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Poll
What to give an AG+, sidestep skink?
MA+
22%
 22%  [ 18 ]
block
46%
 46%  [ 37 ]
guard
2%
 2%  [ 2 ]
dump off
0%
 0%  [ 0 ]
pass/accurate
5%
 5%  [ 4 ]
pass block
5%
 5%  [ 4 ]
tackle
0%
 0%  [ 0 ]
strip ball
7%
 7%  [ 6 ]
sure hands
5%
 5%  [ 4 ]
Macavity pie!
6%
 6%  [ 5 ]
Total Votes : 80


Emphasy



Joined: Jun 14, 2004

Post   Posted: Mar 13, 2006 - 19:14 Reply with quote Back to top

I voted Pass Block for him. havent looked him up but a player that goes anywhere with 2+ and a possible dt should have pass block for the fun of it.

Btw, he CAN get block Thorpe_Star
PeteW



Joined: Aug 05, 2005

Post   Posted: Mar 13, 2006 - 19:16 Reply with quote Back to top

Emph - I think Thorpe thought that skinks had access to genral skills and that'd he'd be able to get block on a normal roll.

Thorpe - stunties can't take general skills except on doubles!

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Furious_George



Joined: Aug 13, 2005

Post   Posted: Mar 13, 2006 - 19:17 Reply with quote Back to top

No, block is doubles only for a poor stunty fella. Which sucks a bit, I voted Pass, given that all my lizard teams have been half competent bashers and runners, but never had a competent thrower, with pass and perhaps accurate later he makes for a good passer, and i know the accepted wisdom is to use handoffs instead, but i figure this couldve given the team that extra yard to outscore the opposition.

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MiBasse



Joined: Dec 04, 2004

Post   Posted: Mar 13, 2006 - 20:34 Reply with quote Back to top

Thorpe_Star wrote:
it has to be +ma, seriously, a MA9, AG4, sidestepping skink is unheard of, and would be a very dangrous weapon in anyones hands!


Actually I had one who aged on this 3rd skill roll. I'd soooo gone for block rather than the move if I had had a choice.

Double on a skink without ag+ or str+ is in my book either Kick, Sure Hands or DP. Block to protect skinks with a + ag/+str or a previous double.
Peter_Thorpe



Joined: Oct 08, 2005

Post   Posted: Mar 13, 2006 - 20:48 Reply with quote Back to top

well, looks like i screwed up twice, i think ill keep my mouth shut from now on

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MrMojo



Joined: Apr 17, 2004

Post   Posted: Mar 13, 2006 - 21:00 Reply with quote Back to top

Nah, we all make mistakes, like start playing in here fumbbl.

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DrDiscoStu



Joined: Feb 20, 2006

Post   Posted: Mar 14, 2006 - 05:43 Reply with quote Back to top

MA, Block or Sure hands. I voted MA but it's hard to seperate.

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Curro



Joined: Jun 07, 2005

Post   Posted: Mar 14, 2006 - 09:30 Reply with quote Back to top

Movement!
Faulcon



Joined: Aug 02, 2003

Post   Posted: Mar 14, 2006 - 09:56 Reply with quote Back to top

Take it from Xies-ler-aym, +AG Blodge Sidestep skink is gold.

Why you would take +ag on a saurus is beyond me though, it takes those guys long enough just to get the useful skills like block, guard, tackle, break tackle, mighty blow.
pac



Joined: Oct 03, 2005

Post   Posted: Mar 14, 2006 - 14:12 Reply with quote Back to top

Faulcon wrote:
Why you would take +ag on a saurus is beyond me though, it takes those guys long enough just to get the useful skills like block, guard, tackle, break tackle, mighty blow.

Other than to imitate a certain famous Lizard player?

Fast-moving ST 4 ball-carriers are extremely effective players. Not to mention that the fact that a Saurus is scoring TDs will cause him to skill up faster.

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maxlongstreet



Joined: Oct 18, 2005

Post   Posted: Mar 14, 2006 - 20:25 Reply with quote Back to top

piling on!
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