Jeppan
Joined: Nov 30, 2005
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  Posted:
May 30, 2006 - 07:54 |
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I joined yesterday and it was really fun once you got it started (a bit complicated for a n00b). It had the feel of the real game.
So join people, it is worth it! |
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Gevrik_Halfdead
Joined: May 31, 2006
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  Posted:
May 31, 2006 - 20:23 |
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Ironik wrote: | Who did all this ??? |
I started creating this module about 2 years ago, was a lot of work but now I am happy that people are finally using it.
Furious_George wrote: | ok, Im in, still figuring out what im doing with the client, but ive got a skaven warband thats on the warpath! Ill let you all know when ive determined arse from elbow as far as clientography goes |
I made a little tutorial on how to get started with VASSAL, at least how to connect and start a game of Mordheim, you can find the tutorial here:
http://wiki.vassalengine.org/doku.php?id=mordheim:tutorial
I stopped adding stuff to the module about a year ago, so if you guys need anything to be added, just give me a shout at gevrik AT gmail DOT com. |
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Macavity
Joined: Nov 23, 2004
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  Posted:
May 31, 2006 - 20:34 |
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Well, I'll check it out tomorrow, I think. I can be dwarves, right? |
_________________ When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis |
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Natakutoo
Joined: Dec 14, 2004
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  Posted:
Jun 01, 2006 - 02:42 |
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Yup, dorfs are thar.
I had so many puns about fish, halflings and Macavity for this post, but I threw them all out for bad taste. |
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Diabl0658
Joined: Oct 05, 2004
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  Posted:
Jun 01, 2006 - 03:08 |
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the module needs some mounted warriors. Im stuck with using a road warden or a highway man for my mounted champion |
_________________ Killing means never having to say you're sorry. |
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Jeppan
Joined: Nov 30, 2005
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  Posted:
Jun 01, 2006 - 03:37 |
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I got my ass handed to me by Tkitch. Boy was he more experienced than me, even if I had like a 100 more in rating, I did never stand a chance.
Anyway, I am gonna take a little breather from playing for a week or so. Three games in three days has me saturated for a few days
See ya next week. |
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Imerikol
Joined: Aug 05, 2004
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  Posted:
Jun 02, 2006 - 05:15 |
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I've heard that instead of a measuring system, you guys are just counting squares for movement for simplicity sake. I completely agree with this... with an exception. In a game where you need to measure shooting distances, allowing players to move diagonal on a 1 for 1 basis on a grid over-rewards diagonal movement. Moving a diagonal is a bit more than 41% greater than a right angle movement on a grid.
To compensate for this, I suggest the following system: When moving diagonal, your fist diagonal move costs one point of movement. Your second costs two. Your thirds costs one... etc.
This gives diagonal movement a somewhat below 1.5 cost, which more closely approximates the 1.41 actual distance moved. It ends up costing 1.5 if you use an even amount of diagonal movements and somewhat less if you use an odd number of diagonal moves.
Thoughts? Questions? |
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Gevrik_Halfdead
Joined: May 31, 2006
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  Posted:
Jun 02, 2006 - 10:07 |
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Imerikol wrote: | I've heard that instead of a measuring system, you guys are just counting squares for movement for simplicity sake. I completely agree with this... with an exception. In a game where you need to measure shooting distances, allowing players to move diagonal on a 1 for 1 basis on a grid over-rewards diagonal movement. Moving a diagonal is a bit more than 41% greater than a right angle movement on a grid.
To compensate for this, I suggest the following system: When moving diagonal, your fist diagonal move costs one point of movement. Your second costs two. Your thirds costs one... etc.
This gives diagonal movement a somewhat below 1.5 cost, which more closely approximates the 1.41 actual distance moved. It ends up costing 1.5 if you use an even amount of diagonal movements and somewhat less if you use an odd number of diagonal moves.
Thoughts? Questions? |
In the latest version I changed the grid to hex instead of squares, problem solved, should be releasing the latest version this weekend. |
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pluto670
Joined: Oct 27, 2005
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  Posted:
Jun 02, 2006 - 10:16 |
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Dear Lord i can not wait for my exams to be over, then 3 months of unadulterated online BB and Morheim. June the 26thIs the day, but then its 3 days or partys but then WOOOOOOOW here i come. just so i know are human availiable? |
_________________ While you fools be playing Al Capone I'll be rocking out on your microphone |
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Diabl0658
Joined: Oct 05, 2004
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  Posted:
Jun 03, 2006 - 03:55 |
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actually, what i do is use the range finder tool to measure the distance to the square i want to move to and make sure its within 8", same thing with shooting. |
_________________ Killing means never having to say you're sorry. |
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Natakutoo
Joined: Dec 14, 2004
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  Posted:
Jun 04, 2006 - 05:00 |
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whiteknight
Joined: Jun 01, 2005
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  Posted:
Jun 04, 2006 - 08:33 |
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Where do we setup or start a warband? I've play actual games before but not Java...teach me |
_________________ for a game ok, coach.. |
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Tophat
Joined: Jun 01, 2006
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  Posted:
Jun 07, 2006 - 12:18 |
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ive never played mordheim , but id like to give it a go sometime . |
_________________ Glory Daze-Dying for Glory since 30th July 2006- Back Now |
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ElectricBadger
Joined: Jun 08, 2006
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  Posted:
Jun 08, 2006 - 11:58 |
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Created an account, and trying to upload an army, but so far with no luck. I went to http://wiki.vassalengine.org/doku.php?id=mordheim_warbands, but see niether a way to login nor an edit button.
Looks like fun, though -- can't wait to play! My current group can only meet infrequently, so it's nice to be able to have games online. |
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Tophat
Joined: Jun 01, 2006
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  Posted:
Jun 08, 2006 - 12:06 |
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if you just go to www.vassalengine.org you can open your account . then click on the above link again whilst you are signed in and it should let you Edit then |
_________________ Glory Daze-Dying for Glory since 30th July 2006- Back Now |
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