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nurgling



Joined: Apr 03, 2006

Post   Posted: Apr 04, 2006 - 11:18 Reply with quote Back to top

just because he blocks the mummy with 2 assists doesnt mean that the he uses more than one action for that
Ironik



Joined: Jun 28, 2004

Post   Posted: Apr 04, 2006 - 12:27 Reply with quote Back to top

In my experience Kehmri have lot of problem with dwarves, but then again what dice rolls is going to make the match.
Enjoy a good time.
Dust



Joined: May 04, 2004

Post   Posted: Apr 04, 2006 - 12:38 Reply with quote Back to top

I always place 3 skeletons in the LOS. You want to stop them from getting through your second line of defense, and a wall of mummies (like Teg suggested) is pretty helpful for that.

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Markusen



Joined: Jan 23, 2005

Post 11 Posted: Apr 04, 2006 - 12:44 Reply with quote Back to top

RedFish wrote:
Markusen wrote:
Who does set up the whole team at LoS when having kick off???

Anyway, you put more than 2 players at each side. So, this set up is not allowed at all Wink


I'll have to disagree with you there, Mark - he has exactly 2 players on each side Smile



I agree with you RedFish - he has exactly 2 players on each side and I was wrong Rolling Eyes

Note yo myself: 'First take a closer look, then write stuff about it'.
ploplo25



Joined: Aug 02, 2003

Post   Posted: Apr 04, 2006 - 13:02 Reply with quote Back to top

@nurgling : you need 3 assists to block an St5, meaning he needs at least on guy to move and one to block (2) and if missed a 3rd.
Well I usually play Ogres at tr110 so I have 6 of them, I can afford to lose one for strategical purpose. I dont know if it is acceptable for Khems.

Still, good luck with this game, dwarves are hard to take at low tr Smile

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Laviak



Joined: Jul 19, 2004

Post   Posted: Apr 04, 2006 - 13:18 Reply with quote Back to top

3 assists ... or you can use a slayer with dauntless (with 2 assists so that if you fail the dauntless roll, you still get a 1d block). Dwarves really get the advantages here - they're just as fast, have an advantage on agility, and almost of their players are tough (unlike the AV7 which can be temporarily removed from the pitch pretty easily).

If there's likely to be any fouling going on, you can bet that fouls will be on the mummies - if you take a couple of mummies off the pitch, khemri don't really have a lot of hitting power left.

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gronan



Joined: Mar 20, 2006

Post   Posted: Apr 04, 2006 - 14:34 Reply with quote Back to top

Boyz, all the games i have played with a khemri team vs dwarfs ended with a bad result for me. Those smalls bastards are though guys. Confused
Vanguard



Joined: Nov 01, 2003

Post   Posted: Apr 04, 2006 - 15:06 Reply with quote Back to top

some help from me ; at least i hope so
dont believe a dwarf cant block underdice he has block other none
means chance for a pussback is better than dodge with a ag 3 player
and if mummies are pushed back
the los falls faster than ........ no good compare avaible Razz
3 skells or better 1 skell 2 blitzra would be my thought

btw more skells help wonder vs dwarfs
foul the dwarfs ... i mean foul them alot ^^
Laviak



Joined: Jul 19, 2004

Post   Posted: Apr 04, 2006 - 15:22 Reply with quote Back to top

Just thinking -- against that setup, i'd probably attempt to go for a little bit of risk on the first turn to try to surf one of those mummies on the edge...
Code:
,,,,.......,,,,          ,,,,.......,,,,          ,,,,.......,,,
,,,,b.b..l.,l,,    t     ,,,,b.b..l.,l,,    t     ,,,,b.b..l.,l,
,l,tlll....,,,,  (push)  ,l,,lll....,,,,  (push)  Ml,,lll....,,,
,,MSBSM.MSBSM,,    ->    ,MtSBSM,MSBSM,,    ->    ,t,SBSM.MSBSM,
,,,,.......,,,,          ,,,,.......,,,,          ,,,,.......,,,
                                                               
                                                               
                         ,,,,.......,,,,          ,,,,.......,,,
                   b     ,b,,..b..l.,l,,    l     ,b,,..b..L.,L,
                 (move)  Ml,,lll....,,,,  (push)  ,l,,lll....,,,
                   ->    ,t,SBSM.MSBSM,,    ->    ,t,SBSM.MSBSM,
                         ,,,,.......,,,,          ,,,,.......,,,

you can assuming the troll-slayer manages to do his job, you can also put in the 2d blocks on all three skeletons on that side of the field, leaving just one 2d against block on the mummy near the centre - half the team on the ground, one mummy off the pitch for the rest of the half, and not too much for the khemri to hit back.


personally, I always go with the "put the 3 most expendable players on the LoS approach (skill-less skeletons) - they aren't much good for anything else (except the "occasional foul" Wink ).

Against dwarves, you can afford to leave a bit of a gap on the sidelines as they don't really want to score that quickly, so i'd be inclined to go with something like:

Code:

,,,,.S.S.S.,,,,
,,,,.......,,,,
,,,M..M.M..M,,,
,,,S...B...S,,,
,,,,...B...,,,,

_________________
We Fink Wer Orks
--------
Help save blood bowl, foul an elf today!.
gronan



Joined: Mar 20, 2006

Post   Posted: Apr 04, 2006 - 21:33 Reply with quote Back to top

I hope this time i will win those little bloody dwarfs.

Thanx again 4 helping. Wall of mummys behind the LoS.

Wink
gronan



Joined: Mar 20, 2006

Post   Posted: Apr 07, 2006 - 11:28 Reply with quote Back to top

I planned also this defensive setup, please leave your comments...

XXXX|MXMXMXM|XXXX
XXSS|XXXXXXX|SSXX
XXXX|BXXTXXB|XXXX

Where M=mummy, S=skelly, B=blitzra, T=throra and X=empty square
Remember, rookie dwarf team with no guard player and only one TS with dauntless.
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