Macavity
Joined: Nov 23, 2004
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  Posted:
May 22, 2006 - 15:52 |
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I make sure to keep 2 throwers, 4 Blitzers, and 3 linos active (plus the Ogre), so no one important is on the LOS, but I always keep catchers around.
Human teams have two advantages: higher than average movement, and MORE STARTING SKILLS. I do put catchers in the opponents half, but I put blitzers there to. Catchers are blodging with one skill, Side-stepping with one more, and have a surprisingly good shelf-life. One double or Stat increase, and you get monsters (doubles being dauntless most of the time), who last just fine. I have a catcher currently, who got -AV just after his 1st skill, and refuses to die.
The key, as always with humans, is to play the positions. Blitzers need to blitz, catchers need to go deep, and linos sit on the line. |
_________________ When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
May 22, 2006 - 15:56 |
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Catchers are awesome defenders. Sidestep-Blodge-Divingtackle at 31 spps makes them a real pain if you can stick them to the ball.
Just expect them to die in the process. |
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Macavity
Joined: Nov 23, 2004
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  Posted:
May 22, 2006 - 15:59 |
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and if they survive one more skill, getting Shadowing is hilarious! |
_________________ When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
May 22, 2006 - 16:00 |
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Oh, and of course Dauntless on doubles! (hi Mac!!!!) |
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nin
Joined: May 27, 2005
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  Posted:
May 22, 2006 - 16:08 |
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70k in a not expensive team... and Dodge great potential for scoring to get Block, Sidestep...
They are not so frail and they are threatening
Suggestion: move them 4-5 squares in your opponent's half, a couple in one side and try to get your Blitzers free of tackle zones yuo may as well have a third one behind the Blitzers (and Ogre?)
outcomes:
1 your opponent marks the catchers. That's 4! players in one side to be really efective, with fewer it takes a blitz to free one
2 your opponent blitzes and marks the catchers (most efective). That can be done with as few as 2 players... if he's lucky and you knew where the blitz was done, and your blitzers where free so you can probably bash a little. If he's not lucky, he may waste the blitz and need again all the 4 players
That's just to show a different option, I think that Human catchers just give extra versatility to a team that makes a live of it. |
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Furious_George
Joined: Aug 13, 2005
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  Posted:
May 22, 2006 - 16:15 |
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http://fumbbl.com/FUMBBL.php?page=player&player_id=2524107
http://fumbbl.com/FUMBBL.php?page=player&player_id=2524112
My two best Catchers, both designed for forays into the opposition half, they take at least 3 men each to effectively mark them due to NOS, which means I can easily win the scrimmage on the line, if theyre ignored, simple pass and TD. They dont need to do their job to have the right effect on the game, just being there makes an opponent reconsider his strategy, and can divide his forces between bashing you and covering potential scorers. |
_________________ Dead Men dont tell tales... But they sure play a mean game of Bloodbowl.
"Hugh Mann eh? Now theres a name I can trust!"
Me Loves Futurama |
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Arktoris
Joined: Feb 16, 2004
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  Posted:
May 22, 2006 - 16:37 |
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Lots of good advice already given.
In short, catchers are wonderful when you need to dodge someone out of a tackle zone and move across the board to help with anything; either as an assist to a block, screen for the ball carrier, to foul a player right off your planet, or to bolt into the endzone for a quick TD...basically anything. That 8 movement will drive your opponent nuts.
And for 70k and wonderful SPP generating skills, replacing them isn't difficult. |
_________________ Hail to Manowar! The latest charioteer to DIE for bloodbowl! - Slain, by Ghor Oggaz
Last edited by Arktoris on %b %22, %2006 - %18:%May; edited 1 time in total |
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Uber
Joined: Mar 22, 2004
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  Posted:
May 22, 2006 - 18:18 |
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They're always one roll away from being great: +ag makes them amazing ballhandlers, +st almost turns them into an extra blitzer, +ma gives you a shot at a one-push ots, a double and dauntless is almost as good as +st, and just a few normal skill rolls will make them blodge/ss/dt nuisances. |
_________________ Recovering FUMBBL addict. |
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Arktoris
Joined: Feb 16, 2004
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  Posted:
May 22, 2006 - 18:32 |
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wrong button pushed |
_________________ Hail to Manowar! The latest charioteer to DIE for bloodbowl! - Slain, by Ghor Oggaz |
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