer Orks
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Help save blood bowl, foul an elf today!. |
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veron
Joined: Aug 02, 2003
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  Posted:
Apr 28, 2006 - 09:31 |
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Flynn
Joined: Aug 02, 2003
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  Posted:
Apr 28, 2006 - 16:46 |
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i think the "camping" of bloodbowl is one turn scoring with 10 ma sprint sure feet
thats the only truly undefendable tactic
fouling can be prevented or at least blunted through smart play, but the defense against one turners is to set up a bad defense that has a tacklezone wall in front of the endzone
fouling is powerful, but i wouldnt rank it up there with camping |
_________________ Proud to be a professor in Wuhan's Fouling Academy
Goodbye Cusi |
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BigMac
Joined: Dec 19, 2004
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  Posted:
Apr 28, 2006 - 16:50 |
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There is the rule of eleven. Just try to stall the game and "kill" the one turner. Thats the defence. |
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stormmaster1
Joined: May 26, 2005
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  Posted:
Apr 28, 2006 - 16:58 |
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There is also the rule of ones. Make your opponent roll ones. That's a good defence. |
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destroyer_dabes
Joined: Jan 27, 2006
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  Posted:
Apr 28, 2006 - 17:30 |
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how about a full line of tackle/diving tackle? Well, I guess only half of it would need thes skills... |
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Plorg
Joined: May 08, 2005
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  Posted:
Apr 28, 2006 - 18:17 |
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As for not getting knocked down, there is the general advice of maximizing outgoing blocks while minimizing incoming blocks.
While playing your turn, try to leave as few players as possible next to standing opposing players.
This will reduce the number of blocks that your opponent gets to hit you with on their next turn.
Their blitz counts as one block. If none of your players are standing next to opposing players who are also standing, then their team doesn't get any other blocks and all they have is their one blitz.
(Note: Jump Up players count as standing)
Of course, necessity dictates that some opposing players be marked due to their threat level for ball-stealing or proximity to your end zone.
Try to over-mark the scoring threats (who are often low ST) by putting several players' TZ on them.
Try to loosely herd the bashing threats (not touching them but one space away) to limit their movement/force dodges to get past you.
If done well, the only blocks the other team gets are from their scoring-focused dashy players, and they only get one blitz action for all their damage-focused bashy players. |
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amstar34
Joined: Jul 25, 2004
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  Posted:
Apr 28, 2006 - 18:46 |
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I disagree with using team value. Currently, a player's SPP's count against your team. This is like a player asking for more money because of his past accomplishments. Realistically, only his current skillset has any value to the team. This is like the coaching staff evaluating a player during training camp and throughout the season.
Having over and underpaid players in the system adds to the team management side of the game! I enjoy this realism and think that deviating from it would weaken the "Legend" status because teams would be able to produce many more of them because they don't "hurt" your team when trying to find fair matchups. |
_________________ May Nuffle shine on you today. |
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BigMac
Joined: Dec 19, 2004
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  Posted:
Apr 28, 2006 - 19:16 |
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DrDiscoStu
Joined: Feb 20, 2006
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  Posted:
May 04, 2006 - 15:12 |
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It is fairly obvious that Dirty Player is a little overpowered and can be used to really demolish teams when there are multiple dirty players on teams, particularly with teams like Khemri when 30k 6SPP's can yield one.
The best defence is to refuse to play people that have more than one dirty player. No harm done, you find another. |
_________________ Check out my fishing and camping blog.
The Black Pearl Bounty-Board.
GUARD CONQUERS ALL! |
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Furious_George
Joined: Aug 13, 2005
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  Posted:
May 04, 2006 - 15:15 |
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Be aware, if you take wardancers you will be fouled. This is just a fact of bloodbowl |
_________________ Dead Men dont tell tales... But they sure play a mean game of Bloodbowl.
"Hugh Mann eh? Now theres a name I can trust!"
Me Loves Futurama |
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BigMac
Joined: Dec 19, 2004
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  Posted:
May 04, 2006 - 15:20 |
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Refusing to play against Dirty Player is plain simple cheating.
By refusing to play against Dirty Player, you effectively choose to play with a diffrent rulebook than everybody else, a rulebook that does not include Dirty Player.
So while all other teams have to prepare a strategy against fouling, you don't have to. You can develop your team even more towards it's strength because you don't have to use up team development resources to make them better protected from fouls.
This creates an imbalance within the open league.
In short: get your own dirty player and other protective skills, and realize that attrition is a core concept in blood bowl. Try to take out opposing players that are a threat to your own players well beeing as fast as possible, even if that requires you to stall a couple of turns or prevents you from scoring a touchdown.
I foul as evil as possible in order to win my games. And i can honestly say that good coaches rendered my dirty players almost useless by playing plain simple damn good blood bowl. |
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sk8bcn
Joined: Apr 13, 2004
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  Posted:
May 04, 2006 - 15:36 |
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BigMac wrote: | Refusing to play against Dirty Player is plain simple cheating. |
I refuse to play Danes, do I cheat?
No seriously, it's not cheating. If it was, 90%(cough cough, I decided that it was 90%, I may be wrong :p) of the players were cheaters.
Hi your blodge elves low AV vs my MB guard dorfs.
elves=>cheaters? they develop a way that favourise the game vs non tacklers and avoid them.
dorfs=>Cherrypickers? they have the perfect combination of skills to beat the elves.
Hi my blodge elves vs my tackleless chaos.
Chaos=> cheaters? they don't want to play because the don't pick tackle to play bashers
elves=> cherrypickers
Hi my 3 DP khemri team vs your DPless humans?
Khems=> cherrypickers? they don't exactely need 11 players on the pitch, will be able to foul a lot (probably 3 fouls par half) and clean the pitch
humans=> cheaters? they don't want to play those khemris with 3dp. |
_________________ Join NL Raises from the Ashes |
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torsoboy
Joined: Nov 23, 2004
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  Posted:
May 04, 2006 - 16:02 |
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If at all possible, screen your good players with linemen so they can't get blitzed directly, or at least make it an unfavourable block. The key to keeping starplayers alive are the rookies of your team. Two players can already cover 6 spaces horizontally/vertically when put two spaces apart. For example, if you're playing with a Necromantic team you would most likely want to blitz with the werewolf, as it is your hardest hitting player. Rather than leaving the werewolf in enemy territory after the block(s), retreat behind a screen of zombies (or other players).
edit: now with screenshots!
Werewolves are easily one of the best early players available on any team, so they are big targets for dirty players. The key to keeping them alive yet useful is to protect them from getting hit at all.
Now, we're going to use the Frenzy ability on the werewolf to push that human lineman into the crowd.
Afterwards, the werewolf retreats safely behind the flesh golem and wight! |
_________________ The plural of anecdote isn't data.
Last edited by torsoboy on %b %04, %2006 - %16:%May; edited 1 time in total |
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