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Poll
Are you interested in the King-of-the-Hill concept?
No, I`m not into tourneys.
10%
 10%  [ 14 ]
No, your concepts sucks!
11%
 11%  [ 16 ]
Yes, but I think my idea improves it.
0%
 0%  [ 1 ]
Yes and I think I`m gonna play.
34%
 34%  [ 48 ]
Yes and I would even help to run it!
9%
 9%  [ 13 ]
Pie! (Meaning I have no clue what to vote, but don`t wanna be left outside)
34%
 34%  [ 48 ]
Total Votes : 140


CircularLogic



Joined: Aug 22, 2003

Post   Posted: Apr 04, 2006 - 01:36 Reply with quote Back to top

The fans were going wild and the chanting of thousands of dwarves and hobgoblins echoed from the ceilings of the subterran pitch. Aaron Rastoon, captain of the 'Deadalus Spirits' checked the big clock, sighed and then looked at his team. Or at least the remains of it. He had started out with 14 good comerades - not the most skilled players he had ever seen, but with a power of will he had rarely seen before on the pitch.
They were holding the title of the champion now for six matches and those matches had reduces their numbers to eleven. But now he had only five teammates around. The rest had taken down by the brutal blows of the dwarves they were facing and Aaron was hearing the screams of the injured from the dougout. One minute to go and the spirits were trailing 1-2. They HAD to score and they knew it. The team that holds the title for 5 games was promised wealth and - even more important - freedom.

The ref came over to the huddle of the human survivors. "Your timeout is over. One minute till kickoff." Everyone nodded. Everybody knew the page of the playbook. They had practised it multiple times - their emergency maneuver. Maruk the ogre would throw Hank, who was son of a hobgoblin and a halfling (at least that was commonly assumed - noone could imagine such a small and ugly thing being human). All they needed was a good pass to him. Aaron took his position in the backfield, while the rest got ready for the play. Even from afar he could see the grim faces of the dwarves under their spiked helmets. "Time to catch them off-guard" he thought as the ref blew his whistle and the ball came flying into their half....


Deep down in the mines of Kharak-Ankor thousands of slaves are working in the heat of the subterran forges fueling the war maschinery of the chaos dwarves. Each day is a recurring nightmare of pain and misery, braking even the strongest of every race. Desperation drives people into insanity - the insanity needed to put your life on the line in the King of the Hill Battle!

Every full moon slaves are allowed to form a blood bowl team. Those who prove their worth on the field may enter the "King of the Hill" battle and fight for their freedom. Kharak-Ankor contains many levels, reflecting the hirachy among the Chaosdwarves. On the highest level the rules and his most loyal aristrocrats live while the lowest levels are in direct contact with the slave pits. Every level has it`s blood bowl pitch although the teams playing on each level vary greatly in quality. In the "King of the Hill" Tournament every team can challenge a team from a higher level to prove their worth and take their place if they win. The team residing on the top level hold the title of the champion which they need to hold for SEVEN games in order to win the tournament, granting the team their freedom and enough money good life afterwards. This might seem odd for the evil Chaos Dwarves, but noone has every made it so far....


Tournament Details:
- Race Restriction: Every LRB-race is elegible besides OGRES (they are just too valuable as working horses in the pits to let them form a team)
- Rookie team in [U] to start
- No STAR PLAYERS allowed
- Wizards ARE allowed
- Starting FF of at least 7 (representing the support from fellow slaves, they recruit players from)
- dedicated coaches who are online frequently
- Every coach should wrte the times he visits fumbbl regulary in his teambio
- Race Restriction: Not more than 3 teams of each race

Currently restricted races: NONE!

