Cloggy
Joined: Sep 23, 2004
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  Posted:
Feb 09, 2005 - 12:40 |
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My FQ Wood elf team now has the luxury of having 2 catchers with blodge and MA10. I'm a little torn about where to aim for their future development. As a standard it would seem to be a good idea to develop at least 1 of them into a 1 turner, but this might pose a problem. I know people are reluctant to play against teams with 1 turners and finding good games in faction is hard enough as it is.
What do you think? |
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Frankenstein
Joined: Jan 26, 2005
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  Posted:
Feb 09, 2005 - 12:48 |
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Side Step first, then Diving Tackle, Pass Block or Shadowing.
One-turners aren't worth it unless you've rolled 2 straight MA-upgrades. Sure Feet and Sprint are just too crappy and won't help you much in defence. One-turners might win games now and then, but a good defence wins championships. |
Last edited by Frankenstein on %b %09, %2005 - %13:%Feb; edited 1 time in total |
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Bascrebolder
Joined: Nov 19, 2004
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  Posted:
Feb 09, 2005 - 12:53 |
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With two +MA catchers already you might indeed wait till one gets an additional +MA. Shadow/SS is pretty nice with a blodge MA10 player. Get him tackle as well an you can stop other catchers and GR's. |
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AvatarDM
Joined: Aug 02, 2003
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  Posted:
Feb 09, 2005 - 18:47 |
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You don't need a "real" oneturner, a MA10 player can make a one turn TD with a single chainpushback. I'd take sidestep and shadowing later. |
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AFK_Eagle
Joined: Mar 12, 2004
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  Posted:
Feb 09, 2005 - 18:56 |
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Agree with Avatar, chainpush OTS is really easy if you only need to bump him one square, and on a quick start, you don't even need that.
Were they my guys, I'd make one a safety sweeper, with strip ball, tackle, shadowing, and dauntless on doubles. The other will become an enemy thrower-irritant, with sidestep, diving tackle, pass block, and jump up on doubles.
This will free up your linemen to become the primary scorers on the squad, which is what will make your team stronger. |
_________________ Listen to Eagle! Eagle is good, Eagle is wise!
Founder of the E.L.F.--These elves will play anybody! |
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Captain1821
Joined: Jun 23, 2004
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  Posted:
Feb 09, 2005 - 18:58 |
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give him brake tackle, mighty blow and stand firm on doubles |
_________________ STATUS: CLOWN |
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Frankie
Joined: Oct 15, 2003
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  Posted:
Feb 09, 2005 - 19:07 |
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One turner goals are just simple dice rollings. If the opponent doesn't have the chance to defend, the game is nothing but "roll a snake-eye" contest. I'd take diving tackle and sidestep for all of the blodging elves. That makes a pretty bad pain in the oppo's ass. And at lest three dirty players to show them that they can defend themselves. |
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AFK_Eagle
Joined: Mar 12, 2004
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  Posted:
Feb 09, 2005 - 21:12 |
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Problem with MB, Captain, though a noble goal , is that it requires a str 3 player to obtain. Str 2 players, like flings, gobs, gutters and certain catchers, have str 2 and are unable to gain MB, even if they get a +str. Pity, though. At least gutters can take claw/rsc to make up for that lack... |
_________________ Listen to Eagle! Eagle is good, Eagle is wise!
Founder of the E.L.F.--These elves will play anybody! |
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SnakeSanders
Joined: Aug 02, 2003
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  Posted:
Feb 09, 2005 - 21:24 |
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a shadowing sidestep blodging catcher is a real pain for your opponents defence, 2 is a nightmare, kick the ball deep, hey presto, easy turnover
seriously shadowing and Ma10 is really nice |
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Eddy
Joined: Aug 04, 2004
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  Posted:
Feb 09, 2005 - 21:46 |
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sidestep, then shadowing or diving tackle, with a preference for shadowing, but maybe one of each would be good =) |
_________________ 'The generation of random numbers is too important to be left to chance.'
Robert R. Coveyou |
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Loof
Joined: Feb 21, 2004
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  Posted:
Feb 09, 2005 - 21:50 |
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I would go for sidestep + diveing tackle to anoy the hell out of enemy recevers, after those two I would go for either leap for extra mobility, tackle for even more anti dodge power or passblock for that extra edge when snaching the ball.
(In other words I would treat them like any other WE catcher, and I agree with those that say natural oneturners aren't nessesary since its so easy to chainpush) |
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BadMrMojo
Joined: Aug 02, 2003
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  Posted:
Feb 09, 2005 - 22:44 |
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Just another vote for more of the above. I'd take Sidestep next, then Pass Block on one (as much to get a tacklezone on a potential receiver as to attempt the interception) and Shadowing on the other (and vice versa on their next skills, should they survive that long). Tackle would be nice after that. |
_________________ Ta-Ouch! of BloodBowl
Condensed Guide for Newbies |
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DoubleSkulls
Joined: Oct 05, 2003
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  Posted:
Feb 10, 2005 - 02:08 |
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Sidestep next (enabling the easy 1 turn push TDs when required) followed by shadowing, pass block and diving tackle... With the other one swap DT & Shadowing. |
_________________ Ian 'Double Skulls' Williams
Eucalyptus Bowl |
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AvatarDM
Joined: Aug 02, 2003
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  Posted:
Feb 10, 2005 - 02:19 |
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DoubleSkulls wrote: | Sidestep next (enabling the easy 1 turn push TDs when required) followed by shadowing, pass block and diving tackle... With the other one swap DT & Shadowing. |
Sidestep doesn't make oneturning easier in the client, because Sidestep doesn't work on secondary pushbacks. |
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Eddy
Joined: Aug 04, 2004
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  Posted:
Feb 10, 2005 - 03:02 |
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yup, the advice is still useful for those who play on tabletop though. or when SkiJunkie corrects that.
*hint* *hint*
=) |
_________________ 'The generation of random numbers is too important to be left to chance.'
Robert R. Coveyou |
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