clarkin
Joined: Oct 15, 2007
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  Posted:
May 07, 2010 - 13:04 |
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Operating System:
Windows 7 Ultimate
Java Version (Output from: java -version):
java version "1.6.0_19"
Java(TM) SE Runtime Environment (build 1.6.0_19-b04)
Java HotSpot(TM) Client VM (build 16.2-b04, mixed mode, sharing)
Bug Description:
On T2 of this game the slann blitzer at the top failed his jump up roll to block, and then the two linefrogs lower down had their actions ended as soon as they tried to block. It stopped happening after a slann player used a move action- after that block actions worked again.
Sidenote, the jump up fail should leave the player prone, but I think that's already been reported.
Link to Screenshot:
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Lakrillo
Joined: Sep 12, 2007
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  Posted:
May 09, 2010 - 18:07 |
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I just had a bug that i think is related to this. In some ways the player who failed jumpup affects players after that as if they had failed a jumpup roll.
In my case i used a reroll on the first jumpup, and when i pressed block with the next player to check amount of dice on a block, it used one of my rerolls, and when i tried to deselect him, he was marked as grey.
It happened in turn 2 of the second half of this game:
http://fumbbl.com/FUMBBL.php?page=match&id=3002049
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Kalimar
Joined: Sep 22, 2006
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  Posted:
May 10, 2010 - 14:18 |
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Nice bug Fixed in Version 0.4.6. |
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Lerysh
Joined: Apr 21, 2010
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  Posted:
May 11, 2010 - 00:46 |
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Confirmed Fixed as far as Failed Jump Up not allowing more blocks. |
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