How the league works:
Every team has a rank - indicated by the score on the group-page. In a certain rank are as much teams a the rank says e.g. 3 teams are in rank 3 or 5 teams in rank 5. This leads to a pyramid structur:
Code:

     1     
    2 2   
   3 3 3   
  4 4 4 4 
 5 5 5 5 5
6 6 6 6 6 6


In the beginning there will be a quick tourney to determine the starting ranks. After that every team has the right to challenge a team from the rank DIRECTLY above. So a team from third rank has two options to challenge if they haven`t played against any of the teams holding rank two. The challenge will be issued in the challenge-thread that will be opened when the league kicks off. The challenged team HAS TO PLAY! If the coach does not want to play, the game counts as a loss for him. If the challenger wins, his team takes over the place of the defeated challenged team. In case of a tie or a loss for the challenger, nothing happens. If a team can hold the title of the champion for SEVEN games, the season of the league is over and this team shall be declared the winner.

Details on issuing a challenge:
- The challenger has to make sure, that the team he wants to challenge is free to play
- The challenger then checks, if BOTH his team and the opposing team have played at least 5 games since the last time they have met.
- The challenger then places a post in the challenge thread AND sends a PM to the challenged coach. The challenge should offer at least two dates to play within the times of the challenged coach has put in his teambio and those time should be placed in the challenge post (so that the crowd can gather to watch).
- The challenged coach should reply in the forum and via PM to confirm on of the times or offer two alternative timepoints (from the times the challenger can play). Failure to do so results in fortfeit.

The "Challenge the Champion"-rule:
The Champion can be challenged by a tier2-team even if they have faced each other within the last 5 games. In order to challenge the champion, the champion, the contester just has to make sure, that he doesn`t play the champion twice in a row.

Q&A:
Q: Where can I sign up and when does the league start?
A: You can sign up here on the group page. The league will kick off as soon as there are enough players for the initial tournament.

Q: There seems to be no penalty for losing an issued challenge - couldn`t Khemri just challenge some skaven 4 times in a row until they have completely destroyed the opposing team?
A: No team may face the same team twice within 5 games. So if the skaven win against the khemri, they have at least five games to recover before they can again be challenged by this team.

Q: How can I advance if I lose against all teams of the rank above me?
A: You have to hold your ground until someone from your rank or the rank above advances and putting a new team above you to challenge or both teams have played enough games to challenge again.

Q: I would love to join, but I know that nuffle gives it to me the hard way in the first game usually and I don`t want to go through a whole season just handing out wins. What should I do?
A: No problem. You can retire your team or drop out from the league any team you like (as long as you are not rank 1 or two). You can also join the league any time you like with a fresh team.

Q: What happens if a coach drops out?
A: If a coach drops out or retires his team, he leaves a gap in the rank. If a rank has not the full number of teams in it, any challenger managing a draw advances - passing the 'gap' down to the next rank, until it has reached the lowest rank and is filled by new teams. If multiple teams should drop out from one rank of if gaps are accumulating, complete ranks may be deleted, putting the remaining teams in the next lower rank. Any rank having more teams than normal causes the challenged them to be demoted in case of a tie without the challenger advancing.

Q: Don`t the high-AV races have an advantage, because they can become a stronger team in such a hostile environment? Won`t it be impossible to start up new teams when all the other teams are developed?
A: There will be a teamrating limitation tied to the rank. Every team has to stay under this limit. As you climb up the pyramid, your team may become stronger and stronger, matching your opponents.

Q: What happens if a coach doesn`t respond to the challenge?
A: If the coach doesn`t respond within 5 days, the match will be fortfeited for the challenger.

Q: Is there anything to help sheduling the games? Could there be dodging through pretending not to have time?
A: Coaches are encouraged to put the times, that they usually spent on fumbbl, into the teambio (see example below). The challenger can then offer directly (at least) two dates within those times to play. If the challenged coach cannot make it at those two times and cannot offer two appointments within the timeframe of the challenger, he has to suck it up and fortfeit. The game should take place within 7 days after the challenge was issued.

Example
Code:

Times to play King of the Hill:
Weekdays (except Thursday) 00:30 bb-time to 05:00 bb-time
Weekends 17:00 bb-time to 06:00 bb-time


Q: If a team is challenged, is that a proprietary challenge, or may other teams challenge the challenged team as well, and if so, which match is the challenged team obliged to play (first)?
A: Only one challenge might be active on one team. First come first serve in the challenge thread.

