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venuskukko



Joined: Nov 18, 2005

Post   Posted: Mar 15, 2006 - 15:58 Reply with quote Back to top

I have a +AG fa linerat http://fumbbl.com/FUMBBL.php?page=player&player_id=2799234

He's been pretty good so far
Telcontar



Joined: Nov 12, 2004

Post   Posted: Mar 15, 2006 - 16:17 Reply with quote Back to top

Maybe try to make him an interceptor.

Choose Very long legs and then pass block on next skill.
With VLL you have an extra mv too

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Tinkywinky



Joined: Aug 25, 2003

Post   Posted: Mar 15, 2006 - 16:17 Reply with quote Back to top

Guard is very nice skill as this guy can dodge and move where you want him. On the other hand that will make him die sooner. I think I would go with dodge. It makes him more mobile, a good ball carrier and also gives him a longer life.

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Panda_



Joined: Jul 14, 2004

Post   Posted: Mar 16, 2006 - 08:25 Reply with quote Back to top

I'm still undecieded.

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Britnoth



Joined: Aug 02, 2003

Post   Posted: Mar 16, 2006 - 08:35 Reply with quote Back to top

Ive had 3 linerats with +AG and at least 1 double.

I went with dodge twice and only not for the 3rd as he had a niggle already. FA players get blitzed ALOT, so take that only as a second double...
lord_real



Joined: Aug 02, 2003

Post   Posted: Mar 16, 2006 - 08:47 Reply with quote Back to top

Consider big hand. Its an underrated mutation. The agility 4 helps the rat to dodge in and dodge out of the area where the big hand would be usueful.
But to be honest... I would rather have big hand on a thrower. Razz
I got a thrower with both big hand and nerves of steele in my skaven team. If he gets safe throw it will be a really cool thrower.
Panda_



Joined: Jul 14, 2004

Post   Posted: Mar 16, 2006 - 10:22 Reply with quote Back to top

Yes, really i had one too (that was my precedent thrower, and i won't forget him), it's one of the best ever. I would have liked him with leap even if he was 3 ag.

But on a linerat... that i expect to improve offensive play, i would not take that.

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Markus



Joined: Aug 26, 2003

Post   Posted: Mar 16, 2006 - 11:00 Reply with quote Back to top

i'd take foul appearance as it might help him survive and interrupts opponents passing play, passblock next. Dodge, vll, one more head could be nice too and would worke fine with passblock as well. guard or claw would make him a real target and would reduce his survival perspectives a lot.

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Curro



Joined: Jun 07, 2005

Post   Posted: Mar 16, 2006 - 11:50 Reply with quote Back to top

Can I highjack this thread a little? Well, I´ll do... Razz

It´s worth for the team to keep these players? Both have a Stat increase (+AG and +ST), and both niggled with -AV:
http://fumbbl.com/FUMBBL.php?page=player&player_id=2820616
http://fumbbl.com/FUMBBL.php?page=player&player_id=2820613

What do you think?
Frankenstein



Joined: Jan 26, 2005

Post   Posted: Mar 16, 2006 - 12:00 Reply with quote Back to top

This thread should have included a poll. Start from scratch. The results of a decent poll will help you much more than all those clueless newbie-suggestions in this thread (Spikes, make him an interceptor etc.).
Pingo



Joined: Aug 11, 2004

Post   Posted: Mar 16, 2006 - 12:08 Reply with quote Back to top

You can't go wrong with Foul Appearance.

Guard is also good. So what if people hunt him down and kill him. Just means he was really good right?

Although I do I like the Very Long Legs (+ Passblock later suggestion).

Curro: Time will solve your problems. Probably you should get rid of them to develop their replacements. At least let the +AG guy go - you got other AG4 players and storm vermin are fighters.
Tibet



Joined: Jan 16, 2006

Post   Posted: Mar 16, 2006 - 12:10 Reply with quote Back to top

Curro, in my humble opinion, I think it's worth keeping those with -av, don't think they affect the gameplay that much. They get more vunerable though but just as long as they get niggled or have another stat decrease, I would keep em.
Telcontar



Joined: Nov 12, 2004

Post   Posted: Mar 16, 2006 - 12:17 Reply with quote Back to top

Farinroderel wrote:
This thread should have included a poll. Start from scratch. The results of a decent poll will help you much more than all those clueless newbie-suggestions in this thread (Spikes, make him an interceptor etc.).


Uh the knowledge base is speaking. No fun for me i only take skills that all others take.
All my Orcs look like Block, Guard, MB, Tackle its no fun buts its the best.

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flash



Joined: Mar 02, 2004

Post   Posted: Mar 16, 2006 - 12:21 Reply with quote Back to top

Panda_: I would go with Dodge and Block as next skill. Great Ball Carrier in Offense (though you have to protect him a little against block/tackle/mb blitzers), and when he has block - he is also a great blitzer on defense.

Curro wrote:
Can I highjack this thread a little? Well, I´ll do... Razz

It´s worth for the team to keep these players? Both have a Stat increase (+AG and +ST), and both niggled with -AV:
http://fumbbl.com/FUMBBL.php?page=player&player_id=2820616
http://fumbbl.com/FUMBBL.php?page=player&player_id=2820613

What do you think?


Curro: Keep 'em till they die or get a niggle. They 're still usuable with -av. At Least as LOS - fodder.
Eghost



Joined: Oct 19, 2003

Post   Posted: Mar 16, 2006 - 12:25 Reply with quote Back to top

go either FA or horns
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