Diddyboy
Joined: Dec 29, 2007
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  Posted:
Feb 02, 2011 - 17:02 |
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if you get to use the same scatter as ball and chain its its rather easy to score |
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DukeTyrion
Joined: Feb 18, 2004
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  Posted:
Feb 02, 2011 - 17:21 |
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Diddyboy wrote: | if you get to use the same scatter as ball and chain its its rather easy to score |
True, I think it should use a D8 scatter, but not go to any square containing a Tyranid. That way, if they really want to effect the direction they all have to gather round and help! |
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zakatan
Joined: May 17, 2008
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  Posted:
Feb 02, 2011 - 17:26 |
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Dravaal, page 6 on this thread wrote: | Tyranids
8-32 Gaunt 9 3 3 7 Fleet of Claw(sprint), Without Number
Without Number = You gain an extra player (gaunt) each turn
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if you add the "without number" rule, by the end of the game yo may have quite a decent chance to scatter the ball to the end zone |
Last edited by zakatan on %b %02, %2011 - %17:%Feb; edited 1 time in total |
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magan174
Joined: Aug 01, 2004
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  Posted:
Feb 02, 2011 - 17:27 |
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DukeTyrion wrote: | Diddyboy wrote: | if you get to use the same scatter as ball and chain its its rather easy to score |
True, I think it should use a D8 scatter, but not go to any square containing a Tyranid. That way, if they really want to effect the direction they all have to gather round and help! |
Like a new form of caging. I like it. I have been talking with lakrillo about some of your ideas and we will test the teams in the beta client at home.
I´m a bit unsure about those Genestealers. The Tyrranid team can be to good with them. Maybe if you increase the price to 90K? And give the Carnifex Ledar to reflect on the Hive mind. |
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gjudd
Joined: Nov 23, 2010
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  Posted:
Feb 02, 2011 - 17:47 |
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Why no Deep Strike?
- when kicking off roll 1d6 for each deep striking Term, on a 1 they strike in off the pitch and come in next kickoff otherwise they can be placed at any location with 1d6 scatter - if they land on an opposing player - death |
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Hitonagashi
Joined: Apr 09, 2006
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  Posted:
Feb 02, 2011 - 18:12 |
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DukeTyrion wrote: | I think it's somewhat unfair that Chaos teams can take so long to skill, so in light of this I have created the Tyranid Team which should suit alot of the Chaos players out there;
0-1 Carnifex - 6 5 1 10 - Frenzy, Claw, Mighty Blow, Piling On, Loner, No Hands - 160k
0-4 Tyranid Warrior - 5 4 2 10 - Frenzy, Claw, Mighty Blow, Piling On, No Hands - 120k
0-12 Tyranid Hormagaunt - 7 3 2 9 - Claw, Mighty Blow, Piling On, No Hands - 70k
Rerolls 50k |
Awesome. Can I field my treeman in 40k? I'm just imagining a Baneblade crashing through the forest now only to find 10 st 13 trees leaning over menacingly with their branches ready to tear it to pieces : |
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Grod
Joined: Sep 30, 2003
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  Posted:
Feb 02, 2011 - 21:48 |
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Diddyboy wrote: | if you get to use the same scatter as ball and chain its its rather easy to score |
Well, erm, the other team can always pick up the ball ! |
_________________ I am so clever that sometimes I don't understand a single word of what I am saying.
Oscar Wilde |
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boruppeter
Joined: Sep 11, 2003
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  Posted:
Feb 13, 2011 - 11:13 |
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gjudd wrote: | Why no Deep Strike?
- when kicking off roll 1d6 for each deep striking Term, on a 1 they strike in off the pitch and come in next kickoff otherwise they can be placed at any location with 1d6 scatter - if they land on an opposing player - death | Who dies? The opposing player? The deep striking guy? Both? - Come on, this is a serious discussion thread about improving teams, you should clearly sort things out more thoroughly before posting here... |
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JockMcRowdy
Joined: Jul 07, 2004
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  Posted:
Feb 22, 2011 - 18:16 |
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Can I use a space marine roster at the NAF GT? |
_________________ The White Isle League is by far the best Blood Bowl league in the world. FACT!
If you are interested in joining please get in touch. |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Feb 22, 2011 - 18:21 |
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DukeTyrion wrote: | I think it's somewhat unfair that Chaos teams can take so long to skill, so in light of this I have created the Tyranid Team which should suit alot of the Chaos players out there;
0-1 Carnifex - 6 5 1 10 - Frenzy, Claw, Mighty Blow, Piling On, Loner, No Hands - 160k
0-4 Tyranid Warrior - 5 4 2 10 - Frenzy, Claw, Mighty Blow, Piling On, No Hands - 120k
0-12 Tyranid Hormagaunt - 7 3 2 9 - Claw, Mighty Blow, Piling On, No Hands - 70k
Rerolls 50k |
Complete fael.
They are way over-priced and under-powered without Jump Up.
And yes Jock, you can. |
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Frankenstein
Joined: Aug 02, 2003
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  Posted:
Feb 22, 2011 - 18:24 |
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WhatBall wrote: | DukeTyrion wrote: | I think it's somewhat unfair that Chaos teams can take so long to skill, so in light of this I have created the Tyranid Team which should suit alot of the Chaos players out there;
0-1 Carnifex - 6 5 1 10 - Frenzy, Claw, Mighty Blow, Piling On, Loner, No Hands - 160k
0-4 Tyranid Warrior - 5 4 2 10 - Frenzy, Claw, Mighty Blow, Piling On, No Hands - 120k
0-12 Tyranid Hormagaunt - 7 3 2 9 - Claw, Mighty Blow, Piling On, No Hands - 70k
Rerolls 50k |
Complete fael.
They are way over-priced and under-powered without Jump Up.
And yes Jock, you can. |
Agreed.
And without Tackle/Block they are totally useless when blocking Blodge-ghouls with 1 die. |
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zakatan
Joined: May 17, 2008
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  Posted:
Feb 22, 2011 - 18:26 |
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you might want to infect the other thread with this one
by the way, how does MEGA BUNKER work against an orbital barrage? |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Feb 22, 2011 - 18:32 |
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zakatan wrote: | you might want to infect the other thread with this one
by the way, how does MEGA BUNKER work against an orbital barrage? |
It deflects it on a 2+. |
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gjopie
Joined: Oct 27, 2009
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  Posted:
Feb 22, 2011 - 18:37 |
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WhatBall wrote: | zakatan wrote: | you might want to infect the other thread with this one
by the way, how does MEGA BUNKER work against an orbital barrage? |
It deflects it on a 2+. |
Leaving it to chance is for amateur game developers.
Mega Bunker automatically works against orbital barrage, unless you have the "Sapper" skill, which counters Mega Bunker.
The Anti-Sapper skill counters Sapper.
And so on. |
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blader4411
Joined: Oct 18, 2009
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  Posted:
Feb 22, 2011 - 19:32 |
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