Q: If a team has been challenged, may they still issue a challenge, and which game, again, should be played first?
A: Whoever challenges first wins. If you issue a challenge you are safe from being challenged - but as there are always one team less in the next rank, you will usually have options to challenge.

Q: In case of a fortfeit - does those teams count to have played?
A: Out of practical reasons (=very hard to track): No.

Q: Will there be a racelimit?
A: There shouldn`t be more than 3 teams per race until the league hits 30 teams. After that, one race should not bring in more than 10% of the teams.

Q: Doesn`t the "Challenge the Champion "-rule contradict the 5-game-rule?
A: Yes. The "Challenge the Champion"-rule is the only exception to the 5-game-rule and ensures, that tier 1 is never safe from challenges.


Final Note:

This is the King of the Hill - the first league I will be running. I hope that the concept appeals to as many coaches as possible and maybe some people will be willing to join the staff. If anyone has questions or ideas to improve the tourney - feel free to ask or tell me. It might very well be the case that I have forgotten something important.

Have fun!
CL


Last edited by CircularLogic on %b %07, %2006 - %16:%Apr; edited 8 times in total
Oblitzamanger



Joined: Jan 31, 2006

Post   Posted: Apr 04, 2006 - 01:47 Reply with quote Back to top

Great idea, but I voted pie because there is no option that fits me. I love the idea, but I won't have time to play or staff (like I could actually staff a league!) and I have no ideas, just two questions. If the top team has played everyone once but has not reached seven games as champion, what happens? Similarly, if there is a team in one of the higher levels, say level 2, that has played everyone around it once, say all the level 1s, 2s, 3s, 4s, and 5s, and it is obvious that none of the 6s are going to advance, I mean so obvious it will pull your pants down obvious, what happens?

_________________
paulhicks wrote: I AM THE KING OF THE MONKEY PEOPLE AND I MUST SLAY THIS PRETENDER TO MY CROWN

That means you.
Shintyboy



Joined: Jan 29, 2005

Post   Posted: Apr 04, 2006 - 01:57 Reply with quote Back to top

I'm in the same position as Oblitzamanger

Good idea but no time

so I also voted pie
Texan



Joined: Dec 14, 2005

Post   Posted: Apr 04, 2006 - 02:27 Reply with quote Back to top

I like the idea--should be a lot of fun. It will just require a lot of teams to avoid playing people twice.

Count me in.

_________________
Pie--cherry.
willyfart



Joined: Jan 15, 2006

Post   Posted: Apr 04, 2006 - 03:02 Reply with quote Back to top

I also think that this is a good idea, although I'm not 100% sure it would be workable - I can imagine the top three tiers becoming stranded as not enough low-level teams progress. But I would love to be proved wrong and to be involved in the experiment (if I have the time that is, when were you thinking of kicking this off?). Besides, you could always impose penalties on the top tiered players if things stagnate.

If this were a stunty tournament however...
Mezir



Joined: Aug 02, 2003

Post   Posted: Apr 04, 2006 - 03:06 Reply with quote Back to top

Great Ladder variant, I will be having a go at it.

Is there a rule about inactivity in the tourney? A certain coach may hold a level spot for a while and not respond to challenges or go away and keep the spot occupied.

Additionally, the no two games EVER rule looks questionable to me, I think it should be restricted to while you're at that level, rather than forever (otherwise after a while the top teams will become stagnant and have weeks of no play while the lower ranks fight it out trying to get up there... I think Smile).

I'll prolly join.

_________________
Build a man a fire and he's warm for a day; set a man on fire and he's warm for the rest of his life.
CircularLogic



Joined: Aug 22, 2003

Post   Posted: Apr 04, 2006 - 03:24 Reply with quote Back to top

Ah... of course. The inactivity thing...

Q: What happens if a coach doesn`t respond to the challenge?
A: If the coach doesn`t respond within 5 days, the match will be fortfeited for the challenger.

