LordSigmund
Joined: Jan 28, 2004
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  Posted:
Apr 30, 2004 - 02:55 |
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what should i do with this gutter runner?
im kinda new to skaven teams, and had a disasterous first match, winning 7-0 but getiing 2 RIPs (a gutter and a lino) and 3 SIs (3 linos), one of which was a niggle.
i didnt want to abandon them, so im trying to play through it.
anyway, the gutter got +AG first roll, so im wondering how to build it, the other got dauntless, and block, so im praying for horns for him |
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BadMrMojo
Joined: Aug 02, 2003
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  Posted:
Apr 30, 2004 - 03:04 |
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Dauntless + Horns GRs are a whole lotta fun, it's true. See if you can get another double for Multiple Block.
I'd do the same thing with an AG 5 GR as a normal one, except for bumping leap up on the priority chart. Leap, Block, Sidestep, Passblock, Strip Ball, Tackle, etc... However you'd normally develop an 'all rounder'. He'll just be good at everything. Just be careful not to let him soak up all your SPPs after he gets that leap and block.
He'd also make an excellent middleman for the run-handoff-run-pass-run play if you keep him around mid field on offense. On defense he'd probably do nicely snagging loose balls and converting turnovers into TDs. |
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Mnemon
Joined: Aug 02, 2003
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  Posted:
Apr 30, 2004 - 03:22 |
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Do take dauntless on the ag 5 GR as well in case you roll a double. Combine that with leap and strip ball and you have one extremly nice and usefull player.
-Mnemon |
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BlackBart
Joined: Dec 15, 2003
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  Posted:
Apr 30, 2004 - 03:36 |
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Also passblock and verylong legs work real nice with AG5 if you can swing it. |
_________________ It's not what you know, and it's not who you know. It's what you know about who you know. |
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DoubleSkulls
Joined: Oct 05, 2003
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  Posted:
Apr 30, 2004 - 12:40 |
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You've got a lot of choices.
1) Interceptor - pass block, catch, leap (block and sidestep too)
2) Ball getter - leap, sure hands etc (leaps to the ball, picks it up and runs away...)
3) Blitzer - requires dauntless to make it really effective but block & strip ball give you the 1/2 dice block anyway.
I'd give him block next just to keep him alive that little bit longer. |
_________________ Ian 'Double Skulls' Williams
Eucalyptus Bowl |
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Doowa
Joined: Nov 25, 2003
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  Posted:
Apr 30, 2004 - 15:00 |
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Dauntless is also my favourite skill for doubles one GRs on a close second is VLL. Though if you aren't lucky enough to get doubles (like me), I can say that I'm really happy about my AG5, leap, pass block, blodge gutter. He's very sweet.
As DoubleSkulls, I would also go for Block as the first 'normal' skill for him - or any GR. |
_________________ I play the game of life and have never once lost... |
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CorporateSlave3
Joined: Feb 07, 2004
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  Posted:
Apr 30, 2004 - 15:08 |
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I had one of those things once in tabletop - he got Leap right away.
Combined with a good ball extractor he can spoil many an opposing TD drive - for as long as he can survive... |
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Hecropolix
Joined: Aug 02, 2003
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  Posted:
Apr 30, 2004 - 15:13 |
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Just do whatever you want as long as that doesn't involve 1-turn td's. |
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DropDeadFred
Joined: Mar 05, 2004
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  Posted:
Apr 30, 2004 - 15:15 |
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hehe Hecropolix,
Wrong forum |
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