deathgerbil
Joined: Aug 02, 2003
|
  Posted:
Mar 17, 2006 - 00:28 |
|
Personally, I'd give him Pro before block or claw. Yes, claw will give him much more in terms of raw casualties, but a "wild animal" without pro is a wasted player space after the first turn on the line of scrimmage most of the time. You might be able to hit harder or more efficiently with block or claw, but without pro, the odds are your rat ogre will end up in a bad position pretty quickly, be it surrounded by tons of enemy players unable to stand up, or stuck on the sidelines waiting for a crowd push.
In these situations, not being able to move on a 1/2 chance is huge, and will often result in a dead rat ogre, - Trust me, minotaurs and rat ogres are among the easiest players in the game to injure. Yes, killing them doesn't really help you much, but boy is it fun
The only other way to actually move the beast is to have it blitz every turn, - which is counter-productive too. It'll get you short term results, and might make that player pretty nice, but will cripple your team in the end. It forces you to use a blitz to avoid losing your big guy rather than using another player to blitz that might be effective.. By giving them pro, you can have a fairly decent chance at moving him, and with prehentisile tail, simply moving him into places where the opponent doesn't want him is probably one of the best uses of a rat ogre. |
|
|
chunky04
Joined: Aug 11, 2003
|
  Posted:
Mar 17, 2006 - 05:57 |
|
I have no doubt Claw will cause more casualties per Block than Block, I just think with the way I tend to play Big Guys, the number of extra blocks I'd throw would be significant enough to make that a moot point if you compare CAS per game. |
_________________ chunky - you are eloquence on legs |
|
KingofFighters
Joined: Oct 21, 2005
|
  Posted:
Mar 17, 2006 - 08:47 |
|
Block for all BG - except maybe those with bone head - then pro IMHO |
|
|
StarBreeze
Joined: May 17, 2005
|
  Posted:
Mar 17, 2006 - 09:11 |
|
I d go for block. Since the RO has frenzy and you dont know if someone has a Mulder and Skully day |
|
|
slanter
Joined: Aug 02, 2004
|
  Posted:
Mar 17, 2006 - 09:26 |
|
chunky04 wrote: | I have no doubt Claw will cause more casualties per Block than Block, I just think with the way I tend to play Big Guys, the number of extra blocks I'd throw would be significant enough to make that a moot point if you compare CAS per game. |
Agree, if you play it right your BigGuy should be holding a couple of opponents.
Many times (especialy with bonehead/r.stupid) I do nothing just to keep Tzones!
But if you have block on a wild animal there's nothing to fear, 1/36 blocks and
worst case senario you stand at the same place an keep you TZ
The original poster must have a different view on BG's, as he wants them to get spp.
My own could stop adding tr after getting guard for all I care |
_________________ Think you're Bashy?
Think you're Stupid?
Think again! |
|