ultwe
Joined: Dec 25, 2004
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  Posted:
Apr 24, 2010 - 23:53 |
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Operating System:
Vista SP2
Java Version (Output from: java -version):
java version "1.6.0_18"
Java(TM) SE Runtime Environment (build 1.6.0_18-b07)
Java HotSpot(TM) Client VM (build 16.0-b13, mixed mode, sharing)
Bug Description:
When crowding a player, and causing a stun, the crowded player stays on the pitch, unless the blocking player follows on.
Link to Screenshot:
no screenshot per say, but: This game
1st Half
T3 for the woodies: 'Balsa Lightness' blocks 'T. Spikes', and causes a stunn. The DE stays on the pitch, and is only crowded when the WE follows on.
T8 for the woodies: 'Teak Oilrubber' blocks 'R. Lott', and causes a stunn. The DE stays on the pitch, the WE does not follow on, and the crowding does not happen. |
_________________ Yeah, Nuffle sucks... That's because I play crap
π is aproximately 3.142 times better than any other food |
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Lakrillo
Joined: Sep 12, 2007
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  Posted:
Apr 25, 2010 - 00:06 |
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Not only is he left stunned if you don't follow up, If you follow up, he is lost in space. He should show up in reserves if he is just stunned. |
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ultwe
Joined: Dec 25, 2004
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  Posted:
Apr 25, 2010 - 00:15 |
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In our game, the player re-appeared normally.... |
_________________ Yeah, Nuffle sucks... That's because I play crap
π is aproximately 3.142 times better than any other food |
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Ballcrusher
Joined: Dec 25, 2003
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  Posted:
Apr 25, 2010 - 17:21 |
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Loraxwolfsbane
Joined: Jul 05, 2008
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  Posted:
Apr 27, 2010 - 06:34 |
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Operating System:
Windows XP Professional
Java Version (Output from: java -version):
java version "1.6.0_18"
Java(TM) SE Runtime Environment (build 1.6.0_18-b07)
Java HotSpot(TM) Client VM (build 16.0-b13, mixed mode, sharing)
Bug Description:
When crowding a player, and causing a stun, the crowded player stays on the pitch, unless the blocking player follows on.
Link to Screenshot:
http://img22.imageshack.us/i/crowdsurfbug.jpg/ |
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Kalimar
Joined: Sep 22, 2006
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  Posted:
Apr 27, 2010 - 07:19 |
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Lakrillo
Joined: Sep 12, 2007
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  Posted:
Apr 28, 2010 - 23:10 |
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Confirmed that it is fixed. |
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