Jigplums
Joined: Aug 02, 2003
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  Posted:
Jul 17, 2006 - 01:59 |
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Woodstock
Joined: Dec 11, 2004
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  Posted:
Jul 17, 2006 - 02:01 |
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Dauntless I would say, next skill take stripball so no thrower is safe anymore |
Last edited by Woodstock on %b %17, %2006 - %11:%Jul; edited 1 time in total |
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ex-convict
Joined: Jun 28, 2005
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  Posted:
Jul 17, 2006 - 02:02 |
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Guard.
Blodge + MA10 means you can get him anywhere you need him in one turn.
BTW, nice treeman.
BTW again, get another rr when funds allow. |
_________________ Part of the NCBB and the NBFL.
Don't drop the soap. |
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ex-convict
Joined: Jun 28, 2005
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  Posted:
Jul 17, 2006 - 02:04 |
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Woodstock wrote: | Dauntless I would say, next skill take stripball so no thrower is safe anymore |
ever heard of sure hands? It's basicaly the alarm system of blood bowl, keeps you safe...until the burgler (or beastman in bb) hits you square in the face. |
_________________ Part of the NCBB and the NBFL.
Don't drop the soap. |
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Woodstock
Joined: Dec 11, 2004
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  Posted:
Jul 17, 2006 - 02:13 |
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Sure I do, but a lot of coaches dont pick it on their throwers. Atleast not before the 3rd or 4th skill.. Example
Just check the tables and see all the high TR elf teams... there are enough examples...
I never liked guard on a fragile st2av7, it means you need to put him next to opponents... |
Last edited by Woodstock on %b %17, %2006 - %11:%Jul; edited 1 time in total |
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Mnemon
Joined: Aug 02, 2003
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  Posted:
Jul 17, 2006 - 02:25 |
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Only if you don't push that opponent away before the turn ends.
-Mnemon |
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Brad
Joined: May 16, 2005
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  Posted:
Jul 17, 2006 - 02:39 |
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I'd say Dauntless.
Next Double Roll, Take MultiBlock, and some great cage breaking can ensue from anywhere. |
_________________ He who dies with the most toys.... Is still dead |
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Topper
Joined: Aug 03, 2003
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  Posted:
Jul 17, 2006 - 03:09 |
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Dauntless is good both because he can get himself out of trouble and because he can blitz himself through opponent defenses.
I have had it, great stuff..
Another option not mentioned here is Dump-off, it really rocks on a Catcher.
NoS is also an option but Guard I´d never take. |
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Plorg
Joined: May 08, 2005
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  Posted:
Jul 17, 2006 - 03:19 |
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OverDose
Joined: Apr 07, 2005
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  Posted:
Jul 17, 2006 - 10:25 |
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flash
Joined: Mar 02, 2004
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  Posted:
Jul 17, 2006 - 10:44 |
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Dauntless is the best double trait for ST2 IMHO. I agree with woodstock, Guard is a dangerous skill for st2 guys, cos that means he is on direct contact with the opponent, wich I personally didn't want to. |
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Optihut
Joined: Dec 16, 2004
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  Posted:
Jul 17, 2006 - 11:25 |
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Jigplums
Joined: Aug 02, 2003
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  Posted:
Jul 17, 2006 - 12:13 |
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There seems to be a majority going for dauntless
do all those dauntless guys not rate NOS? always catches on 2+ and next skills leap/passblock/sidestep?
Also whats all the thing with MULTIPLEBLOCK, dauntless? are u just saying it for a laugh or serious? And is it becuase you can get lots of assists on a cage and then hopefully knock 2 down? |
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Woodstock
Joined: Dec 11, 2004
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  Posted:
Jul 17, 2006 - 12:16 |
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NoS is nice, but dauntless is so much better... Ow and yes, I also dislike dauntless + multipleblock... too risky |
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Thomcat
Joined: Jul 20, 2004
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  Posted:
Jul 17, 2006 - 12:17 |
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Jigplums wrote: | There seems to be a majority going for dauntless
do all those dauntless guys not rate NOS? always catches on 2+ and next skills leap/passblock/sidestep?
Also whats all the thing with MULTIPLEBLOCK, dauntless? are u just saying it for a laugh or serious? And is it becuase you can get lots of assists on a cage and then hopefully knock 2 down? |
well its is fine to catch on 2+ and then having to dodge out on 4+ with tackle and shadowing on ones tail.
Dauntless means u can get out be4 needing to catch and then it is still 2+ |
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