Q: Is there anything to help sheduling the games? Could there be dodging through pretending not to have time?
A: Coaches are encouraged to put the times, that they usually spent on fumbbl, into the teambio (see example below). The challenger can then offer directly (at least) two dates within those times to play. If the challenged coach cannot make it at those two times and cannot offer two appointments within the timeframe of the challenger, he has to suck it up and fortfeit. The game should take place within 7 days after the challenge was issued.

Example
Code:

Times to play King of the Hill:
Weekdays (except Thursday) 00:30 bb-time to 05:00 bb-time
Weekends 17:00 bb-time to 06:00 bb-time
Mezir



Joined: Aug 02, 2003

Post   Posted: Apr 04, 2006 - 03:29 Reply with quote Back to top

Q: If a team is challenged, is that a proprietary challenge, or may other teams challenge the challenged team as well, and if so, which match is the challenged team obliged to play (first)?

Edit: And if a team has been challenged, may they still issue a challenge, and which game, again, should be played first?

This may become hectic!

_________________
Build a man a fire and he's warm for a day; set a man on fire and he's warm for the rest of his life.
CircularLogic



Joined: Aug 22, 2003

Post   Posted: Apr 04, 2006 - 03:40 Reply with quote Back to top

Q: If a team is challenged, is that a proprietary challenge, or may other teams challenge the challenged team as well, and if so, which match is the challenged team obliged to play (first)?
A: Only one challenge might be active on one team. First come first serve in the challenge thread.


Q: If a team has been challenged, may they still issue a challenge, and which game, again, should be played first?
A: Whoever challenges first wins. If you issue a challenge you are safe from being challenged - but as there are always one team less in the next rank, you will usually have options to challenge.

Q: In case of a fortfeit - does those teams count to have played?
A: Out of practical reasons (=very hard to track): No.
kjartan



Joined: Aug 28, 2005

Post   Posted: Apr 04, 2006 - 03:51 Reply with quote Back to top

I like the idea too, but I fear the scheduling of matches needs to be pretty regulated. Any team would have lots of interest in playing its own challenges and not much interest in playing challenges from below (risk of slipping down a step), so I would foresee a lot of speculation in how to get your challenge issued before anybody manages to challenge you. However since there's always more teams on the step below than above every team needs to play more matches downwards than upwards or the whole thing would freeze up from the bottom.

I would suggest some system to regulate the issuing of challenges.
Symmetrical



Joined: Jan 15, 2005

Post   Posted: Apr 04, 2006 - 03:56 Reply with quote Back to top

Cool concept, but change the name. Any affiliation with redneck American cartoons, loosely disguised as comedy, should be avoided.

_________________
The people's champion.
CircularLogic



Joined: Aug 22, 2003

Post   Posted: Apr 04, 2006 - 03:56 Reply with quote Back to top

Update:

Teams may play each other more than once within the following restriction:
- Both teams have to play at least 5 games before they can face each other again

The "Challenge the Champion"-rule:
The Champion can be challenged by a tier2-team even if they have faced each other within the last 5 games. In order to challenge the champion, the champion, the contester just has to make sure, that he doesn`t play the champion twice in a row.
CircularLogic



Joined: Aug 22, 2003

Post   Posted: Apr 04, 2006 - 04:19 Reply with quote Back to top

Whoever has voted the option "Yes and I would even help to run it!" - it would be nice if you PM me or at least post here.

Thanks in advance
ex-convict



Joined: Jun 28, 2005

Post   Posted: Apr 04, 2006 - 06:04 Reply with quote Back to top

interetsing idea...it may already be up there, but around what time will it begin? when there are enough people perhaps..

_________________
Part of the NCBB and the NBFL.

Don't drop the soap.
TBK



Joined: Feb 03, 2006

Post   Posted: Apr 04, 2006 - 07:11 Reply with quote Back to top

This is a great idea and i like the story behind it im sooo joining, maybe some things need some change but no major change are needed IMO
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