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Jigplums



Joined: Aug 02, 2003

Post   Posted: Jul 17, 2006 - 01:59 Reply with quote Back to top

http://fumbbl.com/FUMBBL.php?page=player&player_id=3217504

double skill roll. what do you guys reckon? my main contenders are

Dauntless, Nerves of steel, guard
Woodstock



Joined: Dec 11, 2004

Post   Posted: Jul 17, 2006 - 02:01 Reply with quote Back to top

Dauntless I would say, next skill take stripball so no thrower is safe anymore Wink


Last edited by Woodstock on %b %17, %2006 - %11:%Jul; edited 1 time in total
ex-convict



Joined: Jun 28, 2005

Post   Posted: Jul 17, 2006 - 02:02 Reply with quote Back to top

Guard.

Blodge + MA10 means you can get him anywhere you need him in one turn.

BTW, nice treeman.

BTW again, get another rr when funds allow.

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Part of the NCBB and the NBFL.

Don't drop the soap.
ex-convict



Joined: Jun 28, 2005

Post   Posted: Jul 17, 2006 - 02:04 Reply with quote Back to top

Woodstock wrote:
Dauntless I would say, next skill take stripball so no thrower is safe anymore Wink


ever heard of sure hands? It's basicaly the alarm system of blood bowl, keeps you safe...until the burgler (or beastman in bb) hits you square in the face.

_________________
Part of the NCBB and the NBFL.

Don't drop the soap.
Woodstock



Joined: Dec 11, 2004

Post   Posted: Jul 17, 2006 - 02:13 Reply with quote Back to top

Sure I do, but a lot of coaches dont pick it on their throwers. Atleast not before the 3rd or 4th skill.. Example Wink
Just check the tables and see all the high TR elf teams... there are enough examples...

I never liked guard on a fragile st2av7, it means you need to put him next to opponents...


Last edited by Woodstock on %b %17, %2006 - %11:%Jul; edited 1 time in total
Mnemon



Joined: Aug 02, 2003

Post   Posted: Jul 17, 2006 - 02:25 Reply with quote Back to top

Only if you don't push that opponent away before the turn ends.

-Mnemon
Brad



Joined: May 16, 2005

Post   Posted: Jul 17, 2006 - 02:39 Reply with quote Back to top

I'd say Dauntless.
Next Double Roll, Take MultiBlock, and some great cage breaking can ensue from anywhere.

_________________
He who dies with the most toys.... Is still dead
Topper



Joined: Aug 03, 2003

Post   Posted: Jul 17, 2006 - 03:09 Reply with quote Back to top

Dauntless is good both because he can get himself out of trouble and because he can blitz himself through opponent defenses.
I have had it, great stuff..
Another option not mentioned here is Dump-off, it really rocks on a Catcher.
NoS is also an option but Guard I´d never take.
Plorg



Joined: May 08, 2005

Post   Posted: Jul 17, 2006 - 03:19 Reply with quote Back to top

Guard or Dauntless
OverDose



Joined: Apr 07, 2005

Post   Posted: Jul 17, 2006 - 10:25 Reply with quote Back to top

Dauntless.
flash



Joined: Mar 02, 2004

Post   Posted: Jul 17, 2006 - 10:44 Reply with quote Back to top

Dauntless is the best double trait for ST2 IMHO. I agree with woodstock, Guard is a dangerous skill for st2 guys, cos that means he is on direct contact with the opponent, wich I personally didn't want to.
Optihut



Joined: Dec 16, 2004

Post   Posted: Jul 17, 2006 - 11:25 Reply with quote Back to top

Dauntless
Jigplums



Joined: Aug 02, 2003

Post   Posted: Jul 17, 2006 - 12:13 Reply with quote Back to top

There seems to be a majority going for dauntless Smile
do all those dauntless guys not rate NOS? always catches on 2+ and next skills leap/passblock/sidestep?

Also whats all the thing with MULTIPLEBLOCK, dauntless? are u just saying it for a laugh or serious? And is it becuase you can get lots of assists on a cage and then hopefully knock 2 down?
Woodstock



Joined: Dec 11, 2004

Post   Posted: Jul 17, 2006 - 12:16 Reply with quote Back to top

NoS is nice, but dauntless is so much better... Ow and yes, I also dislike dauntless + multipleblock... too risky
Thomcat



Joined: Jul 20, 2004

Post   Posted: Jul 17, 2006 - 12:17 Reply with quote Back to top

Jigplums wrote:
There seems to be a majority going for dauntless Smile
do all those dauntless guys not rate NOS? always catches on 2+ and next skills leap/passblock/sidestep?

Also whats all the thing with MULTIPLEBLOCK, dauntless? are u just saying it for a laugh or serious? And is it becuase you can get lots of assists on a cage and then hopefully knock 2 down?


well its is fine to catch on 2+ and then having to dodge out on 4+ with tackle and shadowing on ones tail.

Dauntless means u can get out be4 needing to catch and then it is still 2+ Smile
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