HidaBukkorosu
Joined: Dec 08, 2003
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  Posted:
Apr 02, 2004 - 22:46 |
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so you dont accidentally move through one if you dont want to... |
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IsaiahFrost
Joined: Feb 05, 2004
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  Posted:
Apr 02, 2004 - 22:53 |
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No way, seeing the game board is as important in BloodBowl as it is in Chess. Game vision is a skill obtained through lots of practice. If you gave some sort of crutch to players then the game would not be about vision or planning but only about luck. |
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DoubleSkulls
Joined: Oct 05, 2003
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  Posted:
Apr 05, 2004 - 12:31 |
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I disagree - normally in ftf play if you miss a TZ then your opponent lets you take the move back. Obviously the client doesn't let you off!
Something to increase the visibility of TZ would be a good thing IMO. |
_________________ Ian 'Double Skulls' Williams
Eucalyptus Bowl |
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veron
Joined: Aug 02, 2003
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  Posted:
Apr 05, 2004 - 12:46 |
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If there'd be a poll on this, I'd say 'nay'. |
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Doowa
Joined: Nov 25, 2003
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  Posted:
Apr 05, 2004 - 12:48 |
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I'm with IsaiahFrost on this one. The ability to have a good view of the board is a skill in BB. It's a skill to find the way around TZs like the art of the 2d block. |
_________________ I play the game of life and have never once lost... |
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Rimmer
Joined: Aug 19, 2003
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  Posted:
Apr 05, 2004 - 13:12 |
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Since JavaBowl removes the possible mistakes of illegal procedures I say it is acceptable that you have to plan your move before you move it. Why should lazyness be accepted? |
_________________ As always one is always 100% sure about the truth until one learns that it isn´t the truth. Then one is 100% sure that it isn´t the truth. |
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MixX
Joined: Aug 02, 2003
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  Posted:
Apr 05, 2004 - 13:21 |
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there was another, long, discussion about this like a week ago.. in short, most (but by no means all) who participated in that agreed that there was no need for making BB more fool-proof. |
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cjohnsto
Joined: Aug 02, 2003
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  Posted:
Apr 05, 2004 - 13:40 |
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Lets face it we don't need or want any more fools. |
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