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nazgob



Joined: Oct 31, 2008

Post   Posted: May 23, 2010 - 12:20 Reply with quote Back to top

I present to you the incredible Zombie minotaur: Flegetonte.

He died in this match after the apothecary failed to resurrect him (first and second results were both death).


Image
Carnis



Joined: Feb 03, 2009

Post   Posted: May 25, 2010 - 19:28 Reply with quote Back to top

Same as this bug, but with a nice screenshot!
nin



Joined: May 27, 2005

Post   Posted: May 26, 2010 - 22:49 Reply with quote Back to top

That one has come up several times now... how is that apothecarys seem to kill any allready dead player they put their filthy hands on?
Lakrillo



Joined: Sep 12, 2007

Post   Posted: May 27, 2010 - 09:20 Reply with quote Back to top

nin wrote:
That one has come up several times now... how is that apothecarys seem to kill any allready dead player they put their filthy hands on?


Same reason why you always fail the last GFI to make the TD when you have managed all other rolls perfectly. Murphys Law.
Archpeasant



Joined: Mar 07, 2008

Post   Posted: Jun 04, 2010 - 21:08 Reply with quote Back to top

I now have both an undead Minotaur and an undead Beastman.

Shaglow Tail was injured in the following game (not before the start, long into it) and my apo kindly rerolled the injury to a death. I chose death.

http://www.fumbbl.com/FUMBBL.php?page=match&id=3019205

Shaglow remains alive and uninjured.
turboraton



Joined: Jul 26, 2009

Post   Posted: Jun 18, 2010 - 09:28 Reply with quote Back to top

This bug is still present on 0.5.2. On this game it shows only one cas: http://www.fumbbl.com/FUMBBL.php?page=match&id=3027190

The result was this one

<turboraton> <Nightbird> i'm expecting much better dice this match
<turboraton> <Nightbird> got dice ass raped last match
<turboraton> Casualty Roll [ 6 ][ 6 ]
<turboraton> Helmut Gruendale has been killed.
<turboraton> Helmut Gruendale is dead.
<turboraton> RARRRRRRRRRR

_________________
<turboraton> Peru lost to Argentina, but I won't lose in the next round
<turboraton> Go Blackbox!
<@BowlBot> Not scheduled: turboraton
<turboraton> arghhh
Twonky



Joined: Dec 30, 2008

Post   Posted: Jun 18, 2010 - 10:34 Reply with quote Back to top

Maybe hes just pining for the fjords
Lakrillo



Joined: Sep 12, 2007

Post   Posted: Jun 18, 2010 - 11:58 Reply with quote Back to top

We talked about this a little yesterday in the chat with Kalimar. He have been looking for it, but see no apparent reason that it should happen.

One idea of the cause could be if there was reconnects during the game, but that is hard to look for in replays. Could people maybe try to remember if this have just happened during games with reconnects?

Also, could you try to remember if the ingame report stated the player as dead.

Kalimar need more data on this to be able to track it down. Have an apo been used on all kills that don't work, or is it both with apo and without?
Kalimar



Joined: Sep 22, 2006

Post   Posted: Jun 18, 2010 - 14:19 Reply with quote Back to top

I think I found the reason for this. If an apo is used (and fails) the player loses his SeriousInjury (DEAD) that is used to communicate the death over to Fumbbl. Fixed in Version 0.5.3.
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